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Fix step names
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parent
2e242075b4
commit
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Menus
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AddUntilStep("wait for load", () => osuGame.IsLoaded);
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AddUntilStep("wait for main menu", () =>
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{
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var current = osuGame.ScreenStack?.CurrentScreen;
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var current = osuGame.ScreenStack.CurrentScreen;
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switch (current)
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{
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Menus
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{
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TestSongSelect songSelect = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
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AddStep("Push song select", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
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AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen());
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AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Menus
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{
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TestSongSelect songSelect = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
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AddStep("Push song select", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
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AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen());
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AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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@ -102,8 +102,8 @@ namespace osu.Game.Tests.Visual.Menus
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{
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Screens.Multi.Multiplayer multiplayer = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
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AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen());
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AddStep("Push multiplayer", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
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AddUntilStep("Wait for multiplayer", () => multiplayer.IsCurrentScreen());
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exitViaEscapeAndConfirm();
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}
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@ -112,8 +112,8 @@ namespace osu.Game.Tests.Visual.Menus
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{
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Screens.Multi.Multiplayer multiplayer = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
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AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen());
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AddStep("Push multiplayer", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
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AddUntilStep("Wait for multiplayer", () => multiplayer.IsCurrentScreen());
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exitViaBackButtonAndConfirm();
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}
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