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Commit Graph

38629 Commits

Author SHA1 Message Date
Bartłomiej Dach
314a0f80f3
Reword setting name & description 2023-05-29 22:12:37 +02:00
Bartłomiej Dach
36f60def6d
Merge pull request #23679 from cdwcgt/percentage-format-slider
Format percentage based on significant decimal digits
2023-05-29 21:18:23 +02:00
Dan Balasescu
1c199b83e3 Replace mania scroll "time" with scroll "speed" 2023-05-29 21:22:23 +09:00
Dean Herbert
b3ca409339 Rename a few remaining CountAccuracyJudgement variable 2023-05-29 20:08:22 +09:00
Dean Herbert
1558723420 Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
Dean Herbert
df662afbd5 Pass ScoreProcessorStatistics to FrameHeader, rather than the full processor 2023-05-29 20:00:42 +09:00
Dean Herbert
1a6d9e9ff0 Apply NRT to GameplayLeaderboardScore and change GetDisplayedScore handling
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.

An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a Move GetDisplayScore xmldoc to interface and remove getter 2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad Ensure GameplayScoreCounter's display score is updated on ScoringMode change
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)).

Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3 Apply NRT to GameplayScoreCounter 2023-05-29 18:48:17 +09:00
Dean Herbert
a789d1e49c Add xmldoc and change naming around ScoreProcessorStatistics a bit 2023-05-29 18:38:16 +09:00
Dean Herbert
b0501c4e5c Actually use paused header 2023-05-29 10:24:59 +09:00
Dean Herbert
f5b258a044
Merge branch 'master' into make_pause_menu_translatable 2023-05-29 01:16:52 +09:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
This reverts commit ec61840e7d.

😐
2023-05-28 09:50:11 +09:00
Bartłomiej Dach
ba5f76fcc8
Merge pull request #23667 from peppy/fix-taiko-editor-placement-before-first-control-poiunt
Fix placing objects before the first control point in the osu!taiko editor failing
2023-05-27 17:58:28 +02:00
cdwcgt
a05312c9a2
simplify format method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-27 23:44:50 +09:00
cdwcgt
89c8ef3c9b
Format percentage based on significant decimal digits 2023-05-27 23:35:59 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings 2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable to default 2023-05-27 21:27:32 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Robin Oger
d5bfbe2b89 Merge branch 'master' into make_pause_menu_translatable
# Conflicts:
#	osu.Game/Screens/Play/FailOverlay.cs
#	osu.Game/Screens/Play/GameplayMenuOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
2023-05-27 12:22:50 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap 2023-05-26 19:52:54 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Dean Herbert
cb468fa4ec Fix OverlappingScrollAlgorithm returning incorrect results for TimeAt before first control point 2023-05-26 19:59:19 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls 2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer briefly assigning auto bank
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment to property
Mostly for consistency.
2023-05-25 21:32:21 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress 2023-05-25 20:34:11 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions 2023-05-25 17:44:15 +02:00
Bartłomiej Dach
78f41f7109
Fix spelling 2023-05-25 17:33:41 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases 2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664 Ensure selection is reset after immediately deleting objects
Closes https://github.com/ppy/osu/issues/23518.
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation 2023-05-25 16:17:44 +02:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Dean Herbert
b3c2d120bf Fix OnResume / OnSuspending potentially getting called before OnEntering on a sub screen 2023-05-25 20:39:11 +09:00
Dean Herbert
7a5349d747 Remove constructor from MultiplayerPlaylistItem which is only used in tests 2023-05-25 20:09:40 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills 2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee Fix changes to font weight in a couple of combined implementations 2023-05-25 19:55:11 +09:00
Dean Herbert
57c63dbb29 Add xmldoc for GetDisplayScore 2023-05-25 19:24:15 +09:00
Dean Herbert
1049257b56 Simplify SelectionHandler's DeselectAll implementation
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493 Fix bindable feedback loop 2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2 Merge branch 'beatmap-length-calcualtions' into pause-screen-progress 2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements 2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex() 2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress 2023-05-24 21:57:26 +02:00
Bartłomiej Dach
6392c2007c
Merge pull request #23637 from peppy/add-shadow-settings-notifications
Add shadow to notifications and settings overlays to better distinguish from other overlays
2023-05-24 21:34:14 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects 2023-05-24 20:18:44 +02:00
Bartłomiej Dach
cd3602406b
Remove unused using directive 2023-05-24 18:54:48 +02:00
Dean Herbert
b14b1072c2 Allow deselecting any selection in the editor using the Back binding (escape key) 2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94 Ensure editor selection buttons remain on screen when selection is near edge
Addresses https://github.com/ppy/osu/discussions/23599.
2023-05-24 19:16:53 +09:00
Stéén
dcfc99a092
Merge branch 'master' into make_pause_menu_translatable 2023-05-24 12:13:34 +02:00
Dean Herbert
79c9a48ff7 Show song progress at pause/fail screen 2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6 Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text 2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dean Herbert
3a05dffa50 Add "auto" bank selection during placement 2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464 Don't use switch for single case statement 2023-05-24 16:14:05 +09:00
Dean Herbert
a22ad98cb7 Fix hotkeys not actually working 2023-05-24 14:56:11 +09:00
Dean Herbert
a9ba16a2be Update to support non-control-point sample changes 2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2 Merge branch 'master' into sample-set-controls 2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9 Tidy up implementation and ensure non-solid ticks start at zero alpha 2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Dean Herbert
e5451d1d79 Centralise definition of overlay shadow opacity and reduce slightly 2023-05-24 12:40:35 +09:00
Joseph Madamba
067328233c
Remove OsuScreen.ApplyLogoArrivingDefaults() 2023-05-23 13:17:43 -07:00
Robin Oger
d852883421 Merge remote-tracking branch 'origin/make_pause_menu_translatable' into make_pause_menu_translatable 2023-05-23 21:37:20 +02:00
Robin Oger
a24da89908 Change to sentence casing
See: https://github.com/ppy/osu/pull/23640#discussion_r1202879352
2023-05-23 21:37:12 +02:00
Stéén
b9b97069b3
Merge branch 'master' into make_pause_menu_translatable 2023-05-23 21:28:00 +02:00
Robin Oger
0ea3eea8d6 Make GameplayMenuOverlay translatable
This allows translator to translate the pause and failed in game menus
2023-05-23 19:21:44 +02:00
Gyoshi
7fe19d1992 Last instead of Max divisor to match code elsewhere 2023-05-23 18:45:49 +02:00
Gyoshi
c5ef3ae181 Code styling 2023-05-23 18:44:20 +02:00
Gyoshi
b5f8093941 Use RangePadding to align mouse with slider 2023-05-23 18:16:14 +02:00
Gyoshi
7b1e8ede54 Small format 2023-05-23 15:11:27 +02:00
Gyoshi
1b32370c6a Remove duplicate code by making GetDivisorForBeatIndex method more general 2023-05-23 15:05:38 +02:00
Gyoshi
37a796306d Small format & comment 2023-05-23 14:30:35 +02:00
Johannes vd Berg
ebda35c3c9 Add ghost ticks to exhibit current divisor on BeatDivisorControl 2023-05-23 12:57:25 +02:00
Dan Balasescu
7658536b5a Fix CI issues 2023-05-23 19:32:19 +09:00
Dan Balasescu
fee3d43596 Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
Dean Herbert
02d8e3a11e Mark FullscreenOverlay's shadow effect as Hollow to save on shader overhead 2023-05-23 18:50:14 +09:00
Dean Herbert
6f4e2b37ed Add shadow to notifications and settings overlays to better distinguish from other overlays 2023-05-23 18:50:14 +09:00
Dan Balasescu
d45b54399b Add back minimum/maximum accuracy 2023-05-23 18:15:32 +09:00
Dan Balasescu
3598ca9125 Adjust xmldoc 2023-05-23 18:05:10 +09:00
Dean Herbert
adf9a596b5 Fix weird state when attempting to enter gameplay skin editor scene from multiplayer
Closes https://github.com/ppy/osu/issues/23626.
2023-05-23 17:58:44 +09:00
Dan Balasescu
8570f825ed Consider all accuracy judgements in accuracy progress 2023-05-23 17:47:35 +09:00
Dan Balasescu
f8101fbbc7 Rename variables 2023-05-23 17:44:17 +09:00
Dean Herbert
ff5dde0ebe
Merge pull request #23575 from Joehuu/fix-inverted-video-only-check
Fix old widescreen videos with black bars not correctly filling screen (again)
2023-05-23 16:47:52 +09:00
Dean Herbert
7c039b0b67
Merge pull request #23618 from bdach/fix-taiko-swells-drumrolls-silent
Fix hitsounds not playing before and during taiko drum rolls and swells
2023-05-23 16:44:04 +09:00
Dan Balasescu
62d504af92 Fix base implementation of ComputeTotalScore 2023-05-23 15:59:24 +09:00
Dan Balasescu
e1feeded12 Change statistics type, remove overridability 2023-05-23 15:36:34 +09:00
Bartłomiej Dach
38b4bd8aef
Fix undo not behaving as expected sometimes 2023-05-22 22:45:39 +02:00
Bartłomiej Dach
e0b7539c2a
Fix sample changes not being applied in patcher 2023-05-22 22:45:23 +02:00
Bartłomiej Dach
f253d17a7f
Fix slider velocity changes not being applied in patcher 2023-05-22 22:19:10 +02:00
Dean Herbert
7742904d2a
Merge pull request #23593 from Dimmitsaras/unfocused-notifications
Always show chat message notifications if window is unfocused
2023-05-22 14:17:20 +09:00
Dean Herbert
09c66bea8f
Merge pull request #23606 from Joehuu/fix-news-sidebar-link-clicking-area
Fix clicking area of news sidebar post links
2023-05-22 14:17:08 +09:00
Joseph Madamba
7392109bce
Apply same behavioral changes to NewsCard 2023-05-21 19:28:12 -07:00
Joseph Madamba
2279aad360
Apply NRT to NewsCard 2023-05-21 19:27:20 -07:00