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Don't wiggle repeat points independently

This commit is contained in:
Fayne Aldan 2018-09-15 16:16:37 -06:00
parent b17bd6aaaa
commit d855e5957a

View File

@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
return;
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt