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Commit Graph

40579 Commits

Author SHA1 Message Date
Dan Balasescu
46b6f49a92
Merge pull request #13230 from peppy/non-nullable-beatmapset-files
Make `BeatmapSet.Files` non-nullable
2021-05-31 19:10:03 +09:00
Dean Herbert
d1ef5483bc
Merge pull request #12826 from frenzibyte/catch-hide-combo-workaround
Hide legacy HUD combo counters on osu!catch ruleset
2021-05-31 19:04:25 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
675fe37446 Change check order around to ensure re-fetches which return no results don't nullref 2021-05-31 18:35:18 +09:00
Dean Herbert
d4cb70735d Merge branch 'master' into non-nullable-beatmapset-files 2021-05-31 18:19:57 +09:00
Dan Balasescu
d8768a8c01
Merge pull request #13254 from peppy/fix-editor-beatmap-creation-test-failure-again
Fix bindable lease failure in editor beatmap creation tests
2021-05-31 17:38:19 +09:00
ekrctb
948a14a627 Merge branch 'simplify-shoc' into fix-scrolling-lifetime
# Conflicts:
#	osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
2021-05-31 16:50:47 +09:00
ekrctb
86d1225aad Reset lifetime to initial lifetime when layout is invalidated 2021-05-31 16:47:10 +09:00
ekrctb
6d96846776 Remove scrollLength caching field
It was not clear when the field is updated.
2021-05-31 16:28:02 +09:00
ekrctb
742c5b442b Remove delay of lifetime update
The scheduling is no longer necessary because `OnAdd` is changed to not invoked immediately for non-pooled DHOs.
2021-05-31 16:24:13 +09:00
ekrctb
3cedc0824d Don't add nested hit objects to the sets
Only top-level hit objects are checked for layout computation caching.
Also, lifetime of nested hit objects are not managed by the HitObjectContainer.
2021-05-31 16:20:35 +09:00
ekrctb
56a0a24cba Make SetInitialLifetime public 2021-05-31 15:33:28 +09:00
Salman Ahmed
4e186b0cf5 ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Salman Ahmed
02d18c7a49 Merge branch 'master' into remove-hud-component-lookup 2021-05-31 09:23:04 +03:00
ekrctb
771f3c48c0 Add failing test showing lifetime not recomputed with pooled objects 2021-05-31 14:48:52 +09:00
ekrctb
b7afea37c4 Test drawable lifetime change on entry lifetime change 2021-05-31 14:45:29 +09:00
ekrctb
e25cca6fbe Update drawable lifetime on entry lifetime change 2021-05-31 14:45:29 +09:00
Dan Balasescu
8c6277f0d8
Merge pull request #13235 from ekrctb/update-lifetime-1
Update hit object lifetime on `HitObject.DefaultsApplied`
2021-05-31 14:44:40 +09:00
Dan Balasescu
76f073ee83
Merge pull request #13218 from peppy/osu-game-base-cleanup
Tidy up OsuGameBase
2021-05-31 14:38:18 +09:00
Dean Herbert
5925beaf21 Fix bindable lease failure in editor beatmap creation tests 2021-05-31 14:24:46 +09:00
Dean Herbert
06bd696cc2 Remove previous consumption logic in GetWorkingBeatmap
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
2021-05-31 14:11:58 +09:00
ekrctb
0c101d2859
Apply comment rewording suggestion
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-31 13:41:49 +09:00
smoogipoo
a4dca6f839 Reorder methods around load() 2021-05-31 13:39:18 +09:00
Dan Balasescu
1ba607b3ff
Merge branch 'master' into osu-game-base-cleanup 2021-05-31 13:32:09 +09:00
Salman Ahmed
fb111e23d8 Remove "temporarily" 2021-05-31 07:24:59 +03:00
Gagah Pangeran Rosfatiputra
113f90e92e
add back schedule is CurrentPath setter 2021-05-31 10:49:16 +07:00
Dean Herbert
acd9ed40d9
Merge pull request #13251 from smoogipoo/fix-handleframe-crash
Fix HandleFrame crashing when not playing
2021-05-31 12:02:23 +09:00
smoogipoo
bca8a9ea53 Fix HandleFrame crashing when not playing 2021-05-31 10:02:02 +09:00
Bartłomiej Dach
ab077c6656
Merge branch 'master' into non-nullable-beatmapset-files 2021-05-31 00:10:03 +02:00
Bartłomiej Dach
be0605450b
Merge pull request #12860 from peppy/editor-exit-stability 2021-05-31 00:09:41 +02:00
Salman Ahmed
3fbd4e276d Add simple xmldoc 2021-05-31 00:07:29 +03:00
Bartłomiej Dach
78213e09d4
Merge branch 'master' into editor-exit-stability 2021-05-30 23:03:50 +02:00
Salman Ahmed
d12e93bfc6 Add skin traget resetting on setup/teardown steps 2021-05-31 00:02:55 +03:00
Gagah Pangeran Rosfatiputra
3c7f1ae996
Merge branch 'master' into osu-wiki-overlay 2021-05-30 20:27:12 +07:00
Dean Herbert
f3bde258a2
Merge pull request #13232 from ekrctb/initial-lifetime
Fix wrong/misleading comment of `InitialLifetimeOffset`
2021-05-30 22:26:47 +09:00
Dean Herbert
ef937216a9
Merge pull request #12949 from gagahpangeran/main-page-wiki
Add wiki main page
2021-05-30 22:11:12 +09:00
Dean Herbert
f35cf2d846
Merge branch 'master' into main-page-wiki 2021-05-30 21:01:05 +09:00
Salman Ahmed
60b781701f Rewrite catch combo counter hide logic 2021-05-30 14:22:11 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dean Herbert
656b286c78
Merge pull request #12875 from frenzibyte/legacy-beatmap-skin-hud-fallback
Fix legacy beatmap skins not properly falling back on HUD components request
2021-05-30 20:11:07 +09:00
Dean Herbert
17574833fb Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
Dean Herbert
50d71faf56 Restructure lookup code to avoid repeating the base call 2021-05-30 17:55:10 +09:00
ekrctb
abb77b95b4 Fix comment grammar 2021-05-30 13:06:28 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Salman Ahmed
53cbf369d7 Fix potential nullref 2021-05-29 21:22:46 +03:00
Salman Ahmed
200fecc774 Fix missing using directive 2021-05-29 21:22:39 +03:00
Salman Ahmed
42618c713f
Merge branch 'master' into legacy-beatmap-skin-hud-fallback 2021-05-29 20:56:05 +03:00
Dean Herbert
f144fcf16e
Merge pull request #12862 from frenzibyte/beatmap-skin
Mark `WorkingBeatmap.GetSkin()` as abstract instead of using `DefaultSkin`
2021-05-29 17:21:57 +09:00
Dean Herbert
4e7d19a3af
Merge branch 'master' into beatmap-skin 2021-05-29 16:51:17 +09:00
Dean Herbert
951fc5ef6e Remove misleading comment and misplaced bug fix
This shouldn't be fixed in a test scene; the underlying issue should be
fixed in actual game code.
2021-05-29 15:39:13 +09:00