Dan Balasescu
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46b6f49a92
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Merge pull request #13230 from peppy/non-nullable-beatmapset-files
Make `BeatmapSet.Files` non-nullable
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2021-05-31 19:10:03 +09:00 |
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Dean Herbert
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d1ef5483bc
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Merge pull request #12826 from frenzibyte/catch-hide-combo-workaround
Hide legacy HUD combo counters on osu!catch ruleset
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2021-05-31 19:04:25 +09:00 |
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Dean Herbert
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b16d10bd95
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Provide game-wide resources via IStorageResourceProvider
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2021-05-31 18:57:47 +09:00 |
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Dean Herbert
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675fe37446
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Change check order around to ensure re-fetches which return no results don't nullref
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2021-05-31 18:35:18 +09:00 |
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Dean Herbert
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d4cb70735d
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Merge branch 'master' into non-nullable-beatmapset-files
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2021-05-31 18:19:57 +09:00 |
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Dan Balasescu
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d8768a8c01
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Merge pull request #13254 from peppy/fix-editor-beatmap-creation-test-failure-again
Fix bindable lease failure in editor beatmap creation tests
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2021-05-31 17:38:19 +09:00 |
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ekrctb
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948a14a627
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Merge branch 'simplify-shoc' into fix-scrolling-lifetime
# Conflicts:
# osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
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2021-05-31 16:50:47 +09:00 |
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ekrctb
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86d1225aad
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Reset lifetime to initial lifetime when layout is invalidated
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2021-05-31 16:47:10 +09:00 |
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ekrctb
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6d96846776
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Remove scrollLength caching field
It was not clear when the field is updated.
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2021-05-31 16:28:02 +09:00 |
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ekrctb
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742c5b442b
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Remove delay of lifetime update
The scheduling is no longer necessary because `OnAdd` is changed to not invoked immediately for non-pooled DHOs.
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2021-05-31 16:24:13 +09:00 |
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ekrctb
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3cedc0824d
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Don't add nested hit objects to the sets
Only top-level hit objects are checked for layout computation caching.
Also, lifetime of nested hit objects are not managed by the HitObjectContainer.
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2021-05-31 16:20:35 +09:00 |
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ekrctb
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56a0a24cba
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Make SetInitialLifetime public
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2021-05-31 15:33:28 +09:00 |
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Salman Ahmed
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4e186b0cf5
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ContentVisible -> HiddenByRulesetImplementation
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2021-05-31 09:24:26 +03:00 |
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Salman Ahmed
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02d18c7a49
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Merge branch 'master' into remove-hud-component-lookup
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2021-05-31 09:23:04 +03:00 |
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ekrctb
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771f3c48c0
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Add failing test showing lifetime not recomputed with pooled objects
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2021-05-31 14:48:52 +09:00 |
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ekrctb
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b7afea37c4
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Test drawable lifetime change on entry lifetime change
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2021-05-31 14:45:29 +09:00 |
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ekrctb
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e25cca6fbe
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Update drawable lifetime on entry lifetime change
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2021-05-31 14:45:29 +09:00 |
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Dan Balasescu
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8c6277f0d8
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Merge pull request #13235 from ekrctb/update-lifetime-1
Update hit object lifetime on `HitObject.DefaultsApplied`
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2021-05-31 14:44:40 +09:00 |
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Dan Balasescu
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76f073ee83
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Merge pull request #13218 from peppy/osu-game-base-cleanup
Tidy up OsuGameBase
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2021-05-31 14:38:18 +09:00 |
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Dean Herbert
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5925beaf21
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Fix bindable lease failure in editor beatmap creation tests
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2021-05-31 14:24:46 +09:00 |
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Dean Herbert
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06bd696cc2
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Remove previous consumption logic in GetWorkingBeatmap
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
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2021-05-31 14:11:58 +09:00 |
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ekrctb
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0c101d2859
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Apply comment rewording suggestion
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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2021-05-31 13:41:49 +09:00 |
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smoogipoo
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a4dca6f839
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Reorder methods around load()
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2021-05-31 13:39:18 +09:00 |
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Dan Balasescu
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1ba607b3ff
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Merge branch 'master' into osu-game-base-cleanup
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2021-05-31 13:32:09 +09:00 |
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Salman Ahmed
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fb111e23d8
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Remove "temporarily"
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2021-05-31 07:24:59 +03:00 |
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Gagah Pangeran Rosfatiputra
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113f90e92e
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add back schedule is CurrentPath setter
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2021-05-31 10:49:16 +07:00 |
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Dean Herbert
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acd9ed40d9
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Merge pull request #13251 from smoogipoo/fix-handleframe-crash
Fix HandleFrame crashing when not playing
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2021-05-31 12:02:23 +09:00 |
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smoogipoo
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bca8a9ea53
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Fix HandleFrame crashing when not playing
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2021-05-31 10:02:02 +09:00 |
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Bartłomiej Dach
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ab077c6656
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Merge branch 'master' into non-nullable-beatmapset-files
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2021-05-31 00:10:03 +02:00 |
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Bartłomiej Dach
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be0605450b
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Merge pull request #12860 from peppy/editor-exit-stability
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2021-05-31 00:09:41 +02:00 |
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Salman Ahmed
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3fbd4e276d
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Add simple xmldoc
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2021-05-31 00:07:29 +03:00 |
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Bartłomiej Dach
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78213e09d4
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Merge branch 'master' into editor-exit-stability
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2021-05-30 23:03:50 +02:00 |
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Salman Ahmed
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d12e93bfc6
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Add skin traget resetting on setup/teardown steps
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2021-05-31 00:02:55 +03:00 |
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Gagah Pangeran Rosfatiputra
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3c7f1ae996
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Merge branch 'master' into osu-wiki-overlay
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2021-05-30 20:27:12 +07:00 |
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Dean Herbert
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f3bde258a2
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Merge pull request #13232 from ekrctb/initial-lifetime
Fix wrong/misleading comment of `InitialLifetimeOffset`
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2021-05-30 22:26:47 +09:00 |
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Dean Herbert
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ef937216a9
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Merge pull request #12949 from gagahpangeran/main-page-wiki
Add wiki main page
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2021-05-30 22:11:12 +09:00 |
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Dean Herbert
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f35cf2d846
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Merge branch 'master' into main-page-wiki
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2021-05-30 21:01:05 +09:00 |
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Salman Ahmed
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60b781701f
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Rewrite catch combo counter hide logic
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2021-05-30 14:22:11 +03:00 |
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Salman Ahmed
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fb81e5133f
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Merge branch 'master' into catch-hide-combo-workaround
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2021-05-30 14:16:46 +03:00 |
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Dean Herbert
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656b286c78
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Merge pull request #12875 from frenzibyte/legacy-beatmap-skin-hud-fallback
Fix legacy beatmap skins not properly falling back on HUD components request
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2021-05-30 20:11:07 +09:00 |
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Dean Herbert
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17574833fb
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Update other transformers with similar refactored logic
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2021-05-30 19:15:59 +09:00 |
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Dean Herbert
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50d71faf56
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Restructure lookup code to avoid repeating the base call
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2021-05-30 17:55:10 +09:00 |
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ekrctb
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abb77b95b4
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Fix comment grammar
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2021-05-30 13:06:28 +09:00 |
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Salman Ahmed
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fbc316ea1d
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Fix legacy skin transformers potentially ignoring source implementations
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2021-05-29 21:23:22 +03:00 |
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Salman Ahmed
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53cbf369d7
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Fix potential nullref
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2021-05-29 21:22:46 +03:00 |
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Salman Ahmed
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200fecc774
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Fix missing using directive
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2021-05-29 21:22:39 +03:00 |
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Salman Ahmed
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42618c713f
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Merge branch 'master' into legacy-beatmap-skin-hud-fallback
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2021-05-29 20:56:05 +03:00 |
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Dean Herbert
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f144fcf16e
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Merge pull request #12862 from frenzibyte/beatmap-skin
Mark `WorkingBeatmap.GetSkin()` as abstract instead of using `DefaultSkin`
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2021-05-29 17:21:57 +09:00 |
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Dean Herbert
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4e7d19a3af
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Merge branch 'master' into beatmap-skin
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2021-05-29 16:51:17 +09:00 |
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Dean Herbert
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951fc5ef6e
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Remove misleading comment and misplaced bug fix
This shouldn't be fixed in a test scene; the underlying issue should be
fixed in actual game code.
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2021-05-29 15:39:13 +09:00 |
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