Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
b88d4f1913
Fix weird edge case in TestSceneIntroWelcome
2021-10-07 19:58:34 +09:00
Dean Herbert
189358240d
Fix intro tests and move steps out of constructor
2021-10-07 18:39:48 +09:00
smoogipoo
4871db2f86
Merge branch 'master' into importer-returns-live
2021-10-04 19:42:36 +09:00
Dean Herbert
266b4c7124
Expose login errors from IAPIProvider
and show on the login form
2021-10-04 15:40:24 +09:00
Dean Herbert
a2e61883e3
Initial push to use ILive
in import process
2021-09-30 22:55:25 +09:00
Dean Herbert
e49d8d0878
Add test coverage of login dialog
2021-09-17 18:36:09 +09:00
Salman Ahmed
318f830cd2
Expand test coverage for different scaling modes
...
Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.
The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
c1d67976e6
Rename const, add xmldoc and make protected
2021-08-13 16:29:36 +09:00
Salman Ahmed
d099bb8ab6
Calculate offsets from overlay ScreenSpaceDrawQuad
s instead
2021-08-07 21:08:26 +03:00
Salman Ahmed
ae733e202f
Fix tests executing before overlays load
2021-08-07 00:36:52 +03:00
Salman Ahmed
8dc0650ca7
Add test coverage
2021-08-06 22:56:43 +03:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Dean Herbert
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
smoogipoo
6f623d8cca
Rename IsUserPaused -> UserPauseRequested
2020-11-02 16:08:59 +09:00
Dean Herbert
e1053c4b6f
Revert exposure changes to GlobalActionContainer
2020-09-08 18:36:11 +09:00
Bartłomiej Dach
8b1151284c
Simplify overly verbose step names
2020-09-06 18:25:47 +02:00
Bartłomiej Dach
e37a3a84fd
Use legible tuple member name
2020-09-06 18:25:47 +02:00
Salman Ahmed
314031d56d
Add test cases ensuring music actions are handled from a game instance
2020-09-04 10:24:54 +03:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode
2020-09-03 13:34:22 +09:00
Lucas A
dd093f44d8
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00
Lucas A
ad223bc460
Make game bindable immutable.
2020-08-29 19:34:53 +02:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
3e4eae7fe4
Remove unnecessary until step
2020-08-19 19:10:45 +09:00
Dean Herbert
06503597e0
Remove unnecessarily exposed visibility state
2020-08-19 19:09:35 +09:00
Lucas A
6aa31dffdb
Fix toolbar not respecting current overlay activation mode.
2020-08-18 15:34:56 +02:00
smoogipoo
322d08af1b
Remove more local music controller caches
2020-08-11 13:11:59 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Dean Herbert
4e839e4f1f
Fix "welcome" intro test failure due to no wait logic
2020-07-01 19:02:05 +09:00
Shivam
0c4b06b485
Add visualtest to check if Track loops in Welcome
2020-06-29 02:16:19 +02:00
Shivam
4ebc1d3721
Add original sprite and visualiser
...
Notes: This is using a modified version of welcome.osz to facilitate the visualiser and the animation of the sprite is not accurate.
2020-06-02 21:06:41 +02:00
Shivam
888b90b426
Rename IntroFallback classes to IntroLegacy
...
This commit also renames files accordingly with https://github.com/ppy/osu-resources/pull/103
2020-06-02 13:14:50 +02:00
Shivam
578c955658
Add fallback intro screen
2020-06-02 03:48:23 +02:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Salman Ahmed
f0ebbb1807
Rewrite toolbar test scene and add test cases
2020-04-25 09:54:37 +03:00
Dean Herbert
8cb0eb9b12
Fix dynamic recompilation in intro test scenes
2020-04-03 15:08:06 +09:00
Bartłomiej Dach
15fb1a099e
Modify assert to avoid false failures
...
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:
1. If the test runner was quick enough, the assert could end up running
even before Loader.OnEntering() had even had a chance to, meaning
that the spinner was never even actually assigned to or instantiated
at that point in time.
2. Even if Loader.OnEntering() had managed to run, there was also
a possibility that the spinner itself wasn't loaded at the point
of checking the assertion. As the spinner is accessed through
ChildrenOfType(), which only checks InternalChildren and ignores
all currently-loading drawables, it would therefore return null.
As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).
To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Dean Herbert
880d138a47
Fix intro tests not asserting pass or working at all
2020-03-25 15:12:19 +09:00
Dan Balasescu
514e72bffb
Merge branch 'master' into update-loader-animation
2020-03-18 11:36:29 +09:00
Dean Herbert
6546fd3f81
Fix potential null due to async load
2020-03-11 16:07:44 +09:00
Dean Herbert
ec88f7a712
Update tests and delay push animation until loader is done disappearing
2020-03-11 13:20:31 +09:00
Dean Herbert
b8d3e64416
Rename loader test scene
2020-03-11 13:05:33 +09:00
Dean Herbert
998ca05a0c
Fix disclaimer test scene supporter toggle
2020-03-11 02:35:36 +09:00
Dean Herbert
19f516e710
Ensure OsuScreen level leases are taken out synchronously
2020-01-31 19:10:44 +09:00
Dean Herbert
6e8bd35373
Move navigation / game test scenes to new namespace
2020-01-29 17:06:05 +09:00
Dean Herbert
849e453c35
Merge remote-tracking branch 'upstream/master' into reset-test-storage
2020-01-29 15:49:05 +09:00
Dean Herbert
2498709d06
Fix navigation test crashing when raw input is disabled
2020-01-28 19:47:40 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00
Dean Herbert
7495cfa0a9
Add a test scene
...
You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene
2020-01-24 16:32:31 +09:00
Dean Herbert
8e1faf6ff1
Fix loader animation tests failing occasionally
2019-10-29 17:03:52 +09:00
Dean Herbert
5eba33e876
Simplify logic and add test coverage for remaining case
2019-10-10 20:12:47 +09:00
Dean Herbert
8df2e359c4
Fix tests on CI
2019-10-10 17:42:15 +09:00
Dean Herbert
f74c79c2b8
Fix audio playback position being reset after resuming to song select
2019-10-10 11:58:43 +09:00
Dean Herbert
8fd1a45a42
Change intro displayed for tests
...
As the triangles intro relies on the audio track's clock advancing, we can't use it just yet (CI server has no audio device). This is a temporary workaround for that shortcoming.
2019-09-25 15:29:02 +09:00
Dean Herbert
c83db94eb7
Use isolated storage/api
2019-09-25 15:00:08 +09:00
Dean Herbert
654b815b36
Merge remote-tracking branch 'upstream/master' into back-button-part-2
2019-09-25 14:38:39 +09:00
Dean Herbert
7cb79dd760
Fix incorrect DI usage of IAPIProvider in many tests
2019-09-13 17:15:33 +09:00
Dean Herbert
4df6bd5477
Merge branch 'master' into use-dummy-api-for-overall-tests
2019-09-05 14:27:01 +09:00
David Zhao
480e489c44
add back missing loaded check
2019-08-14 12:51:43 +09:00
Dean Herbert
5886420a5d
Merge branch 'master' into back-button-part-2
2019-08-13 21:38:31 +09:00
David Zhao
aa6f8757eb
remove string param, move menu check to method, add const padding
2019-08-13 12:26:06 +09:00
Dean Herbert
cb0cd7ed58
Add triangles intro
2019-08-09 20:05:28 +09:00
David Zhao
cf9a5baafa
Explicity dispose osuGame instances
2019-08-07 14:51:24 +09:00
David Zhao
6ab9f645a2
Remove usage of no longer needed property
2019-08-01 21:26:52 +09:00
David Zhao
d05b9b1734
Use dummyAPI and move load check into MusicController
2019-08-01 14:19:45 +09:00
iiSaLMaN
034345f1bd
Resolve API for dummy-caching tests
2019-07-31 22:43:05 +03:00
David Zhao
351b6e6259
Add new options test
2019-07-31 19:47:41 +09:00
David Zhao
980686f6bf
get tests running again
2019-07-31 19:30:35 +09:00
David Zhao
5aece2d5f2
fix tests
2019-07-31 16:03:05 +09:00
David Zhao
0291a708d4
fix step name and rename test
2019-07-30 18:18:03 +09:00
David Zhao
98bb6da975
rename test scene and create a new game each test
2019-07-30 18:16:17 +09:00
David Zhao
9e809a2342
fix merge
2019-07-30 12:05:29 +09:00
David Zhao
d70b99b4c0
Merge remote-tracking branch 'upstream/master' into back-button-part-2
2019-07-30 12:05:23 +09:00
David Zhao
6d1203a599
Move screen pushes into function, rename receptor
2019-07-30 12:00:04 +09:00
David Zhao
8742ed8a9c
Fix step names
2019-07-29 17:23:45 +09:00
David Zhao
2e242075b4
Remove and re-add backbutton instead and add tests
2019-07-29 16:42:23 +09:00
Dean Herbert
a0d048ad8d
Don't test the logo
...
Breaks main menu adding
2019-07-09 19:31:53 +09:00
Dean Herbert
2d0e6652f9
Ensure logo doesn't get stuck tracking
2019-07-09 18:59:56 +09:00
Dean Herbert
8eeba069cc
Ensure logo isn't left in a bad state on re-run
2019-07-09 18:51:10 +09:00
Dean Herbert
e3e72a6276
Reorganise tests and add restart step
2019-07-09 18:21:43 +09:00
Dean Herbert
0580c32263
Abstract intro screen logic to base class
2019-07-09 18:05:57 +09:00
Dean Herbert
6bee26cfc9
Rename to match
2019-07-06 19:05:37 +09:00
Dean Herbert
58183ad3d5
Change intro test to test full intro screen
2019-07-06 19:05:12 +09:00
EVAST9919
3150b5cfb4
Naming adjustments
2019-06-12 20:51:21 +03:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
smoogipoo
aed4634fe0
Consolidate loader animation tests
2019-05-21 14:48:14 +09:00
Roman Kapustin
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00
smoogipoo
d5e25c05b3
Increase loader animation test wait
2019-05-14 18:39:03 +09:00
smoogipoo
d3920d652d
Fix loader animation test case
2019-04-19 20:38:38 +09:00
smoogipoo
cabec85544
Rework TestCaseLoaderAnimation to avoid timing issues
2019-03-29 14:15:57 +09:00
Dean Herbert
5c4f2cefea
Fix Loader and TestCaseLoaderAnimation
2019-03-27 22:28:25 +09:00
Dean Herbert
a1c5eda05b
Add grouping of visual tests
2019-03-25 01:02:36 +09:00