Merge remote-tracking branch 'upstream/master' into back-button-part-2
@ -63,6 +63,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.729.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.730.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -38,9 +38,9 @@ namespace osu.Desktop
|
||||
if (Host is DesktopGameHost desktopHost)
|
||||
return new StableStorage(desktopHost);
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception)
|
||||
{
|
||||
Logger.Error(e, "Error while searching for stable install");
|
||||
Logger.Log("Could not find a stable install", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -52,11 +52,7 @@ namespace osu.Desktop
|
||||
|
||||
if (!noVersionOverlay)
|
||||
{
|
||||
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
|
||||
{
|
||||
Add(v);
|
||||
v.Show();
|
||||
});
|
||||
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
Add(new SquirrelUpdateManager());
|
||||
|
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/approachcircle@2x.png
Executable file
After Width: | Height: | Size: 18 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/hit300k@2x.png
Executable file
After Width: | Height: | Size: 28 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/hitcircle@2x.png
Executable file
After Width: | Height: | Size: 7.6 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/hitcircleoverlay@2x.png
Executable file
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 37 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/special-skin/approachcircle@2x.png
Executable file
After Width: | Height: | Size: 26 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircle@2x.png
Executable file
After Width: | Height: | Size: 240 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png
Executable file
After Width: | Height: | Size: 241 KiB |
66
osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene
|
||||
{
|
||||
private Skin metricsSkin;
|
||||
private Skin defaultSkin;
|
||||
private Skin specialSkin;
|
||||
|
||||
protected SkinnableTestScene()
|
||||
: base(2, 2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
var skins = new SkinManager(LocalStorage, ContextFactory, null, audio);
|
||||
|
||||
metricsSkin = getSkinFromResources(skins, "metrics_skin");
|
||||
defaultSkin = getSkinFromResources(skins, "default_skin");
|
||||
specialSkin = getSkinFromResources(skins, "special_skin");
|
||||
}
|
||||
|
||||
public void SetContents(Func<Drawable> creationFunction)
|
||||
{
|
||||
Cell(0).Child = new LocalSkinOverrideContainer(null) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
Cell(1).Child = new LocalSkinOverrideContainer(metricsSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
Cell(2).Child = new LocalSkinOverrideContainer(defaultSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
Cell(3).Child = new LocalSkinOverrideContainer(specialSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
}
|
||||
|
||||
private static Skin getSkinFromResources(SkinManager skins, string name)
|
||||
{
|
||||
using (var storage = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll"))
|
||||
{
|
||||
var tempName = Path.GetTempFileName();
|
||||
|
||||
File.Delete(tempName);
|
||||
Directory.CreateDirectory(tempName);
|
||||
|
||||
var files = storage.GetAvailableResources().Where(f => f.StartsWith($"Resources/{name}"));
|
||||
|
||||
foreach (var file in files)
|
||||
using (var stream = storage.GetStream(file))
|
||||
using (var newFile = File.Create(Path.Combine(tempName, Path.GetFileName(file))))
|
||||
stream.CopyTo(newFile);
|
||||
|
||||
return skins.GetSkin(skins.Import(tempName).Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
@ -19,37 +18,32 @@ using osu.Game.Rulesets.Scoring;
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitCircle : OsuTestScene
|
||||
public class TestSceneHitCircle : SkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableHitCircle)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
|
||||
public TestSceneHitCircle()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Miss Big Single", () => testSingle(2));
|
||||
AddStep("Miss Medium Single", () => testSingle(5));
|
||||
AddStep("Miss Small Single", () => testSingle(7));
|
||||
AddStep("Hit Big Single", () => testSingle(2, true));
|
||||
AddStep("Hit Medium Single", () => testSingle(5, true));
|
||||
AddStep("Hit Small Single", () => testSingle(7, true));
|
||||
AddStep("Miss Big Stream", () => testStream(2));
|
||||
AddStep("Miss Medium Stream", () => testStream(5));
|
||||
AddStep("Miss Small Stream", () => testStream(7));
|
||||
AddStep("Hit Big Stream", () => testStream(2, true));
|
||||
AddStep("Hit Medium Stream", () => testStream(5, true));
|
||||
AddStep("Hit Small Stream", () => testStream(7, true));
|
||||
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(() => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(() => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(() => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(() => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(() => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(() => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(() => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(() => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(() => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(() => testStream(7, true)));
|
||||
}
|
||||
|
||||
private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
@ -61,27 +55,33 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
var drawable = CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
private void testStream(float circleSize, bool auto = false)
|
||||
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
var container = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(circleSize, auto, i, pos);
|
||||
container.Add(testSingle(circleSize, auto, i, pos));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
|
@ -1,23 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneShaking : TestSceneHitCircle
|
||||
{
|
||||
public override void Add(Drawable drawable)
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
base.Add(drawable);
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
if (drawable is TestDrawableHitCircle hitObject)
|
||||
{
|
||||
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
|
||||
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
}
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(),
|
||||
drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
|
||||
return drawableHitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,33 +6,29 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
public ApproachCircle ApproachCircle;
|
||||
private readonly CirclePiece circle;
|
||||
private readonly RingPiece ring;
|
||||
private readonly FlashPiece flash;
|
||||
private readonly ExplodePiece explode;
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
|
||||
public OsuAction? HitAction => circle.HitAction;
|
||||
|
||||
private readonly Container explodeContainer;
|
||||
public OsuAction? HitAction => hitArea.HitAction;
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
private readonly HitArea hitArea;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@ -47,44 +43,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = explodeContainer = new Container
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
hitArea = new HitArea
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
Hit = () =>
|
||||
{
|
||||
Hit = () =>
|
||||
{
|
||||
if (AllJudged)
|
||||
return false;
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
}
|
||||
},
|
||||
new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
//may not be so correct
|
||||
Size = circle.DrawSize;
|
||||
Size = hitArea.DrawSize;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -98,13 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
ApproachCircle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@ -139,8 +115,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -148,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Expire(true);
|
||||
|
||||
circle.HitAction = null;
|
||||
hitArea.HitAction = null;
|
||||
|
||||
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
|
||||
@ -163,29 +137,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
case ArmedState.Hit:
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
const double flash_in = 40;
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(100);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800);
|
||||
}
|
||||
|
||||
Expire();
|
||||
// todo: temporary / arbitrary
|
||||
this.Delay(800).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => ApproachCircle;
|
||||
|
||||
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public OsuAction? HitAction;
|
||||
|
||||
public HitArea()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (IsHovered && (Hit?.Invoke() ?? false))
|
||||
{
|
||||
HitAction = action;
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
@ -115,7 +115,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
Body.AccentColour = colour.NewValue;
|
||||
Ball.AccentColour = colour.NewValue;
|
||||
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour.Value = colour.NewValue;
|
||||
@ -166,7 +165,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
|
||||
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
|
||||
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour.Value;
|
||||
}
|
||||
|
||||
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
|
||||
|
@ -1,24 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
|
||||
public class CirclePiece : CompositeDrawable
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public OsuAction? HitAction;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
@ -27,28 +20,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new SkinnableDrawable("Play/osu/hitcircle", _ => new DefaultCirclePiece());
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
switch (action)
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (IsHovered && (Hit?.Invoke() ?? false))
|
||||
{
|
||||
HitAction = action;
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class DefaultCirclePiece : Container
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class MainCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly CirclePiece circle;
|
||||
private readonly RingPiece ring;
|
||||
private readonly FlashPiece flash;
|
||||
private readonly ExplodePiece explode;
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public MainCirclePiece(int index)
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece(),
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (index + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
const double flash_out = 100;
|
||||
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(flash_out);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
this.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,11 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@ -17,88 +19,44 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private Color4 accentColour = Color4.Black;
|
||||
|
||||
public Func<OsuAction?> GetInitialHitAction;
|
||||
|
||||
/// <summary>
|
||||
/// The colour that is used for the slider ball.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (drawableBall != null)
|
||||
drawableBall.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Slider slider;
|
||||
public readonly Drawable FollowCircle;
|
||||
private Drawable drawableBall;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
{
|
||||
this.drawableSlider = drawableSlider;
|
||||
this.slider = slider;
|
||||
Masking = true;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
FollowCircle = new Container
|
||||
FollowCircle = new FollowCircleContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
Height = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 5,
|
||||
BorderColour = Color4.Orange,
|
||||
Blending = BlendingMode.Additive,
|
||||
Child = new Box
|
||||
{
|
||||
Colour = Color4.Orange,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}),
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 1,
|
||||
Child = new Container
|
||||
{
|
||||
Width = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
Height = OsuHitObject.OBJECT_RADIUS * 2,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// TODO: support skin filename animation (sliderb0, sliderb1...)
|
||||
Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
Child = drawableBall = new Box
|
||||
{
|
||||
Colour = AccentColour,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.4f,
|
||||
}
|
||||
}),
|
||||
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -191,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
// in valid time range
|
||||
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
|
||||
// in valid position range
|
||||
lastScreenSpaceMousePosition.HasValue && base.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
lastScreenSpaceMousePosition.HasValue && FollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
// valid action
|
||||
(actions?.Any(isValidTrackingAction) ?? false);
|
||||
}
|
||||
@ -214,5 +172,62 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Position = slider.CurvePositionAt(completionProgress);
|
||||
}
|
||||
|
||||
private class FollowCircleContainer : Container
|
||||
{
|
||||
public override bool HandlePositionalInput => true;
|
||||
}
|
||||
|
||||
public class DefaultFollowCircle : CompositeDrawable
|
||||
{
|
||||
public DefaultFollowCircle()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 5,
|
||||
BorderColour = Color4.Orange,
|
||||
Blending = BlendingMode.Additive,
|
||||
Child = new Box
|
||||
{
|
||||
Colour = Color4.Orange,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class DefaultSliderBall : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0.4f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class OsuCursor : SkinReloadableDrawable
|
||||
{
|
||||
private const float size = 28;
|
||||
|
||||
private bool cursorExpand;
|
||||
|
||||
private Bindable<double> cursorScale;
|
||||
@ -30,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
public OsuCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(28);
|
||||
|
||||
Size = new Vector2(size);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
@ -46,62 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 6,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Pink.Opacity(0.5f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 3,
|
||||
BorderColour = Color4.White.Opacity(0.5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.1f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
Child = scaleTarget = new SkinnableDrawable("Play/osu/cursor", _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -144,5 +92,76 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
|
||||
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
|
||||
|
||||
private class DefaultCursor : CompositeDrawable
|
||||
{
|
||||
public DefaultCursor()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = size / 6,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Pink.Opacity(0.5f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = size / 3,
|
||||
BorderColour = Color4.White.Opacity(0.5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.1f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,6 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -51,26 +50,14 @@ namespace osu.Game.Tests.Visual.Background
|
||||
private DummySongSelect songSelect;
|
||||
private TestPlayerLoader playerLoader;
|
||||
private TestPlayer player;
|
||||
private DatabaseContextFactory factory;
|
||||
private BeatmapManager manager;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
factory = new DatabaseContextFactory(LocalStorage);
|
||||
factory.ResetDatabase();
|
||||
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
|
||||
factory.ResetDatabase();
|
||||
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
|
||||
Dependencies.Cache(rulesets = new RulesetStore(factory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||
|
||||
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
|
||||
|
@ -15,7 +15,6 @@ using osu.Framework.MathUtils;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -35,7 +34,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private WorkingBeatmap defaultBeatmap;
|
||||
private DatabaseContextFactory factory;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -74,28 +72,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private TestSongSelect songSelect;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
factory.ResetDatabase();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
factory = new DatabaseContextFactory(LocalStorage);
|
||||
factory.ResetDatabase();
|
||||
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
|
||||
factory.ResetDatabase();
|
||||
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
|
||||
Dependencies.Cache(rulesets = new RulesetStore(factory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
||||
|
||||
Beatmap.SetDefault();
|
||||
}
|
||||
|
@ -5,14 +5,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Components
|
||||
{
|
||||
public class TestSceneDrawableTournamentMatch : OsuTestScene
|
||||
public class TestSceneDrawableTournamentMatch : TournamentTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
@ -1,13 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Models;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public abstract class LadderTestScene : OsuTestScene
|
||||
[TestFixture]
|
||||
public abstract class LadderTestScene : TournamentTestScene
|
||||
{
|
||||
[Resolved]
|
||||
protected LadderInfo Ladder { get; private set; }
|
||||
|
@ -2,13 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Screens.Gameplay;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneGameplayScreen : OsuTestScene
|
||||
public class TestSceneGameplayScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
|
||||
|
@ -2,12 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Screens.Schedule;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneScheduleScreen : OsuTestScene
|
||||
public class TestSceneScheduleScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -2,12 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Screens.Showcase;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneShowcaseScreen : OsuTestScene
|
||||
public class TestSceneShowcaseScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -3,11 +3,10 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public class TestSceneTournamentSceneManager : OsuTestScene
|
||||
public class TestSceneTournamentSceneManager : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
|
28
osu.Game.Tournament.Tests/TournamentTestScene.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public abstract class TournamentTestScene : OsuTestScene
|
||||
{
|
||||
protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
|
||||
|
||||
public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
|
||||
{
|
||||
private TestSceneTestRunner.TestRunner runner;
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
// this has to be run here rather than LoadComplete because
|
||||
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
|
||||
// the runner to be loaded at that point.
|
||||
Add(runner = new TestSceneTestRunner.TestRunner());
|
||||
}
|
||||
|
||||
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,15 +9,20 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament
|
||||
@ -35,6 +40,8 @@ namespace osu.Game.Tournament
|
||||
private Bindable<Size> windowSize;
|
||||
private FileBasedIPC ipc;
|
||||
|
||||
private Drawable heightWarning;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
@ -53,6 +60,12 @@ namespace osu.Game.Tournament
|
||||
this.storage = storage;
|
||||
|
||||
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
|
||||
{
|
||||
var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400);
|
||||
|
||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||
}), true);
|
||||
|
||||
readBracket();
|
||||
|
||||
@ -61,16 +74,43 @@ namespace osu.Game.Tournament
|
||||
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
|
||||
Add(ipc);
|
||||
|
||||
Add(new OsuButton
|
||||
AddRange(new[]
|
||||
{
|
||||
Text = "Save Changes",
|
||||
Width = 140,
|
||||
Height = 50,
|
||||
Depth = float.MinValue,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Padding = new MarginPadding(10),
|
||||
Action = SaveChanges,
|
||||
new OsuButton
|
||||
{
|
||||
Text = "Save Changes",
|
||||
Width = 140,
|
||||
Height = 50,
|
||||
Depth = float.MinValue,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Padding = new MarginPadding(10),
|
||||
Action = SaveChanges,
|
||||
},
|
||||
heightWarning = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Depth = float.MinValue,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Red,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = "Please make the window wider",
|
||||
Font = OsuFont.Default.With(weight: "bold"),
|
||||
Colour = Color4.White,
|
||||
Padding = new MarginPadding(20)
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
@ -195,18 +235,6 @@ namespace osu.Game.Tournament
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
var minWidth = (int)(windowSize.Value.Height / 9f * 16 + 400);
|
||||
|
||||
if (windowSize.Value.Width < minWidth)
|
||||
{
|
||||
// todo: can be removed after ppy/osu-framework#1975
|
||||
windowSize.Value = Host.Window.ClientSize = new Size(minWidth, windowSize.Value.Height);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SaveChanges()
|
||||
{
|
||||
foreach (var r in ladder.Rounds)
|
||||
|
@ -27,11 +27,12 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
|
||||
|
||||
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
|
||||
private void scrollFromMouseEvent(MouseEvent e) =>
|
||||
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
|
||||
|
||||
private bool mouseScrollBarDragging;
|
||||
private bool rightMouseDragging;
|
||||
|
||||
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
|
||||
protected override bool IsDragging => base.IsDragging || rightMouseDragging;
|
||||
|
||||
public OsuScrollContainer(Direction scrollDirection = Direction.Vertical)
|
||||
: base(scrollDirection)
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(e))
|
||||
{
|
||||
scrollToRelative(e.MousePosition[ScrollDim]);
|
||||
scrollFromMouseEvent(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -51,9 +52,9 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
if (rightMouseDragging)
|
||||
{
|
||||
scrollToRelative(e.MousePosition[ScrollDim]);
|
||||
scrollFromMouseEvent(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -64,7 +65,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(e))
|
||||
{
|
||||
mouseScrollBarDragging = true;
|
||||
rightMouseDragging = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -73,9 +74,9 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
if (rightMouseDragging)
|
||||
{
|
||||
mouseScrollBarDragging = false;
|
||||
rightMouseDragging = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -268,7 +268,16 @@ namespace osu.Game
|
||||
{
|
||||
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
|
||||
// to ensure all the required data for presenting a replay are present.
|
||||
var databasedScoreInfo = ScoreManager.Query(s => s.OnlineScoreID == score.OnlineScoreID);
|
||||
var databasedScoreInfo = score.OnlineScoreID != null
|
||||
? ScoreManager.Query(s => s.OnlineScoreID == score.OnlineScoreID)
|
||||
: ScoreManager.Query(s => s.Hash == score.Hash);
|
||||
|
||||
if (databasedScoreInfo == null)
|
||||
{
|
||||
Logger.Log("The requested score could not be found locally.", LoggingTarget.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
var databasedScore = ScoreManager.GetScore(databasedScoreInfo);
|
||||
|
||||
if (databasedScore.Replay == null)
|
||||
|
@ -53,6 +53,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
User.BindValueChanged(user => updateFollowers(user.NewValue), true);
|
||||
}
|
||||
|
||||
private void updateFollowers(User user) => followerText.Text = user?.FollowerCount?.Length > 0 ? user.FollowerCount[0].ToString("#,##0") : "0";
|
||||
private void updateFollowers(User user) => followerText.Text = user?.FollowerCount.ToString("#,##0");
|
||||
}
|
||||
}
|
||||
|
@ -27,11 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.PerformanceLogging)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Bypass caching (slow)",
|
||||
Bindable = config.GetBindable<bool>(DebugSetting.BypassCaching)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Bypass front-to-back render pass",
|
||||
Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
|
||||
|
@ -1,26 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
{
|
||||
public class GCSettings : SettingsSubsection
|
||||
public class MemorySettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Garbage Collector";
|
||||
protected override string Header => "Memory";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkDebugConfigManager config)
|
||||
private void load(FrameworkDebugConfigManager config, GameHost host)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Force garbage collection",
|
||||
Action = GC.Collect
|
||||
Text = "Clear all caches",
|
||||
Action = host.Collect
|
||||
},
|
||||
};
|
||||
}
|
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GeneralSettings(),
|
||||
new GCSettings(),
|
||||
new MemorySettings(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
private class SkinDropdownControl : DropdownControl
|
||||
{
|
||||
protected override string GenerateItemText(SkinInfo item) => item.ToString();
|
||||
|
||||
protected override DropdownMenu CreateMenu() => base.CreateMenu().With(m => m.MaxHeight = 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -141,6 +141,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
|
||||
: base(pixelSnapping: true)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
||||
@ -152,7 +153,6 @@ namespace osu.Game.Screens.Select
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
PixelSnapping = true;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
|
@ -6,15 +6,22 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -36,6 +43,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
private readonly bool hasHitCircle;
|
||||
|
||||
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
|
||||
: base(skin)
|
||||
{
|
||||
@ -49,8 +58,6 @@ namespace osu.Game.Skinning
|
||||
Samples = audioManager.GetSampleStore(storage);
|
||||
Textures = new TextureStore(new TextureLoaderStore(storage));
|
||||
|
||||
bool hasHitCircle = false;
|
||||
|
||||
using (var testStream = storage.GetStream("hitcircle"))
|
||||
hasHitCircle |= testStream != null;
|
||||
|
||||
@ -71,6 +78,24 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
case "Play/osu/cursor":
|
||||
if (GetTexture("cursor") != null)
|
||||
return new LegacyCursor();
|
||||
|
||||
return null;
|
||||
|
||||
case "Play/osu/sliderball":
|
||||
if (GetTexture("sliderb") != null)
|
||||
return new LegacySliderBall();
|
||||
|
||||
return null;
|
||||
|
||||
case "Play/osu/hitcircle":
|
||||
if (hasHitCircle)
|
||||
return new LegacyMainCirclePiece();
|
||||
|
||||
return null;
|
||||
|
||||
case "Play/Miss":
|
||||
componentName = "hit0";
|
||||
break;
|
||||
@ -109,6 +134,16 @@ namespace osu.Game.Skinning
|
||||
return new Sprite { Texture = texture };
|
||||
}
|
||||
|
||||
public class LegacySliderBall : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Texture = skin.GetTexture("sliderb");
|
||||
Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
{
|
||||
float ratio = 2;
|
||||
@ -121,20 +156,8 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
texture.ScaleAdjust = ratio;
|
||||
|
||||
switch (componentName)
|
||||
{
|
||||
case "cursormiddle":
|
||||
case "cursortrail":
|
||||
case "cursor":
|
||||
// apply inverse of adjustment in OsuPlayfieldAdjustmentContainer for non-gameplay-scale textures.
|
||||
texture.ScaleAdjust *= 1.6f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
@ -243,5 +266,112 @@ namespace osu.Game.Skinning
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public class LegacyCursor : CompositeDrawable
|
||||
{
|
||||
public LegacyCursor()
|
||||
{
|
||||
Size = new Vector2(50);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursormiddle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursor"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class LegacyMainCirclePiece : CompositeDrawable
|
||||
{
|
||||
public LegacyMainCirclePiece()
|
||||
{
|
||||
Size = new Vector2(128);
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
Sprite hitCircleSprite;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
hitCircleSprite = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircle"),
|
||||
Colour = drawableObject.AccentColour.Value,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class NonPlayfieldSprite : Sprite
|
||||
{
|
||||
public override Texture Texture
|
||||
{
|
||||
get => base.Texture;
|
||||
set
|
||||
{
|
||||
if (value != null)
|
||||
value.ScaleAdjust *= 2f;
|
||||
base.Texture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Skinning
|
||||
CurrentSkinInfo.Value = SkinInfo.Default;
|
||||
};
|
||||
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = getSkin(skin.NewValue);
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
||||
CurrentSkin.ValueChanged += skin =>
|
||||
{
|
||||
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
await base.Populate(model, archive, cancellationToken);
|
||||
|
||||
Skin reference = getSkin(model);
|
||||
Skin reference = GetSkin(model);
|
||||
|
||||
if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
|
||||
{
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
/// <param name="skinInfo">The skin to lookup.</param>
|
||||
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
|
||||
private Skin getSkin(SkinInfo skinInfo)
|
||||
public Skin GetSkin(SkinInfo skinInfo)
|
||||
{
|
||||
if (skinInfo == SkinInfo.Default)
|
||||
return new DefaultSkin();
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstract test case which exposes small cells arranged in a grid.
|
@ -15,6 +15,7 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -43,6 +44,9 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly Lazy<Storage> localStorage;
|
||||
protected Storage LocalStorage => localStorage.Value;
|
||||
|
||||
private readonly Lazy<DatabaseContextFactory> contextFactory;
|
||||
protected DatabaseContextFactory ContextFactory => contextFactory.Value;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
|
||||
@ -59,6 +63,14 @@ namespace osu.Game.Tests.Visual
|
||||
protected OsuTestScene()
|
||||
{
|
||||
localStorage = new Lazy<Storage>(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
|
||||
contextFactory = new Lazy<DatabaseContextFactory>(() =>
|
||||
{
|
||||
var factory = new DatabaseContextFactory(LocalStorage);
|
||||
factory.ResetDatabase();
|
||||
using (var usage = factory.Get())
|
||||
usage.Migrate();
|
||||
return factory;
|
||||
});
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
@ -85,6 +97,9 @@ namespace osu.Game.Tests.Visual
|
||||
if (beatmap?.Value.TrackLoaded == true)
|
||||
beatmap.Value.Track.Stop();
|
||||
|
||||
if (contextFactory.IsValueCreated)
|
||||
contextFactory.Value.ResetDatabase();
|
||||
|
||||
if (localStorage.IsValueCreated)
|
||||
{
|
||||
try
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Users
|
||||
public int PostCount;
|
||||
|
||||
[JsonProperty(@"follower_count")]
|
||||
public int[] FollowerCount;
|
||||
public int FollowerCount;
|
||||
|
||||
[JsonProperty]
|
||||
private string[] playstyle
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Logging;
|
||||
using SharpRaven;
|
||||
@ -36,31 +37,50 @@ namespace osu.Game.Utils
|
||||
|
||||
if (exception != null)
|
||||
{
|
||||
if (exception is IOException ioe)
|
||||
{
|
||||
// disk full exceptions, see https://stackoverflow.com/a/9294382
|
||||
const int hr_error_handle_disk_full = unchecked((int)0x80070027);
|
||||
const int hr_error_disk_full = unchecked((int)0x80070070);
|
||||
|
||||
if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
|
||||
return;
|
||||
}
|
||||
if (!shouldSubmitException(exception))
|
||||
return;
|
||||
|
||||
// since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports.
|
||||
if (lastException != null &&
|
||||
lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lastException = exception;
|
||||
queuePendingTask(raven.CaptureAsync(new SentryEvent(exception)));
|
||||
queuePendingTask(raven.CaptureAsync(new SentryEvent(exception) { Message = entry.Message }));
|
||||
}
|
||||
else
|
||||
raven.AddTrail(new Breadcrumb(entry.Target.ToString(), BreadcrumbType.Navigation) { Message = entry.Message });
|
||||
};
|
||||
}
|
||||
|
||||
private bool shouldSubmitException(Exception exception)
|
||||
{
|
||||
switch (exception)
|
||||
{
|
||||
case IOException ioe:
|
||||
// disk full exceptions, see https://stackoverflow.com/a/9294382
|
||||
const int hr_error_handle_disk_full = unchecked((int)0x80070027);
|
||||
const int hr_error_disk_full = unchecked((int)0x80070070);
|
||||
|
||||
if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
|
||||
return false;
|
||||
|
||||
break;
|
||||
|
||||
case WebException we:
|
||||
switch (we.Status)
|
||||
{
|
||||
// more statuses may need to be blocked as we come across them.
|
||||
case WebExceptionStatus.Timeout:
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void queuePendingTask(Task<string> task)
|
||||
{
|
||||
lock (tasks) tasks.Add(task);
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.729.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.729.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.729.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.730.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -14,6 +14,8 @@
|
||||
<string>0.1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key>
|
||||
<true/>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>10.0</string>
|
||||
<key>UIDeviceFamily</key>
|
||||
|