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Create ZoomIn Mod

This commit is contained in:
Kyle Chang 2018-09-18 23:15:36 -04:00
parent 492b5edb02
commit dbc2eb4771
2 changed files with 56 additions and 0 deletions

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@ -0,0 +1,55 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModZoomIn : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Zoom In";
public override string ShortenedName => "ZI";
public override FontAwesome Icon => FontAwesome.fa_dot_circle_o;
public override ModType Type => ModType.Fun;
public override string Description => "Circles zoom in. No approach circles.";
public override double ScoreMultiplier => 1;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
{
drawable.ApplyCustomUpdateState += ApplyBounceState;
}
}
protected void ApplyBounceState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
var h = (OsuHitObject)drawable.HitObject;
double appearTime = h.StartTime - h.TimePreempt;
double moveDuration = h.TimePreempt;
using (drawable.BeginAbsoluteSequence(appearTime, true))
{
var origScale = drawable.Scale;
drawable
.ScaleTo(0.0f)
.ScaleTo(origScale, moveDuration, Easing.InOutSine);
}
// Hide approach circle
(drawable as DrawableHitCircle)?.ApproachCircle.Hide();
}
}
}

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@ -121,6 +121,7 @@ namespace osu.Game.Rulesets.Osu
return new Mod[] {
new OsuModTransform(),
new OsuModWiggle(),
new OsuModZoomIn(),
};
default:
return new Mod[] { };