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Abstract intro screen logic to base class
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parent
32fb811bc9
commit
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@ -71,7 +71,7 @@ namespace osu.Desktop
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switch (newScreen)
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{
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case Intro _:
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case IntroScreen _:
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case MainMenu _:
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versionManager?.Show();
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break;
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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@ -45,13 +46,15 @@ namespace osu.Game.Tests.Visual.Menus
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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new OsuScreenStack(new Intro())
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new OsuScreenStack(new IntroCircles())
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{
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RelativeSizeAxes = Axes.Both,
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},
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logo = new OsuLogo
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{
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Anchor = Anchor.Centre,
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Alpha = 0,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f),
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},
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}
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});
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@ -86,7 +86,8 @@ namespace osu.Game
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private BackButton backButton;
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private MainMenu menuScreen;
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private Intro introScreen;
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private IntroScreen introScreen;
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private Bindable<int> configRuleset;
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@ -760,7 +761,7 @@ namespace osu.Game
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if (introScreen == null)
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return true;
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if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is Intro))
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if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
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{
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Scheduler.Add(introScreen.MakeCurrent);
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return true;
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@ -795,7 +796,7 @@ namespace osu.Game
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{
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switch (newScreen)
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{
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case Intro intro:
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case IntroScreen intro:
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introScreen = intro;
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break;
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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@ -12,41 +11,24 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.IO.Archives;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class Intro : StartupScreen
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public class IntroCircles : IntroScreen
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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/// <summary>
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/// Whether we have loaded the menu previously.
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/// </summary>
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public bool DidLoadMenu;
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private MainMenu mainMenu;
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private SampleChannel welcome;
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private SampleChannel seeya;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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[Resolved]
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private AudioManager audio { get; set; }
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuMusic;
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private Track track;
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
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{
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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BeatmapSetInfo setInfo = null;
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@ -75,15 +57,13 @@ namespace osu.Game.Screens.Menu
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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welcome = audio.Samples.Get(@"welcome");
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seeya = audio.Samples.Get(@"seeya");
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if (config.Get<bool>(OsuSetting.MenuVoice))
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welcome = samples.Get(@"welcome");
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}
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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public const int EXIT_DELAY = 3000;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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@ -93,8 +73,7 @@ namespace osu.Game.Screens.Menu
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Beatmap.Value = introBeatmap;
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introBeatmap = null;
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if (menuVoice.Value)
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welcome.Play();
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welcome?.Play();
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Scheduler.AddDelayed(delegate
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{
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@ -105,74 +84,23 @@ namespace osu.Game.Screens.Menu
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track = null;
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}
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LoadComponentAsync(mainMenu = new MainMenu());
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PrepareMenuLoad();
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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this.Push(mainMenu);
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}, delay_step_one);
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Scheduler.AddDelayed(LoadMenu, delay_step_one);
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}, delay_step_two);
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}
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logo.Colour = Color4.White;
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logo.Ripple = false;
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const int quick_appear = 350;
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int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
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logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
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if (!resuming)
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{
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logo.ScaleTo(1);
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logo.FadeIn();
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logo.PlayIntro();
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}
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else
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{
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logo.Triangles = false;
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logo
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
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.FadeIn(quick_appear, Easing.OutQuint)
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.Then()
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.RotateTo(20, EXIT_DELAY * 1.5f)
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.FadeOut(EXIT_DELAY);
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}
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}
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public override void OnSuspending(IScreen next)
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{
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track = null;
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this.FadeOut(300);
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base.OnSuspending(next);
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}
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public override bool OnExiting(IScreen next)
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{
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//cancel exiting if we haven't loaded the menu yet.
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return !DidLoadMenu;
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}
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public override void OnResuming(IScreen last)
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{
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this.FadeIn(300);
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double fadeOutTime = EXIT_DELAY;
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//we also handle the exit transition.
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if (menuVoice.Value)
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seeya.Play();
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else
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fadeOutTime = 500;
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audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
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this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
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//don't want to fade out completely else we will stop running updates.
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Game.FadeTo(0.01f, fadeOutTime);
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base.OnResuming(last);
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}
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}
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}
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114
osu.Game/Screens/Menu/IntroScreen.cs
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114
osu.Game/Screens/Menu/IntroScreen.cs
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@ -0,0 +1,114 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public abstract class IntroScreen : StartupScreen
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{
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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public const int EXIT_DELAY = 3000;
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[Resolved]
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private AudioManager audio { get; set; }
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private SampleChannel seeya;
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private Bindable<bool> menuVoice;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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{
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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seeya = audio.Samples.Get(@"seeya");
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}
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/// <summary>
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/// Whether we have loaded the menu previously.
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/// </summary>
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public bool DidLoadMenu { get; private set; }
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public override bool OnExiting(IScreen next)
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{
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//cancel exiting if we haven't loaded the menu yet.
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return !DidLoadMenu;
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}
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public override void OnResuming(IScreen last)
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{
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this.FadeIn(300);
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double fadeOutTime = EXIT_DELAY;
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//we also handle the exit transition.
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if (menuVoice.Value)
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seeya.Play();
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else
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fadeOutTime = 500;
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audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
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this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
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//don't want to fade out completely else we will stop running updates.
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Game.FadeTo(0.01f, fadeOutTime);
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base.OnResuming(last);
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.Colour = Color4.White;
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logo.Triangles = false;
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logo.Ripple = false;
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if (!resuming)
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{
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logo.MoveTo(new Vector2(0.5f));
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logo.ScaleTo(Vector2.One);
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logo.Hide();
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}
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else
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{
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const int quick_appear = 350;
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int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
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logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
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logo
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
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.FadeIn(quick_appear, Easing.OutQuint)
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.Then()
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.RotateTo(20, EXIT_DELAY * 1.5f)
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.FadeOut(EXIT_DELAY);
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}
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}
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private MainMenu mainMenu;
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protected void PrepareMenuLoad()
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{
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LoadComponentAsync(mainMenu = new MainMenu());
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}
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protected void LoadMenu()
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{
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DidLoadMenu = true;
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this.Push(mainMenu);
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}
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}
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}
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@ -120,7 +120,7 @@ namespace osu.Game.Screens.Menu
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var track = Beatmap.Value.Track;
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var metadata = Beatmap.Value.Metadata;
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if (last is Intro && track != null)
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if (last is IntroScreen && track != null)
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{
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if (!track.IsRunning)
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{
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