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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00

Abstract intro screen logic to base class

This commit is contained in:
Dean Herbert 2019-07-09 17:59:40 +09:00
parent 32fb811bc9
commit 0580c32263
6 changed files with 136 additions and 90 deletions

View File

@ -71,7 +71,7 @@ namespace osu.Desktop
switch (newScreen)
{
case Intro _:
case IntroScreen _:
case MainMenu _:
versionManager?.Show();
break;

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Menus
@ -45,13 +46,15 @@ namespace osu.Game.Tests.Visual.Menus
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new OsuScreenStack(new Intro())
new OsuScreenStack(new IntroCircles())
{
RelativeSizeAxes = Axes.Both,
},
logo = new OsuLogo
{
Anchor = Anchor.Centre,
Alpha = 0,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
},
}
});

View File

@ -86,7 +86,8 @@ namespace osu.Game
private BackButton backButton;
private MainMenu menuScreen;
private Intro introScreen;
private IntroScreen introScreen;
private Bindable<int> configRuleset;
@ -760,7 +761,7 @@ namespace osu.Game
if (introScreen == null)
return true;
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is Intro))
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;
@ -795,7 +796,7 @@ namespace osu.Game
{
switch (newScreen)
{
case Intro intro:
case IntroScreen intro:
introScreen = intro;
break;

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
@ -12,41 +11,24 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public class Intro : StartupScreen
public class IntroCircles : IntroScreen
{
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
public bool DidLoadMenu;
private MainMenu mainMenu;
private SampleChannel welcome;
private SampleChannel seeya;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
[Resolved]
private AudioManager audio { get; set; }
private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
{
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null;
@ -75,15 +57,13 @@ namespace osu.Game.Screens.Menu
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
welcome = audio.Samples.Get(@"welcome");
seeya = audio.Samples.Get(@"seeya");
if (config.Get<bool>(OsuSetting.MenuVoice))
welcome = samples.Get(@"welcome");
}
private const double delay_step_one = 2300;
private const double delay_step_two = 600;
public const int EXIT_DELAY = 3000;
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
@ -93,8 +73,7 @@ namespace osu.Game.Screens.Menu
Beatmap.Value = introBeatmap;
introBeatmap = null;
if (menuVoice.Value)
welcome.Play();
welcome?.Play();
Scheduler.AddDelayed(delegate
{
@ -105,74 +84,23 @@ namespace osu.Game.Screens.Menu
track = null;
}
LoadComponentAsync(mainMenu = new MainMenu());
PrepareMenuLoad();
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
this.Push(mainMenu);
}, delay_step_one);
Scheduler.AddDelayed(LoadMenu, delay_step_one);
}, delay_step_two);
}
logo.Colour = Color4.White;
logo.Ripple = false;
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
if (!resuming)
{
logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
}
else
{
logo.Triangles = false;
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
}
public override void OnSuspending(IScreen next)
{
track = null;
this.FadeOut(300);
base.OnSuspending(next);
}
public override bool OnExiting(IScreen next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(300);
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}
}
}

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@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public abstract class IntroScreen : StartupScreen
{
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
public const int EXIT_DELAY = 3000;
[Resolved]
private AudioManager audio { get; set; }
private SampleChannel seeya;
private Bindable<bool> menuVoice;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
seeya = audio.Samples.Get(@"seeya");
}
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
public bool DidLoadMenu { get; private set; }
public override bool OnExiting(IScreen next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(300);
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.Colour = Color4.White;
logo.Triangles = false;
logo.Ripple = false;
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One);
logo.Hide();
}
else
{
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
}
private MainMenu mainMenu;
protected void PrepareMenuLoad()
{
LoadComponentAsync(mainMenu = new MainMenu());
}
protected void LoadMenu()
{
DidLoadMenu = true;
this.Push(mainMenu);
}
}
}

View File

@ -120,7 +120,7 @@ namespace osu.Game.Screens.Menu
var track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata;
if (last is Intro && track != null)
if (last is IntroScreen && track != null)
{
if (!track.IsRunning)
{