Naxess
747e0f00dc
Improve table formatting
2021-04-10 13:10:05 +02:00
Naxess
3a4f2e3d7e
Show table even if no issues
2021-04-10 13:09:16 +02:00
Naxess
c995eca029
Remove todo
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Doesn't really matter in the end, as only one checker will run at a time in this case.
2021-04-10 13:05:24 +02:00
Naxess
6d3cf78e4a
Add issue selection
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This mainly helps with keeping track of which issue was clicked, since doing so switches tab.
2021-04-10 13:04:39 +02:00
Naxess
bc4f3351f3
Replace checks with realistic ones
2021-04-10 13:03:16 +02:00
Naxess
b30e41b805
Fix comment; mode -> ruleset
2021-04-10 13:02:36 +02:00
Naxess
d1007ff26a
Move components to more appropriate spot
2021-04-10 13:02:22 +02:00
Naxess
43174b708c
Remove visibility settings
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Can look into this later, not really important for a first iteration.
2021-04-10 12:58:40 +02:00
Christine Chen
08311abc5e
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
2021-04-10 00:00:21 -04:00
Dean Herbert
ab49e84d17
Merge pull request #12356 from peppy/update-framework
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Update framework
2021-04-10 03:34:24 +09:00
Dean Herbert
b66ef2fdec
Update framework
2021-04-10 02:14:28 +09:00
Dean Herbert
dfe3240b45
Merge pull request #12353 from nekodex/songselect-hoversamples
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Add a hover sample type for SongSelect buttons
2021-04-10 01:45:47 +09:00
Dan Balasescu
9aa30fb323
Merge pull request #11688 from Syriiin/diffcalc/dynamic-history
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Implement dynamic previous hitobject retention for Skill class
2021-04-10 01:25:07 +09:00
Dean Herbert
affc878db9
Update resources
2021-04-10 01:03:15 +09:00
Samuel Cattini-Schultz
bfd3d0cce9
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
Dean Herbert
8bd972c525
Merge pull request #12354 from nekodex/reduce-sample-pitch-randomisation
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Reduce the randomised pitch range of hover sounds
2021-04-09 23:43:51 +09:00
Jamie Taylor
ffacd38e57
Reduce the randomised pitch range of hover sounds
2021-04-09 23:03:14 +09:00
Jamie Taylor
8a0da06e89
Add a hover sample type for SongSelect buttons
2021-04-09 23:00:40 +09:00
Dean Herbert
cceb10cc85
Merge pull request #12337 from Naxesss/slider-path-segments
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Improve UX of correcting invalid slider path types
2021-04-09 19:26:49 +09:00
smoogipoo
d2c37e6cf8
Remove unnecessary parameter
2021-04-09 18:41:58 +09:00
smoogipoo
7cbc8f2695
Add some xmldocs
2021-04-09 18:29:02 +09:00
smoogipoo
e73f3f52d7
Add some more asserts
2021-04-09 18:23:41 +09:00
smoogipoo
9ddcd686ac
Fix incorrect assert
2021-04-09 18:23:38 +09:00
smoogipoo
b49997f531
Add test for no frames
2021-04-09 18:18:23 +09:00
smoogipoo
589ce4bdc2
Add test
2021-04-09 18:16:10 +09:00
smoogipoo
90e243eea5
Rename methods
2021-04-09 18:15:27 +09:00
smoogipoo
3b86f0eb2f
Fix exception with 0 frames
2021-04-09 18:15:23 +09:00
Dean Herbert
c0837b1c88
Merge pull request #12340 from smoogipoo/add-slider-whistle
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Add support for sliderwhistle
2021-04-09 18:12:46 +09:00
Naxess
f64b2095bf
Carry over the previous path type
2021-04-09 11:04:00 +02:00
Naxess
0af6d77192
Test for path type transfer
2021-04-09 11:03:38 +02:00
smoogipoo
bb15baf118
Add initial multiplayer spectator leaderboard
2021-04-09 17:31:14 +09:00
Dean Herbert
1dbc7e821e
Merge branch 'master' into add-slider-whistle
2021-04-09 17:11:48 +09:00
Dean Herbert
9b16e1c38d
Merge pull request #12349 from ekrctb/fix-catch-replay-delay-alternative
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Fix catcher position update delayed one frame (alternative solution)
2021-04-09 16:44:02 +09:00
ekrctb
6d0dc62502
Make sure latest catcher position is used for catching logic
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A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
ekrctb
b10ee7482d
Add a failing test to check catch replay accuracy
2021-04-09 15:58:23 +09:00
Dan Balasescu
e3c75cd4aa
Merge pull request #12348 from peppy/fix-score-submission-ruleset-id-missing
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Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:54:19 +09:00
smoogipoo
9b0ce2999f
Fix legacy encoder
2021-04-09 15:28:42 +09:00
smoogipoo
f2e811928b
Rework slider hackery to not overwrite Samples
2021-04-09 15:28:08 +09:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
Dean Herbert
a4b4033bf0
Merge pull request #12347 from smoogipoo/remove-obsoletes
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Remove obsolete code
2021-04-09 14:44:33 +09:00
smoogipoo
9490786d09
Merge branch 'master' into add-slider-whistle
2021-04-09 14:19:16 +09:00
smoogipoo
76981f2547
Remove unused using
2021-04-09 13:58:24 +09:00
smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
Christine Chen
59d13b0dd3
Fixed indentation
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sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
6b6a71d3c3
trim whitespace
2021-04-08 20:39:17 -04:00
Christine Chen
493c095535
Fixed code style
2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6
Use DI to implement battery detection, add BatteryCutoff property
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- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Dan Balasescu
e89b962bd3
Merge pull request #12344 from peppy/fix-solo-score-api-routes
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Fix slightly incorrect solo score submission routes
2021-04-08 23:55:16 +09:00
Dan Balasescu
d1b680365c
Merge pull request #12343 from peppy/update-rider-metadata
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Update rider metadata files for 2021.1
2021-04-08 23:53:10 +09:00
Dean Herbert
5dd6f19ec5
Update rider metadata files for 2021.1
2021-04-08 23:15:34 +09:00