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set drawableOnApplyCustomUpdateState private to make AppVeyor happy :)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
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}
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protected void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
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private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableHitCircle d))
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return;
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