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Commit Graph

37871 Commits

Author SHA1 Message Date
Dean Herbert
0b23809585 Update resources 2023-03-14 17:52:17 +09:00
Dean Herbert
48d11610b3 Update framework 2023-03-14 17:44:51 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Rovearix
9ac9287dbd Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class 2023-03-13 08:07:55 -04:00
Rovearix
ba728bdab1 Changed the event to be the more correct one to block 2023-03-13 07:49:51 -04:00
rozukke
1f7721786b Perform check to account for non-ASCII characters 2023-03-13 22:01:26 +11:00
Rovearix
c1618a7a16 Prevent elements that are anchored in the center from blocking loading 2023-03-12 10:57:53 -04:00
Joseph Madamba
6e5b1280b7
Fix multiple notice boxes having no spacing 2023-03-11 21:36:29 -08:00
Joseph Madamba
ea88aee41f
Display stub notice in marked wiki articles 2023-03-11 21:36:28 -08:00
Joseph Madamba
0cf69a1084
Make yaml line strings verbatim 2023-03-11 21:36:23 -08:00
Derrick Timmermans
febdca4547
Fix argon progress bar fill being oversized 2023-03-12 02:08:00 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
Dean Herbert
d95bcb10cc
Merge pull request #22744 from EXtremeExploit/groups-badges-list
Add group badges to list view
2023-03-09 15:45:46 +09:00
Bartłomiej Dach
ab87f5e0c9
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name 2023-03-08 22:37:09 +01:00
EXtremeExploit
686259a33c
Make support badge in list match groups 2023-03-08 13:57:20 -03:00
Dean Herbert
4f7be332f3 Revert isDraggingBlueprint to field 2023-03-08 19:24:03 +09:00
Dean Herbert
245c3c025c Refactor endClickSelection to reduce nesting 2023-03-08 19:23:32 +09:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point 2023-03-07 22:46:24 +01:00
Bartłomiej Dach
6c5ccdfd90
Merge branch 'master' into optimise-search 2023-03-07 22:07:29 +01:00
Bartłomiej Dach
5213bfa5c9
Merge branch 'master' into make_skin_reset_dangerous 2023-03-07 21:06:44 +01:00
Bartłomiej Dach
cfafa8af8c
Merge branch 'master' into hud/player-components 2023-03-07 19:44:12 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage 2023-03-07 19:43:52 +01:00
Cootz
5d41d343fd
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name 2023-03-07 15:46:52 +03:00
Cootz
7107834b9e Fix truncating bug 2023-03-07 15:43:03 +03:00
Cootz
5191204569 Bring truncating logic back to Export method 2023-03-07 15:39:43 +03:00
Dean Herbert
97bee4db89 Fix localisations 2023-03-07 18:07:53 +09:00
Dean Herbert
26ef7c2637 Rename confirmation dialog class to mention revert not reset 2023-03-07 18:07:46 +09:00
Dean Herbert
55467fcbe3 Update xmldoc for DangerousActionDialog to match new behaviour 2023-03-07 18:07:46 +09:00
Dean Herbert
dc2945f4f8 Move avatar user loading to BDL also 2023-03-07 17:39:21 +09:00
Dean Herbert
5af41bb1c8 Move filter matching code into own method to simplify early returns 2023-03-07 17:24:17 +09:00
Dean Herbert
5e90b67be0 Move GameplayState usage to BDL 2023-03-07 17:01:29 +09:00
Dean Herbert
d98199961b Adjust default sizing to fit a bit better with existing elements 2023-03-07 17:00:10 +09:00
Dean Herbert
f7f1dff647 Fix incorrect case of localisable string for "corner radius" 2023-03-07 16:45:33 +09:00
Dean Herbert
2cce785fa5 Fix storyboard videos not fading out on completion
Closes https://github.com/ppy/osu/issues/22802.

Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.

Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
Dean Herbert
21bdbb20e6 Add optional support for cyclic selection to BlueprintContainer 2023-03-07 14:22:12 +09:00
tsrk
fc0e27fb15
style: use normalised CornerRadius values 2023-03-06 20:11:52 +00:00
tsrk
952814604e
style: fix late night oopsies 2023-03-06 20:06:56 +00:00
Bartłomiej Dach
ec15e2b9cc
Merge branch 'master' into dont-filter-results-on-sort-mode 2023-03-06 17:57:47 +01:00
OliBomby
1fcf41379d Added maintainability patch by bdach 2023-03-06 16:20:36 +01:00
tsrk
3a240aaa5f
style: use 64 radius 2023-03-06 10:27:59 +00:00
Dean Herbert
87d0bef313 Use nullable comparison helper method instead of manual implementation 2023-03-06 15:16:32 +09:00
tsrk
07bde4990d
feat: implement PlayerAvatar 2023-03-05 23:17:39 +00:00
tsrk
20a610ea6c
style: a NRT pass on UpdateableFlag 2023-03-05 23:15:58 +00:00
tsrk
654eacd449
feat(l10n): localise CornerRadius 2023-03-05 23:10:42 +00:00
tsrk
082bfe3621
refactor: SkinnableAvatar to PlayerAvatar 2023-03-05 23:09:02 +00:00
mk56-spn
908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
OliBomby
b0cd801405 fix code quality 2023-03-04 19:34:22 +01:00
OliBomby
5146f7c978 using array again in GetSearchableTerms 2023-03-04 16:49:46 +01:00
OliBomby
70a925aab1 added extra early-returns 2023-03-04 16:49:33 +01:00
OliBomby
b90c389ff0 using List instead of Span in GetSearchableTerms 2023-03-04 15:42:35 +01:00
Bartłomiej Dach
60cdd3c070
Clear components sidebar unconditionally on every target change
Fixes the working layer dropdown lingering after exiting from a
skinnable screen to a non-skinnable one.
2023-03-04 14:10:05 +01:00
Bartłomiej Dach
d233f3a3ab
Show non-skinnable screen placeholder at higher level 2023-03-04 13:49:10 +01:00
Bartłomiej Dach
49e298e304
Accept ISerialisableDrawableContainer directly in SkinBlueprintContainer
An end result of #22674 is that `SkinBlueprintContainer`s are only ever
created by supplying a `SkinComponentsContainer` to them. However,
`SkinBlueprintContainer` still contained remnants of code that suggested
it was designed to handle cases where more than the drawable supplied to
it contained more than one `ISerialisableDrawableContainer`, or even
zero.

The zero path is totally dead right now (because every
`SkinComponentsContainer` is *by necessity* an
`ISerialisableDrawableContainer`), and the more-than-one path is dead
*for now* (and potentially forever?). Therefore, just hard-couple
`SkinBlueprintContainer` to receive a single target container.
2023-03-04 13:33:21 +01:00
Bartłomiej Dach
2f25fb4083
Move NonSkinnableScreenPlaceholder to outer scope 2023-03-04 13:22:43 +01:00
Bartłomiej Dach
15409b9c15
Fix skin selection not clearing on exit to non-skinnable screen 2023-03-04 13:18:34 +01:00
tsrk
d5ba5eed88
fix(SkinnableAvatar): init avatar.CornerRadius 2023-03-03 23:47:22 +00:00
tsrk
d39b8c7c23
fix(SkinnableAvatar): update outdated interface 2023-03-03 19:35:45 +00:00
EXtremeExploit
edd37a9a7c
cleanup 2023-03-03 16:16:45 -03:00
EXtremeExploit
e23db62386
Do list group'badges in a nicer way 2023-03-03 16:14:19 -03:00
Ruki
e75aa9138b
Merge branch 'ppy:master' into hud/avatar-thing 2023-03-03 20:03:56 +01:00
OliBomby
91d206e8d2 Optimised GetSearchableTerms
Reduced memory allocations to 1
2023-03-03 19:21:50 +01:00
Cootz
322f3e86ba
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name 2023-03-03 20:02:09 +03:00
mk56-spn
3bff415909 Change ResetDialogue text 2023-03-03 15:16:48 +01:00
mk56-spn
2b7111867c Adjust reversion header text naming. 2023-03-03 15:12:20 +01:00
Dean Herbert
82293c0c86 Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.

In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
2023-03-03 16:36:18 +09:00
Dean Herbert
dc669835e2 Show count of visible beatmaps at song select 2023-03-03 15:28:51 +09:00
Dean Herbert
6ff1fb6b1a Adjust sizing to allow for timing point information now being longer than before 2023-03-02 18:57:54 +09:00
Joseph Madamba
af540de69b
Fix "talking with" text overflowing when usernames are too long 2023-03-01 22:10:15 -08:00
Joseph Madamba
bb5791a714
Fix overlay sidebars not scrolling to end due to parent scroll view 2023-03-01 21:41:01 -08:00
Dean Herbert
bd11d5d29a
Merge pull request #22743 from Joehuu/scroll-back-to-previous
Add ability to scroll back to previous position after scrolling to top via button on overlays
2023-03-01 22:55:47 +09:00
Andrei Zavatski
31f58a33ac Use ColourInfo.Interpolate where possible 2023-02-28 18:47:27 +03:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Dean Herbert
89e20a7962 Update resources 2023-02-28 14:47:51 +09:00
Dean Herbert
bd1460a8d5 Update framework 2023-02-28 14:32:58 +09:00
mk56-spn
90227a6496 Rename DeleteConfirmationDialog.cs into DangerousActionDialog.cs 2023-02-27 21:57:59 +01:00
mk56-spn
00a00ead22 Make ResetConfirmDialog inherit from DeleteConfirmationDialog 2023-02-27 21:50:27 +01:00
mk56-spn
1239de6f41 Upper case web using alias 2023-02-27 21:34:07 +01:00
Bartłomiej Dach
92edb0f868
Merge branch 'master' into skin-editor-depth-changing 2023-02-27 19:24:53 +01:00
mk56-spn
bf1897a98f Adjust warning text slightly. 2023-02-27 16:08:14 +01:00
EXtremeExploit
d722e09b2c
oops 2023-02-26 21:05:41 -03:00
EXtremeExploit
2b9d13cfee
Add group badges to list view 2023-02-26 20:58:20 -03:00
Joseph Madamba
fa710ae1b0
Rename ScrollToTopButton to ScrollBackButton 2023-02-26 14:39:34 -08:00
Joseph Madamba
dc00905f8d
Add ability to scroll back to previous position after scrolling to top via button on overlays 2023-02-26 14:38:51 -08:00
mk56-spn
ff0d1aa9f7 Make reverting changes to a given skin into a "dangerous action" 2023-02-26 20:38:50 +01:00
cdwcgt
a705698ab6 beatmapset that already deletePending should not be fetched 2023-02-26 21:13:05 +09:00
Dan Balasescu
a44c9d10d7 Fix buffer not being bound 2023-02-25 02:18:42 +09:00
Dan Balasescu
069b77dd23 Update language version 2023-02-25 02:15:56 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
dc3c1150b8 Set better defaults for SkinBlueprint transforms 2023-02-23 21:10:15 +09:00
Dean Herbert
c48aceb055 Fix undo history not being batched correctly for depth change operations 2023-02-23 20:03:36 +09:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Dean Herbert
16c8a392a1 Add ability to send selected skin components to front or back 2023-02-22 18:17:20 +09:00
Bartłomiej Dach
051eb18b33
Merge branch 'master' into skin-editor-layer-select 2023-02-21 21:38:51 +01:00
Bartłomiej Dach
ab97b02235
Remove contradictory remark from xmldoc 2023-02-21 21:05:46 +01:00
Bartłomiej Dach
3d2fcb0cca
Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-21 20:53:06 +01:00
Bartłomiej Dach
ec1bf7b0b2
Merge branch 'master' into skin-editor-clipboard 2023-02-21 19:35:58 +01:00
Cootz
1fa6864500
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name 2023-02-21 18:47:59 +03:00
Cootz
90aa4288d0 Reduce the allowed length by 5 to account for (99) suffix. Move truncating logic to GetFilename. Update tests. 2023-02-21 18:35:53 +03:00
Dean Herbert
9384687d6d Switch ModMuted to add its metronome to components rather than overlays 2023-02-21 19:04:06 +09:00