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Fix localisations
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parent
26ef7c2637
commit
97bee4db89
@ -45,14 +45,9 @@ namespace osu.Game.Localisation
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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/// <summary>
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/// "Revert to default."
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/// "All layout elements for layers in the current screen will be reset to defaults."
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/// </summary>
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default"), @"Revert to default.");
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/// <summary>
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/// "Return the skin to its default state"
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/// </summary>
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public static LocalisableString ResetDialogue => new TranslatableString(getKey(@"return_the_skin_to_its"), @"Return the skin to its default state");
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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@ -634,8 +634,8 @@ namespace osu.Game.Overlays.SkinEditor
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{
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public RevertConfirmDialog(Action revert)
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{
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HeaderText = SkinEditorStrings.RevertToDefaultDescription;
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BodyText = SkinEditorStrings.ResetDialogue;
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HeaderText = CommonStrings.RevertToDefault;
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BodyText = SkinEditorStrings.RevertToDefaultDescription;
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DangerousAction = revert;
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}
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}
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