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mirror of https://github.com/ppy/osu.git synced 2025-01-12 12:22:56 +08:00

get tests running again

This commit is contained in:
David Zhao 2019-07-31 19:30:35 +09:00
parent f81e691bf5
commit 980686f6bf
4 changed files with 31 additions and 11 deletions

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@ -5,17 +5,23 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -27,7 +33,7 @@ namespace osu.Game.Tests.Visual.Menus
private GameHost gameHost;
private TestOsuGame osuGame;
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(0, osuGame.LayoutRectangle.Bottom));
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(25, osuGame.LayoutRectangle.Bottom - 25));
[BackgroundDependencyLoader]
private void load(GameHost gameHost)
@ -55,7 +61,8 @@ namespace osu.Game.Tests.Visual.Menus
Add(osuGame);
});
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu);
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
}
[Test]
@ -79,7 +86,7 @@ namespace osu.Game.Tests.Visual.Menus
pushAndConfirm(() => songSelect = new TestSongSelect(), "song select");
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(osuGame.BackButton));
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
@ -92,22 +99,28 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestExitMultiWithEscape()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer(), "multiplayer");
pushAndConfirm(() => new TestMultiplayer(), "multiplayer");
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer(), "multiplayer");
pushAndConfirm(() => new TestMultiplayer(), "multiplayer");
exitViaBackButtonAndConfirm();
}
private void pushAndConfirm(Func<Screen> newScreen, string screenName)
{
Screen screen = null;
AddStep($"Push new {screenName}", () => osuGame.ScreenStack.Push(screen = newScreen()));
AddUntilStep($"Wait for new {screenName}", () => osuGame.ScreenStack.CurrentScreen == screen);
AddStep($"Push new {screenName}", () =>
{
if (screenName == "song select")
Logger.Log("fuck");
osuGame.ScreenStack.Push(screen = newScreen());
});
AddUntilStep($"Wait for new {screenName}", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
private void exitViaEscapeAndConfirm()
@ -118,7 +131,7 @@ namespace osu.Game.Tests.Visual.Menus
private void exitViaBackButtonAndConfirm()
{
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(osuGame.BackButton));
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu);
}
@ -143,6 +156,11 @@ namespace osu.Game.Tests.Visual.Menus
public ModSelectOverlay ModSelectOverlay => ModSelect;
}
private class TestMultiplayer : Screens.Multi.Multiplayer
{
protected override bool RequireOnline => false;
}
private class TestLoader : Loader
{
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();

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@ -317,7 +317,7 @@ namespace osu.Game
private void currentTrackCompleted()
{
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled && musicController.IsLoaded)
musicController.NextTrack();
}

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@ -316,7 +316,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() =>
{
if (impact)
logo?.Impact();
logo.Impact();
game?.Toolbar.Show();
}, 200);

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@ -34,6 +34,8 @@ namespace osu.Game.Screens.Multi
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected virtual bool RequireOnline => true;
private readonly MultiplayerWaveContainer waves;
private readonly OsuButton createButton;
@ -166,7 +168,7 @@ namespace osu.Game.Screens.Multi
public void APIStateChanged(IAPIProvider api, APIState state)
{
if (state != APIState.Online)
if (RequireOnline && state != APIState.Online)
forcefullyExit();
}