diff --git a/osu.Game/Localisation/SkinEditorStrings.cs b/osu.Game/Localisation/SkinEditorStrings.cs
index a6b59418fd..3c1d1ff40d 100644
--- a/osu.Game/Localisation/SkinEditorStrings.cs
+++ b/osu.Game/Localisation/SkinEditorStrings.cs
@@ -45,14 +45,9 @@ namespace osu.Game.Localisation
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
///
- /// "Revert to default."
+ /// "All layout elements for layers in the current screen will be reset to defaults."
///
- public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default"), @"Revert to default.");
-
- ///
- /// "Return the skin to its default state"
- ///
- public static LocalisableString ResetDialogue => new TranslatableString(getKey(@"return_the_skin_to_its"), @"Return the skin to its default state");
+ public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs
index c6d190502b..ac40d1335e 100644
--- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs
+++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs
@@ -634,8 +634,8 @@ namespace osu.Game.Overlays.SkinEditor
{
public RevertConfirmDialog(Action revert)
{
- HeaderText = SkinEditorStrings.RevertToDefaultDescription;
- BodyText = SkinEditorStrings.ResetDialogue;
+ HeaderText = CommonStrings.RevertToDefault;
+ BodyText = SkinEditorStrings.RevertToDefaultDescription;
DangerousAction = revert;
}
}