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Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name

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Cootz 2023-02-21 18:47:59 +03:00 committed by GitHub
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39 changed files with 714 additions and 229 deletions

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@ -60,26 +60,24 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherHyperStateReverted()
{
DrawableCatchHitObject drawableObject1 = null;
DrawableCatchHitObject drawableObject2 = null;
JudgementResult result1 = null;
JudgementResult result2 = null;
AddStep("catch hyper fruit", () =>
{
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
});
AddStep("catch normal fruit", () =>
{
attemptCatch(new Fruit(), out drawableObject2, out result2);
result2 = attemptCatch(new Fruit());
});
AddStep("revert second result", () =>
{
catcher.OnRevertResult(drawableObject2, result2);
catcher.OnRevertResult(result2);
});
checkHyperDash(true);
AddStep("revert first result", () =>
{
catcher.OnRevertResult(drawableObject1, result1);
catcher.OnRevertResult(result1);
});
checkHyperDash(false);
}
@ -87,16 +85,15 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherAnimationStateReverted()
{
DrawableCatchHitObject drawableObject = null;
JudgementResult result = null;
AddStep("catch kiai fruit", () =>
{
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
result = attemptCatch(new TestKiaiFruit());
});
checkState(CatcherAnimationState.Kiai);
AddStep("revert result", () =>
{
catcher.OnRevertResult(drawableObject, result);
catcher.OnRevertResult(result);
});
checkState(CatcherAnimationState.Idle);
}
@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
private void attemptCatch(CatchHitObject hitObject)
{
attemptCatch(() => hitObject, 1);
}
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
{
for (int i = 0; i < count; i++)
attemptCatch(hitObject(), out _, out _);
attemptCatch(hitObject());
}
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
private JudgementResult attemptCatch(CatchHitObject hitObject)
{
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableObject = createDrawableObject(hitObject);
result = createResult(hitObject);
var drawableObject = createDrawableObject(hitObject);
var result = createResult(hitObject);
applyResult(drawableObject, result);
return result;
}
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)

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@ -63,12 +63,12 @@ namespace osu.Game.Rulesets.Catch.UI
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
updateCombo(result.ComboAtJudgement, null);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(JudgementResult result)
=> CatcherArea.OnRevertResult(result);
}
}

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@ -254,7 +254,7 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
var catchResult = (CatchJudgementResult)result;
@ -268,8 +268,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
}
/// <summary>

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@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Catch.UI
comboDisplay.OnNewResult(hitObject, result);
}
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
comboDisplay.OnRevertResult(hitObject, result);
Catcher.OnRevertResult(hitObject, result);
comboDisplay.OnRevertResult(result);
Catcher.OnRevertResult(result);
}
protected override void Update()

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@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneObjectPlacement : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Test]
public void TestPlacementBeforeTrackStart()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
[Test]
public void TestSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to true", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, true));
placeObject();
AddUntilStep("wait for seek to complete", () => !EditorClock.IsSeeking);
AddAssert("seeked forward to object", () => EditorClock.CurrentTime, () => Is.GreaterThan(initialTime));
}
[Test]
public void TestNoSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
placeObject();
AddAssert("not seeking", () => !EditorClock.IsSeeking);
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
}
private void placeObject()
{
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
}
}
}

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@ -1,30 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Test]
public void TestPlacement()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
}
}

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@ -0,0 +1,156 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneHitCircleLateFade : OsuTestScene
{
private float? alphaAtMiss;
[Test]
public void TestHitCircleClassicMod()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndFullHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleNoMod()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = Array.Empty<Mod>();
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
}
[Test]
public void TestSliderClassicMod()
{
AddStep("Create slider", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createSlider();
});
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestSliderNoMod()
{
AddStep("Create slider", () =>
{
SelectedMods.Value = Array.Empty<Mod>();
createSlider();
});
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
}
private void createCircle()
{
alphaAtMiss = null;
DrawableHitCircle drawableHitCircle = new DrawableHitCircle(new HitCircle
{
StartTime = Time.Current + 500,
Position = new Vector2(250)
});
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableHitCircle);
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableHitCircle.OnNewResult += (_, _) =>
{
alphaAtMiss = drawableHitCircle.Alpha;
};
Child = drawableHitCircle;
}
private void createSlider()
{
alphaAtMiss = null;
DrawableSlider drawableSlider = new DrawableSlider(new Slider
{
StartTime = Time.Current + 500,
Position = new Vector2(250),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(0, 100),
})
});
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableSlider.OnLoadComplete += _ =>
{
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
drawableSlider.HeadCircle.OnNewResult += (_, _) =>
{
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
};
};
Child = drawableSlider;
}
}
}

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
@ -31,6 +33,11 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
[SettingSource("Fade out hit circles earlier", "Make hit circles fade out into a miss, rather than after it.")]
public Bindable<bool> FadeHitCircleEarly { get; } = new Bindable<bool>(true);
private bool usingHiddenFading;
public void ApplyToHitObject(HitObject hitObject)
{
switch (hitObject)
@ -51,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Mods
if (ClassicNoteLock.Value)
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
}
public void ApplyToDrawableHitObject(DrawableHitObject obj)
@ -59,12 +68,32 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
if (FadeHitCircleEarly.Value && !usingHiddenFading)
applyEarlyFading(head);
break;
case DrawableSliderTail tail:
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
break;
case DrawableHitCircle circle:
if (FadeHitCircleEarly.Value && !usingHiddenFading)
applyEarlyFading(circle);
break;
}
}
private void applyEarlyFading(DrawableHitCircle circle)
{
circle.ApplyCustomUpdateState += (o, _) =>
{
using (o.BeginAbsoluteSequence(o.StateUpdateTime))
{
double okWindow = o.HitObject.HitWindows.WindowFor(HitResult.Ok);
double lateMissFadeTime = o.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
o.Delay(okWindow).FadeOut(lateMissFadeTime);
}
};
}
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableOsuJudgement : DrawableJudgement
{
protected SkinnableLighting Lighting { get; private set; }
internal SkinnableLighting Lighting { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }

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@ -10,7 +10,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class SkinnableLighting : SkinnableSprite
internal partial class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;

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@ -66,9 +66,9 @@ namespace osu.Game.Tests.Skins
{
var skin = new TestSkin(new SkinInfo(), null, storage);
foreach (var target in skin.DrawableComponentInfo)
foreach (var target in skin.LayoutInfos)
{
foreach (var info in target.Value)
foreach (var info in target.Value.AllDrawables)
instantiatedTypes.Add(info.Type);
}
}
@ -87,8 +87,8 @@ namespace osu.Game.Tests.Skins
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(9));
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(9));
}
}
@ -100,11 +100,11 @@ namespace osu.Game.Tests.Skins
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(6));
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.SongSelect], Has.Length.EqualTo(1));
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(6));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.ToArray(), Has.Length.EqualTo(1));
var skinnableInfo = skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.SongSelect].First();
var skinnableInfo = skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.First();
Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
@ -115,10 +115,10 @@ namespace osu.Game.Tests.Skins
using (var storage = new ZipArchiveReader(stream))
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(8));
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(8));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
}
}

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@ -19,7 +19,6 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -37,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestDrawablePoolingRuleset drawableRuleset;
private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield;
[Test]
public void TestReusedWithHitObjectsSpacedFarApart()
{
@ -133,29 +134,49 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
}
[Test]
public void TestRevertResult()
{
ManualClock clock = null;
Beatmap beatmap;
createTest(beatmap = new Beatmap
{
HitObjects =
{
new TestHitObject { StartTime = 0 },
new TestHitObject { StartTime = 500 },
new TestHitObject { StartTime = 1000 },
}
}, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1));
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
}
[Test]
public void TestApplyHitResultOnKilled()
{
ManualClock clock = null;
bool anyJudged = false;
void onNewResult(JudgementResult _) => anyJudged = true;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("subscribe to new result", () =>
{
anyJudged = false;
drawableRuleset.NewResult += onNewResult;
});
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
AddAssert("object judged", () => anyJudged);
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
}
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
@ -212,12 +233,24 @@ namespace osu.Game.Tests.Visual.Gameplay
private partial class TestPlayfield : Playfield
{
public readonly HashSet<HitObject> JudgedObjects = new HashSet<HitObject>();
private readonly int poolSize;
public TestPlayfield(int poolSize)
{
this.poolSize = poolSize;
AddInternal(HitObjectContainer);
NewResult += (_, r) =>
{
Assert.That(JudgedObjects, Has.No.Member(r.HitObject));
JudgedObjects.Add(r.HitObject);
};
RevertResult += r =>
{
Assert.That(JudgedObjects, Has.Member(r.HitObject));
JudgedObjects.Remove(r.HitObject);
};
}
[BackgroundDependencyLoader]

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@ -22,12 +22,18 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(ScoreProcessor))]
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
private readonly OsuHitWindows hitWindows = new OsuHitWindows();
private readonly OsuHitWindows hitWindows;
private UnstableRateCounter counter;
private double prev;
public TestSceneUnstableRateCounter()
{
hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(5);
}
[SetUpSteps]
public void SetUp()
{

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@ -178,6 +178,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 0.75f, 0.25f);
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
SetDefault(OsuSetting.EditorShowHitMarkers, true);
SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
@ -374,6 +375,7 @@ namespace osu.Game.Configuration
SeasonalBackgroundMode,
EditorWaveformOpacity,
EditorShowHitMarkers,
EditorAutoSeekOnPlacement,
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,

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@ -19,6 +19,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ShowHitMarkers => new TranslatableString(getKey(@"show_hit_markers"), @"Show hit markers");
/// <summary>
/// "Automatically seek after placing objects"
/// </summary>
public static LocalisableString AutoSeekOnPlacement => new TranslatableString(getKey(@"auto_seek_on_placement"), @"Automatically seek after placing objects");
/// <summary>
/// "Timing"
/// </summary>

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
@ -27,7 +28,14 @@ namespace osu.Game.Overlays.Mods
public Color4 AccentColour
{
get => headerBackground.Colour;
set => headerBackground.Colour = value;
set
{
headerBackground.Colour = value;
var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV();
var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f);
triangles.Colour = ColourInfo.GradientVertical(trianglesColour, trianglesColour.MultiplyAlpha(0f));
}
}
/// <summary>
@ -44,6 +52,7 @@ namespace osu.Game.Overlays.Mods
private readonly Box headerBackground;
private readonly Container contentContainer;
private readonly Box contentBackground;
private readonly TrianglesV2 triangles;
private const float header_height = 42;
@ -73,6 +82,13 @@ namespace osu.Game.Overlays.Mods
RelativeSizeAxes = Axes.X,
Height = header_height + ModSelectPanel.CORNER_RADIUS
},
triangles = new TrianglesV2
{
RelativeSizeAxes = Axes.X,
Height = header_height,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Velocity = 0.7f,
},
headerText = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.TorusAlternate.With(size: 17);

View File

@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Notifications
}
}
public string CompletionText { get; set; } = "Task has completed!";
public LocalisableString CompletionText { get; set; } = "Task has completed!";
private float progress;

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Utils;
using osu.Game.Graphics;
@ -66,7 +67,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
RelativeSizeAxes = Axes.Both,
Colour = colour.Gray1,
},
usableAreaContainer = new Container
usableAreaContainer = new UsableAreaContainer(handler)
{
Origin = Anchor.Centre,
Children = new Drawable[]
@ -225,4 +226,28 @@ namespace osu.Game.Overlays.Settings.Sections.Input
tabletContainer.Scale = new Vector2(1 / adjust);
}
}
public partial class UsableAreaContainer : Container
{
private readonly Bindable<Vector2> areaOffset;
public UsableAreaContainer(ITabletHandler tabletHandler)
{
areaOffset = tabletHandler.AreaOffset.GetBoundCopy();
}
protected override bool OnDragStart(DragStartEvent e) => true;
protected override void OnDrag(DragEvent e)
{
var newPos = Position + e.Delta;
this.MoveTo(Vector2.Clamp(newPos, Vector2.Zero, Parent.Size));
}
protected override void OnDragEnd(DragEndEvent e)
{
areaOffset.Value = Position;
base.OnDragEnd(e);
}
}
}

View File

@ -5,12 +5,16 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -21,16 +25,25 @@ namespace osu.Game.Overlays.SkinEditor
{
private Container box = null!;
private Container outlineBox = null!;
private AnchorOriginVisualiser anchorOriginVisualiser = null!;
private OsuSpriteText label = null!;
private Drawable drawable => (Drawable)Item;
protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
[Resolved]
private OsuColour colours { get; set; } = null!;
private Quad drawableQuad;
public override Quad ScreenSpaceDrawQuad => drawableQuad;
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
public override bool Contains(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos);
public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition);
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) =>
drawableQuad.Contains(screenSpacePos);
public SkinBlueprint(ISerialisableDrawable component)
: base(component)
@ -38,7 +51,7 @@ namespace osu.Game.Overlays.SkinEditor
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
@ -46,23 +59,26 @@ namespace osu.Game.Overlays.SkinEditor
{
Children = new Drawable[]
{
outlineBox = new Container
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 3,
BorderColour = Color4.White,
CornerRadius = 3,
BorderThickness = SelectionBox.BORDER_RADIUS / 2,
BorderColour = ColourInfo.GradientVertical(colours.Pink4.Darken(0.4f), colours.Pink4),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
Blending = BlendingParameters.Additive,
Alpha = 0.2f,
Colour = ColourInfo.GradientVertical(colours.Pink2, colours.Pink4),
AlwaysPresent = true,
},
}
},
new OsuSpriteText
label = new OsuSpriteText
{
Text = Item.GetType().Name,
Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
@ -86,6 +102,18 @@ namespace osu.Game.Overlays.SkinEditor
this.FadeInFromZero(200, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
updateSelectedState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateSelectedState();
base.OnHoverLost(e);
}
protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but skin blueprints don't do that.
@ -100,73 +128,73 @@ namespace osu.Game.Overlays.SkinEditor
private void updateSelectedState()
{
outlineBox.FadeColour(colours.Pink.Opacity(IsSelected ? 1 : 0.5f), 200, Easing.OutQuint);
outlineBox.Child.FadeTo(IsSelected ? 0.2f : 0, 200, Easing.OutQuint);
anchorOriginVisualiser.FadeTo(IsSelected ? 1 : 0, 200, Easing.OutQuint);
label.FadeTo(IsSelected || IsHovered ? 1 : 0, 200, Easing.OutQuint);
}
private Quad drawableQuad;
public override Quad ScreenSpaceDrawQuad => drawableQuad;
protected override void Update()
{
base.Update();
drawableQuad = drawable.ScreenSpaceDrawQuad;
var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad);
drawableQuad = drawable.ToScreenSpace(
drawable.DrawRectangle
.Inflate(SkinSelectionHandler.INFLATE_SIZE));
box.Position = drawable.ToSpaceOfOtherDrawable(Vector2.Zero, this);
box.Size = quad.Size;
var localSpaceQuad = ToLocalSpace(drawableQuad);
box.Position = localSpaceQuad.TopLeft;
box.Size = localSpaceQuad.Size;
box.Rotation = drawable.Rotation;
box.Scale = new Vector2(MathF.Sign(drawable.Scale.X), MathF.Sign(drawable.Scale.Y));
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition);
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
}
internal partial class AnchorOriginVisualiser : CompositeDrawable
{
private readonly Drawable drawable;
private readonly Box originBox;
private Drawable originBox = null!;
private readonly Box anchorBox;
private readonly Box anchorLine;
private Drawable anchorBox = null!;
private Drawable anchorLine = null!;
public AnchorOriginVisualiser(Drawable drawable)
{
this.drawable = drawable;
}
InternalChildren = new Drawable[]
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Color4 anchorColour = colours.Red1;
Color4 originColour = colours.Red3;
InternalChildren = new[]
{
anchorLine = new Box
anchorLine = new Circle
{
Height = 2,
Height = 3f,
Origin = Anchor.CentreLeft,
Colour = Color4.Yellow,
EdgeSmoothness = Vector2.One
Colour = ColourInfo.GradientHorizontal(originColour.Opacity(0.5f), originColour),
},
originBox = new Box
originBox = new Circle
{
Colour = Color4.Red,
Colour = originColour,
Origin = Anchor.Centre,
Size = new Vector2(5),
Size = new Vector2(7),
},
anchorBox = new Box
anchorBox = new Circle
{
Colour = Color4.Red,
Colour = anchorColour,
Origin = Anchor.Centre,
Size = new Vector2(5),
Size = new Vector2(10),
},
};
}
private Vector2? anchorPosition;
private Vector2? originPositionInDrawableSpace;
protected override void Update()
{
base.Update();
@ -174,8 +202,13 @@ namespace osu.Game.Overlays.SkinEditor
if (drawable.Parent == null)
return;
originBox.Position = drawable.ToSpaceOfOtherDrawable(drawable.OriginPosition, this);
anchorBox.Position = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
var newAnchor = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
anchorPosition = tweenPosition(anchorPosition ?? newAnchor, newAnchor);
anchorBox.Position = anchorPosition.Value;
// for the origin, tween in the drawable's local space to avoid unwanted tweening when the drawable is being dragged.
originPositionInDrawableSpace = originPositionInDrawableSpace != null ? tweenPosition(originPositionInDrawableSpace.Value, drawable.OriginPosition) : drawable.OriginPosition;
originBox.Position = drawable.ToSpaceOfOtherDrawable(originPositionInDrawableSpace.Value, this);
var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre);
var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre);
@ -184,5 +217,11 @@ namespace osu.Game.Overlays.SkinEditor
anchorLine.Width = (point2 - point1).Length;
anchorLine.Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X));
}
private Vector2 tweenPosition(Vector2 oldPosition, Vector2 newPosition)
=> new Vector2(
(float)Interpolation.DampContinuously(oldPosition.X, newPosition.X, 25, Clock.ElapsedFrameTime),
(float)Interpolation.DampContinuously(oldPosition.Y, newPosition.Y, 25, Clock.ElapsedFrameTime)
);
}
}

View File

@ -17,6 +17,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
@ -70,6 +71,7 @@ namespace osu.Game.Rulesets.Edit
private FillFlowContainer togglesCollection;
private IBindable<bool> hasTiming;
private Bindable<bool> autoSeekOnPlacement;
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -80,8 +82,10 @@ namespace osu.Game.Rulesets.Edit
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load(OverlayColourProvider colourProvider, OsuConfigManager config)
{
autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
try
@ -365,7 +369,7 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.Add(hitObject);
if (EditorClock.CurrentTime < hitObject.StartTime)
if (autoSeekOnPlacement.Value && EditorClock.CurrentTime < hitObject.StartTime)
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
}
}

View File

@ -3,6 +3,7 @@
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -33,16 +34,30 @@ namespace osu.Game.Rulesets.Judgements
public readonly Judgement Judgement;
/// <summary>
/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
/// The time at which this <see cref="JudgementResult"/> occurred.
/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
/// </summary>
public double TimeOffset { get; internal set; }
/// <remarks>
/// This is used instead of <see cref="TimeAbsolute"/> to check whether this <see cref="JudgementResult"/> should be reverted.
/// </remarks>
internal double? RawTime { get; set; }
/// <summary>
/// The absolute time at which this <see cref="JudgementResult"/> occurred.
/// Equal to the (end) time of the <see cref="HitObject"/> + <see cref="TimeOffset"/>.
/// The offset of <see cref="TimeAbsolute"/> from the end time of <see cref="HitObject"/>, clamped by <see cref="osu.Game.Rulesets.Objects.HitObject.MaximumJudgementOffset"/>.
/// </summary>
public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset;
public double TimeOffset
{
get => RawTime != null ? Math.Min(RawTime.Value - HitObject.GetEndTime(), HitObject.MaximumJudgementOffset) : 0;
internal set => RawTime = HitObject.GetEndTime() + value;
}
/// <summary>
/// The absolute time at which this <see cref="JudgementResult"/> occurred, clamped by the end time of <see cref="HitObject"/> plus <see cref="osu.Game.Rulesets.Objects.HitObject.MaximumJudgementOffset"/>.
/// </summary>
/// <remarks>
/// The end time of <see cref="HitObject"/> is returned if this result is not populated yet.
/// </remarks>
public double TimeAbsolute => RawTime != null ? Math.Min(RawTime.Value, HitObject.GetEndTime() + HitObject.MaximumJudgementOffset) : HitObject.GetEndTime();
/// <summary>
/// The combo prior to this <see cref="JudgementResult"/> occurring.
@ -83,6 +98,13 @@ namespace osu.Game.Rulesets.Judgements
{
HitObject = hitObject;
Judgement = judgement;
Reset();
}
internal void Reset()
{
Type = HitResult.None;
RawTime = null;
}
public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";

View File

@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Invoked by this or a nested <see cref="DrawableHitObject"/> prior to a <see cref="JudgementResult"/> being reverted.
/// </summary>
/// <remarks>
/// This is only invoked if this <see cref="DrawableHitObject"/> is alive when the result is reverted.
/// </remarks>
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
/// <summary>
@ -222,6 +225,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
ensureEntryHasResult();
entry.RevertResult += onRevertResult;
foreach (var h in HitObject.NestedHitObjects)
{
var pooledDrawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h, this);
@ -234,7 +239,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnNestedDrawableCreated?.Invoke(drawableNested);
drawableNested.OnNewResult += onNewResult;
drawableNested.OnRevertResult += onRevertResult;
drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
@ -308,7 +312,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
foreach (var obj in nestedHitObjects)
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
@ -317,6 +320,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied -= onDefaultsApplied;
entry.RevertResult -= onRevertResult;
OnFree();
ParentHitObject = null;
@ -365,7 +370,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
private void onRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
private void onRevertResult()
{
updateState(ArmedState.Idle);
OnRevertResult?.Invoke(this, Result);
}
private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
@ -577,26 +586,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
#endregion
protected override void Update()
{
base.Update();
if (Result != null && Result.HasResult)
{
double endTime = HitObject.GetEndTime();
if (Result.TimeOffset + endTime > Time.Current)
{
OnRevertResult?.Invoke(this, Result);
Result.TimeOffset = 0;
Result.Type = HitResult.None;
updateState(ArmedState.Idle);
}
}
}
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
protected override void UpdateAfterChildren()
@ -671,7 +660,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
}
Result.TimeOffset = Math.Min(HitObject.MaximumJudgementOffset, Time.Current - HitObject.GetEndTime());
Result.RawTime = Time.Current;
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Judgements;
@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Objects
private readonly IBindable<double> startTimeBindable = new BindableDouble();
internal event Action? RevertResult;
/// <summary>
/// Creates a new <see cref="HitObjectLifetimeEntry"/>.
/// </summary>
@ -95,5 +98,7 @@ namespace osu.Game.Rulesets.Objects
/// Set <see cref="LifetimeEntry.LifetimeStart"/> using <see cref="InitialLifetimeOffset"/>.
/// </summary>
internal void SetInitialLifetime() => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
internal void OnRevertResult() => RevertResult?.Invoke();
}
}

View File

@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.UI
playfield = new Lazy<Playfield>(() => CreatePlayfield().With(p =>
{
p.NewResult += (_, r) => NewResult?.Invoke(r);
p.RevertResult += (_, r) => RevertResult?.Invoke(r);
p.RevertResult += r => RevertResult?.Invoke(r);
}));
}

View File

@ -28,11 +28,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public event Action<DrawableHitObject, JudgementResult> NewResult;
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> RevertResult;
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
/// </summary>
@ -111,7 +106,6 @@ namespace osu.Game.Rulesets.UI
private void addDrawable(DrawableHitObject drawable)
{
drawable.OnNewResult += onNewResult;
drawable.OnRevertResult += onRevertResult;
bindStartTime(drawable);
AddInternal(drawable);
@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.UI
private void removeDrawable(DrawableHitObject drawable)
{
drawable.OnNewResult -= onNewResult;
drawable.OnRevertResult -= onRevertResult;
unbindStartTime(drawable);
@ -154,7 +147,6 @@ namespace osu.Game.Rulesets.UI
#endregion
private void onNewResult(DrawableHitObject d, JudgementResult r) => NewResult?.Invoke(d, r);
private void onRevertResult(DrawableHitObject d, JudgementResult r) => RevertResult?.Invoke(d, r);
#region Comparator + StartTime tracking

View File

@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Framework.Extensions.ObjectExtensions;
namespace osu.Game.Rulesets.UI
{
@ -35,9 +36,9 @@ namespace osu.Game.Rulesets.UI
public event Action<DrawableHitObject, JudgementResult> NewResult;
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
/// Invoked when a judgement result is reverted.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> RevertResult;
public event Action<JudgementResult> RevertResult;
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
@ -98,6 +99,8 @@ namespace osu.Game.Rulesets.UI
private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
private readonly Stack<HitObjectLifetimeEntry> judgedEntries;
/// <summary>
/// Creates a new <see cref="Playfield"/>.
/// </summary>
@ -107,14 +110,15 @@ namespace osu.Game.Rulesets.UI
hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
{
h.NewResult += (d, r) => NewResult?.Invoke(d, r);
h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
h.NewResult += onNewResult;
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
}));
entryManager.OnEntryAdded += onEntryAdded;
entryManager.OnEntryRemoved += onEntryRemoved;
judgedEntries = new Stack<HitObjectLifetimeEntry>();
}
[BackgroundDependencyLoader]
@ -224,7 +228,7 @@ namespace osu.Game.Rulesets.UI
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
otherPlayfield.RevertResult += r => RevertResult?.Invoke(r);
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
@ -252,6 +256,18 @@ namespace osu.Game.Rulesets.UI
updatable.Update(this);
}
}
// When rewinding, revert future judgements in the reverse order.
while (judgedEntries.Count > 0)
{
var result = judgedEntries.Peek().Result;
Debug.Assert(result?.RawTime != null);
if (Time.Current >= result.RawTime.Value)
break;
revertResult(judgedEntries.Pop());
}
}
/// <summary>
@ -443,6 +459,25 @@ namespace osu.Game.Rulesets.UI
#endregion
private void onNewResult(DrawableHitObject drawable, JudgementResult result)
{
Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null);
judgedEntries.Push(drawable.Entry.AsNonNull());
NewResult?.Invoke(drawable, result);
}
private void revertResult(HitObjectLifetimeEntry entry)
{
var result = entry.Result;
Debug.Assert(result != null);
RevertResult?.Invoke(result);
entry.OnRevertResult();
result.Reset();
}
#region Editor logic
/// <summary>

View File

@ -32,6 +32,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public abstract partial class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>, IHasContextMenu
{
/// <summary>
/// How much padding around the selection area is added.
/// </summary>
public const float INFLATE_SIZE = 5;
/// <summary>
/// The currently selected blueprints.
/// Should be used when operations are dealing directly with the visible blueprints.
@ -346,7 +351,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
for (int i = 1; i < selectedBlueprints.Count; i++)
selectionRect = RectangleF.Union(selectionRect, ToLocalSpace(selectedBlueprints[i].SelectionQuad).AABBFloat);
selectionRect = selectionRect.Inflate(5f);
selectionRect = selectionRect.Inflate(INFLATE_SIZE);
SelectionBox.Position = selectionRect.Location;
SelectionBox.Size = selectionRect.Size;

View File

@ -185,6 +185,7 @@ namespace osu.Game.Screens.Edit
private Bindable<float> editorBackgroundDim;
private Bindable<bool> editorHitMarkers;
private Bindable<bool> editorAutoSeekOnPlacement;
public Editor(EditorLoader loader = null)
{
@ -272,6 +273,7 @@ namespace osu.Game.Screens.Edit
editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
AddInternal(new OsuContextMenuContainer
{
@ -329,6 +331,10 @@ namespace osu.Game.Screens.Edit
new ToggleMenuItem(EditorStrings.ShowHitMarkers)
{
State = { BindTarget = editorHitMarkers },
},
new ToggleMenuItem(EditorStrings.AutoSeekOnPlacement)
{
State = { BindTarget = editorAutoSeekOnPlacement },
}
}
},

View File

@ -6,6 +6,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
@ -26,6 +27,7 @@ using osu.Game.Screens.Play.HUD.JudgementCounter;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Localisation;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Play
{
@ -100,20 +102,22 @@ namespace osu.Game.Screens.Play
public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
{
Drawable rulesetComponents;
this.drawableRuleset = drawableRuleset;
this.mods = mods;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
Children = new[]
{
CreateFailingLayer(),
//Needs to be initialized before skinnable drawables.
tally = new JudgementTally(),
mainComponents = new MainComponentsContainer
{
AlwaysPresent = true,
},
mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
rulesetComponents = drawableRuleset != null
? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }
: Empty(),
topRightElements = new FillFlowContainer
{
Anchor = Anchor.TopRight,
@ -155,7 +159,7 @@ namespace osu.Game.Screens.Play
clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
};
hideTargets = new List<Drawable> { mainComponents, KeyCounter, topRightElements };
hideTargets = new List<Drawable> { mainComponents, rulesetComponents, KeyCounter, topRightElements };
if (!alwaysShowLeaderboard)
hideTargets.Add(LeaderboardFlow);
@ -390,15 +394,15 @@ namespace osu.Game.Screens.Play
}
}
private partial class MainComponentsContainer : SkinComponentsContainer
private partial class HUDComponentsContainer : SkinComponentsContainer
{
private Bindable<ScoringMode> scoringMode;
[Resolved]
private OsuConfigManager config { get; set; }
public MainComponentsContainer()
: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents))
public HUDComponentsContainer([CanBeNull] RulesetInfo ruleset = null)
: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, ruleset))
{
RelativeSizeAxes = Axes.Both;
}

View File

@ -91,6 +91,10 @@ namespace osu.Game.Skinning
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.SongSelect:

View File

@ -344,10 +344,14 @@ namespace osu.Game.Skinning
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
return new DefaultSkinComponentsContainer(container =>
{
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
@ -387,8 +391,6 @@ namespace osu.Game.Skinning
new BarHitErrorMeter(),
}
};
return skinnableTargetWrapper;
}
return null;

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Skinning
@ -100,13 +101,18 @@ namespace osu.Game.Skinning
}
}
public static Type[] GetAllAvailableDrawables()
/// <summary>
/// Retrieve all types available which support serialisation.
/// </summary>
/// <param name="ruleset">The ruleset to filter results to. If <c>null</c>, global components will be returned instead.</param>
public static Type[] GetAllAvailableDrawables(RulesetInfo? ruleset = null)
{
return typeof(OsuGame).Assembly.GetTypes()
.Where(t => !t.IsInterface && !t.IsAbstract)
.Where(t => typeof(ISerialisableDrawable).IsAssignableFrom(t))
.OrderBy(t => t.Name)
.ToArray();
return (ruleset?.CreateInstance().GetType() ?? typeof(OsuGame))
.Assembly.GetTypes()
.Where(t => !t.IsInterface && !t.IsAbstract && t.IsPublic)
.Where(t => typeof(ISerialisableDrawable).IsAssignableFrom(t))
.OrderBy(t => t.Name)
.ToArray();
}
}
}

View File

@ -37,9 +37,10 @@ namespace osu.Game.Skinning
public SkinConfiguration Configuration { get; set; }
public IDictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]> DrawableComponentInfo => drawableComponentInfo;
public IDictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> LayoutInfos => layoutInfos;
private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]> drawableComponentInfo = new Dictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]>();
private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> layoutInfos =
new Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo>();
public abstract ISample? GetSample(ISampleInfo sampleInfo);
@ -113,18 +114,41 @@ namespace osu.Game.Skinning
{
string jsonContent = Encoding.UTF8.GetString(bytes);
// handle namespace changes...
SkinLayoutInfo? layoutInfo = null;
// can be removed 2023-01-31
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
try
{
// First attempt to deserialise using the new SkinLayoutInfo format
layoutInfo = JsonConvert.DeserializeObject<SkinLayoutInfo>(jsonContent);
}
catch
{
}
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
// Of note, the migration code below runs on read of skins, but there's nothing to
// force a rewrite after migration. Let's not remove these migration rules until we
// have something in place to ensure we don't end up breaking skins of users that haven't
// manually saved their skin since a change was implemented.
if (deserializedContent == null)
continue;
// If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list.
if (layoutInfo == null)
{
// handle namespace changes...
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
if (deserializedContent == null)
continue;
layoutInfo = new SkinLayoutInfo();
layoutInfo.Update(null, deserializedContent.ToArray());
Logger.Log($"Ferrying {deserializedContent.Count()} components in {skinnableTarget} to global section of new {nameof(SkinLayoutInfo)} format");
}
LayoutInfos[skinnableTarget] = layoutInfo;
}
catch (Exception ex)
{
@ -145,7 +169,7 @@ namespace osu.Game.Skinning
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(SkinComponentsContainer targetContainer)
{
DrawableComponentInfo.Remove(targetContainer.Lookup.Target);
LayoutInfos.Remove(targetContainer.Lookup.Target);
}
/// <summary>
@ -154,7 +178,10 @@ namespace osu.Game.Skinning
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(SkinComponentsContainer targetContainer)
{
DrawableComponentInfo[targetContainer.Lookup.Target] = ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray();
if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Target, out var layoutInfo))
layoutInfos[targetContainer.Lookup.Target] = layoutInfo = new SkinLayoutInfo();
layoutInfo.Update(targetContainer.Lookup.Ruleset, ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray());
}
public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
@ -166,18 +193,16 @@ namespace osu.Game.Skinning
return this.GetAnimation(sprite.LookupName, false, false);
case SkinComponentsContainerLookup containerLookup:
if (!DrawableComponentInfo.TryGetValue(containerLookup.Target, out var skinnableInfo))
return null;
var components = new List<Drawable>();
foreach (var i in skinnableInfo)
components.Add(i.CreateInstance());
// It is important to return null if the user has not configured this yet.
// This allows skin transformers the opportunity to provide default components.
if (!LayoutInfos.TryGetValue(containerLookup.Target, out var layoutInfo)) return null;
if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = components,
ChildrenEnumerable = drawableInfos.Select(i => i.CreateInstance())
};
}

View File

@ -66,25 +66,20 @@ namespace osu.Game.Skinning
components.Clear();
ComponentsLoaded = false;
if (componentsContainer == null)
return;
content = componentsContainer;
content = componentsContainer ?? new Container
{
RelativeSizeAxes = Axes.Both
};
cancellationSource?.Cancel();
cancellationSource = null;
if (content != null)
LoadComponentAsync(content, wrapper =>
{
LoadComponentAsync(content, wrapper =>
{
AddInternal(wrapper);
components.AddRange(wrapper.Children.OfType<ISerialisableDrawable>());
ComponentsLoaded = true;
}, (cancellationSource = new CancellationTokenSource()).Token);
}
else
AddInternal(wrapper);
components.AddRange(wrapper.Children.OfType<ISerialisableDrawable>());
ComponentsLoaded = true;
}, (cancellationSource = new CancellationTokenSource()).Token);
}
/// <inheritdoc cref="ISerialisableDrawableContainer"/>

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
@ -13,9 +15,16 @@ namespace osu.Game.Skinning
/// </summary>
public readonly TargetArea Target;
public SkinComponentsContainerLookup(TargetArea target)
/// <summary>
/// The ruleset for which skin components should be returned.
/// A <see langword="null"/> value means that returned components are global and should be applied for all rulesets.
/// </summary>
public readonly RulesetInfo? Ruleset;
public SkinComponentsContainerLookup(TargetArea target, RulesetInfo? ruleset = null)
{
Target = target;
Ruleset = ruleset;
}
/// <summary>

View File

@ -201,7 +201,7 @@ namespace osu.Game.Skinning
}
// Then serialise each of the drawable component groups into respective files.
foreach (var drawableInfo in skin.DrawableComponentInfo)
foreach (var drawableInfo in skin.LayoutInfos)
{
string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented });

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// A serialisable model describing layout of a <see cref="SkinComponentsContainer"/>.
/// May contain multiple configurations for different rulesets, each of which should manifest their own <see cref="SkinComponentsContainer"/> as required.
/// </summary>
[Serializable]
public class SkinLayoutInfo
{
private const string global_identifier = @"global";
[JsonIgnore]
public IEnumerable<SerialisedDrawableInfo> AllDrawables => DrawableInfo.Values.SelectMany(v => v);
[JsonProperty]
public Dictionary<string, SerialisedDrawableInfo[]> DrawableInfo { get; set; } = new Dictionary<string, SerialisedDrawableInfo[]>();
public bool TryGetDrawableInfo(RulesetInfo? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components);
public void Reset(RulesetInfo? ruleset) =>
DrawableInfo.Remove(ruleset?.ShortName ?? global_identifier);
public void Update(RulesetInfo? ruleset, SerialisedDrawableInfo[] components) =>
DrawableInfo[ruleset?.ShortName ?? global_identifier] = components;
}
}

View File

@ -69,6 +69,10 @@ namespace osu.Game.Skinning
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.SongSelect: