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previous commit only added scaling-up (oops), this one includes fading
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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.Then()
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.ScaleTo(origScale, h.TimePreempt)
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.Then()
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.FadeOut(800)
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.ScaleTo(d.Scale * 1.5f, 400, Easing.OutQuad); // reapply overwritten ScaleTo
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}
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}
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