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Hid approach circles after rewinding replays
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@@ -69,7 +69,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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.FadeTo(1);
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}
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circle.ApproachCircle.Hide();
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using (circle.ApproachCircle.BeginAbsoluteSequence(appearTime, true))
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{
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circle.ApproachCircle.Hide();
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}
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break;
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