mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 15:33:05 +08:00
Merge branch 'master' into fix-exporting-a-skin-with-too-long-file-name
This commit is contained in:
commit
322f3e86ba
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private const double flash_duration = 1000;
|
||||
|
||||
private DrawableRuleset<OsuHitObject> ruleset = null!;
|
||||
private DrawableOsuRuleset ruleset = null!;
|
||||
|
||||
protected OsuAction? LastAcceptedAction { get; private set; }
|
||||
|
||||
@ -42,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
ruleset = drawableRuleset;
|
||||
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
ruleset = (DrawableOsuRuleset)drawableRuleset;
|
||||
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
|
||||
var periods = new List<Period>();
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Grab the input manager to disable the user's cursor, and for future use
|
||||
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
inputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
|
||||
}
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
|
||||
|
||||
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
|
||||
|
||||
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
|
@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModRelax : ModRelax
|
||||
{
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Overlays.Settings;
|
||||
namespace osu.Game.Tests.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class SettingsSourceAttributeTest
|
||||
public partial class SettingSourceAttributeTest
|
||||
{
|
||||
[Test]
|
||||
public void TestOrdering()
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -93,6 +94,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override IAdjustableAudioComponent Audio { get; }
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
|
@ -7,16 +7,20 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -36,13 +40,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
ControlPointInfo controlPointInfo = new LegacyControlPointInfo();
|
||||
|
||||
beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
|
||||
Ruleset = ruleset
|
||||
}
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
const double start_offset = 8000;
|
||||
@ -51,7 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
// intentionally start objects a bit late so we can test the case of no alive objects.
|
||||
double t = start_offset;
|
||||
|
||||
beatmap.HitObjects.AddRange(new[]
|
||||
beatmap.HitObjects.AddRange(new HitObject[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
@ -71,12 +78,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t + spacing,
|
||||
StartTime = t += spacing,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
|
||||
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
||||
},
|
||||
});
|
||||
|
||||
// Add a change in volume halfway through final slider.
|
||||
controlPointInfo.Add(t, new SampleControlPoint
|
||||
{
|
||||
SampleBank = "normal",
|
||||
SampleVolume = 20,
|
||||
});
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
@ -129,14 +148,36 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
waitForAliveObjectIndex(3);
|
||||
checkValidObjectIndex(3);
|
||||
|
||||
AddStep("Seek into future", () => Beatmap.Value.Track.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
|
||||
seekBeforeIndex(4);
|
||||
waitForAliveObjectIndex(4);
|
||||
|
||||
// Even before the object, we should prefer the first nested object's sample.
|
||||
// This is because the (parent) object will only play its sample at the final EndTime.
|
||||
AddAssert("check valid object is slider's first nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.First()));
|
||||
|
||||
AddStep("seek to just before slider ends", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() - 100));
|
||||
waitForCatchUp();
|
||||
AddUntilStep("wait until valid object is slider's last nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.Last()));
|
||||
|
||||
// After we get far enough away, the samples of the object itself should be used, not any nested object.
|
||||
AddStep("seek to further after slider", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() + 1000));
|
||||
waitForCatchUp();
|
||||
AddUntilStep("wait until valid object is slider itself", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4]));
|
||||
|
||||
AddStep("Seek into future", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
|
||||
waitForCatchUp();
|
||||
waitForAliveObjectIndex(null);
|
||||
checkValidObjectIndex(3);
|
||||
checkValidObjectIndex(4);
|
||||
}
|
||||
|
||||
private void seekBeforeIndex(int index) =>
|
||||
AddStep($"seek to just before object {index}", () => Beatmap.Value.Track.Seek(beatmap.HitObjects[index].StartTime - 100));
|
||||
private void seekBeforeIndex(int index)
|
||||
{
|
||||
AddStep($"seek to just before object {index}", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[index].StartTime - 100));
|
||||
waitForCatchUp();
|
||||
}
|
||||
|
||||
private void waitForCatchUp() =>
|
||||
AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
|
||||
|
||||
private void waitForAliveObjectIndex(int? index)
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -281,6 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override IAdjustableAudioComponent Audio { get; }
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
@ -12,6 +14,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Input;
|
||||
@ -20,33 +23,85 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneSkinEditor : PlayerTestScene
|
||||
{
|
||||
private SkinEditor? skinEditor;
|
||||
private SkinEditor skinEditor = null!;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
|
||||
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
|
||||
|
||||
AddStep("reload skin editor", () =>
|
||||
{
|
||||
skinEditor?.Expire();
|
||||
if (skinEditor.IsNotNull())
|
||||
skinEditor.Expire();
|
||||
Player.ScaleTo(0.4f);
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
|
||||
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestBringToFront(bool alterSelectionOrder)
|
||||
{
|
||||
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
||||
|
||||
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
||||
|
||||
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
|
||||
|
||||
if (alterSelectionOrder)
|
||||
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
||||
else
|
||||
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
||||
|
||||
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
||||
|
||||
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
|
||||
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
|
||||
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestSendToBack(bool alterSelectionOrder)
|
||||
{
|
||||
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
|
||||
|
||||
IEnumerable<ISerialisableDrawable> originalOrder = null!;
|
||||
|
||||
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
|
||||
|
||||
if (alterSelectionOrder)
|
||||
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
|
||||
else
|
||||
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
|
||||
|
||||
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
|
||||
|
||||
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
|
||||
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
|
||||
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleEditor()
|
||||
{
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -59,7 +114,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor!.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
});
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
@ -32,6 +33,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
@ -61,6 +61,18 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("scroll to 500", () => scroll.ScrollTo(500));
|
||||
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(scroll.Button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("user scroll down by 1", () => InputManager.ScrollVerticalBy(-1));
|
||||
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -71,6 +83,10 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
|
||||
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||
|
||||
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -85,6 +101,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(scroll.Button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -97,12 +121,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
|
||||
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
|
||||
|
||||
AddAssert("invocation count is 1", () => invocationCount == 1);
|
||||
AddAssert("invocation count is 3", () => invocationCount == 3);
|
||||
}
|
||||
|
||||
private partial class TestScrollContainer : OverlayScrollContainer
|
||||
{
|
||||
public new ScrollToTopButton Button => base.Button;
|
||||
public new ScrollBackButton Button => base.Button;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
@ -259,8 +258,6 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, triangleQuad);
|
||||
|
||||
RectangleF textureCoords = new RectangleF(
|
||||
triangleQuad.TopLeft.X - topLeft.X,
|
||||
triangleQuad.TopLeft.Y - topLeft.Y,
|
||||
@ -268,23 +265,12 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
triangleQuad.Height
|
||||
) / relativeSize;
|
||||
|
||||
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
private static ColourInfo triangleColourInfo(ColourInfo source, Quad quad)
|
||||
{
|
||||
return new ColourInfo
|
||||
{
|
||||
TopLeft = source.Interpolate(quad.TopLeft),
|
||||
TopRight = source.Interpolate(quad.TopRight),
|
||||
BottomLeft = source.Interpolate(quad.BottomLeft),
|
||||
BottomRight = source.Interpolate(quad.BottomRight)
|
||||
};
|
||||
}
|
||||
|
||||
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
|
||||
{
|
||||
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
|
||||
|
@ -249,13 +249,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private ColourInfo getSegmentColour(SegmentInfo segment)
|
||||
{
|
||||
var segmentColour = new ColourInfo
|
||||
{
|
||||
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
|
||||
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
|
||||
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
|
||||
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
|
||||
};
|
||||
var segmentColour = DrawColourInfo.Colour.Interpolate(new Quad(segment.Start, 0f, segment.End - segment.Start, 1f));
|
||||
|
||||
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
|
||||
segmentColour.ApplyChild(tierColour);
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private const float chatting_text_width = 220;
|
||||
private const float search_icon_width = 40;
|
||||
private const float padding = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
@ -71,9 +72,10 @@ namespace osu.Game.Overlays.Chat
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = chatting_text_width,
|
||||
Masking = true,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Padding = new MarginPadding { Horizontal = padding },
|
||||
Child = chattingText = new OsuSpriteText
|
||||
{
|
||||
MaxWidth = chatting_text_width - padding * 2,
|
||||
Font = OsuFont.Torus.With(size: 20),
|
||||
Colour = colourProvider.Background1,
|
||||
Anchor = Anchor.CentreRight,
|
||||
@ -97,7 +99,7 @@ namespace osu.Game.Overlays.Chat
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Padding = new MarginPadding { Right = padding },
|
||||
Child = chatTextBox = new ChatTextBox
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -21,25 +22,29 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollBackButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// </summary>
|
||||
public partial class OverlayScrollContainer : UserTrackingScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
|
||||
/// Scroll position at which the <see cref="ScrollBackButton"/> will be shown.
|
||||
/// </summary>
|
||||
private const int button_scroll_position = 200;
|
||||
|
||||
protected readonly ScrollToTopButton Button;
|
||||
protected ScrollBackButton Button;
|
||||
|
||||
public OverlayScrollContainer()
|
||||
private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(Button = new ScrollToTopButton
|
||||
AddInternal(Button = new ScrollBackButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Action = scrollToTop
|
||||
Action = scrollBack,
|
||||
LastScrollTarget = { BindTarget = lastScrollTarget }
|
||||
});
|
||||
}
|
||||
|
||||
@ -53,16 +58,31 @@ namespace osu.Game.Overlays
|
||||
return;
|
||||
}
|
||||
|
||||
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
Button.State = Target > button_scroll_position || lastScrollTarget.Value != null ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void scrollToTop()
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||
{
|
||||
ScrollToStart();
|
||||
Button.State = Visibility.Hidden;
|
||||
base.OnUserScroll(value, animated, distanceDecay);
|
||||
|
||||
lastScrollTarget.Value = null;
|
||||
}
|
||||
|
||||
public partial class ScrollToTopButton : OsuHoverContainer
|
||||
private void scrollBack()
|
||||
{
|
||||
if (lastScrollTarget.Value == null)
|
||||
{
|
||||
lastScrollTarget.Value = Target;
|
||||
ScrollToStart();
|
||||
}
|
||||
else
|
||||
{
|
||||
ScrollTo(lastScrollTarget.Value.Value);
|
||||
lastScrollTarget.Value = null;
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ScrollBackButton : OsuHoverContainer
|
||||
{
|
||||
private const int fade_duration = 500;
|
||||
|
||||
@ -88,8 +108,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Box background;
|
||||
private readonly SpriteIcon spriteIcon;
|
||||
|
||||
public ScrollToTopButton()
|
||||
public Bindable<float?> LastScrollTarget = new Bindable<float?>();
|
||||
|
||||
public ScrollBackButton()
|
||||
: base(HoverSampleSet.ScrollToTop)
|
||||
{
|
||||
Size = new Vector2(50);
|
||||
@ -113,7 +136,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new SpriteIcon
|
||||
spriteIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -134,6 +157,17 @@ namespace osu.Game.Overlays
|
||||
flashColour = colourProvider.Light1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LastScrollTarget.BindValueChanged(target =>
|
||||
{
|
||||
spriteIcon.RotateTo(target.NewValue != null ? 180 : 0, fade_duration, Easing.OutQuint);
|
||||
TooltipText = target.NewValue != null ? CommonStrings.ButtonsBackToPrevious : CommonStrings.ButtonsBackToTop;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
background.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
|
@ -82,6 +82,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
Text = Item.GetType().Name,
|
||||
Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
@ -99,7 +100,6 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
base.LoadComplete();
|
||||
|
||||
updateSelectedState();
|
||||
this.FadeInFromZero(200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -22,12 +23,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public Action<Type>? RequestPlacement;
|
||||
|
||||
private readonly CompositeDrawable? target;
|
||||
private readonly SkinComponentsContainer? target;
|
||||
|
||||
private FillFlowContainer fill = null!;
|
||||
|
||||
public SkinComponentToolbox(CompositeDrawable? target = null)
|
||||
: base(SkinEditorStrings.Components)
|
||||
public SkinComponentToolbox(SkinComponentsContainer? target = null)
|
||||
: base(target?.Lookup.Ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({target.Lookup.Ruleset.Name})"))
|
||||
{
|
||||
this.target = target;
|
||||
}
|
||||
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
fill.Clear();
|
||||
|
||||
var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables();
|
||||
var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(target?.Lookup.Ruleset);
|
||||
foreach (var type in skinnableTypes)
|
||||
attemptAddComponent(type);
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -24,6 +25,7 @@ using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.OSD;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
@ -60,12 +62,17 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorClipboard clipboard { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly Bindable<SkinComponentsContainerLookup?> selectedTarget = new Bindable<SkinComponentsContainerLookup?>();
|
||||
|
||||
private bool hasBegunMutating;
|
||||
|
||||
private Container? content;
|
||||
@ -78,6 +85,15 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
private EditorMenuItem undoMenuItem = null!;
|
||||
private EditorMenuItem redoMenuItem = null!;
|
||||
|
||||
private EditorMenuItem cutMenuItem = null!;
|
||||
private EditorMenuItem copyMenuItem = null!;
|
||||
private EditorMenuItem cloneMenuItem = null!;
|
||||
private EditorMenuItem pasteMenuItem = null!;
|
||||
|
||||
private readonly BindableWithCurrent<bool> canCut = new BindableWithCurrent<bool>();
|
||||
private readonly BindableWithCurrent<bool> canCopy = new BindableWithCurrent<bool>();
|
||||
private readonly BindableWithCurrent<bool> canPaste = new BindableWithCurrent<bool>();
|
||||
|
||||
[Resolved]
|
||||
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||
|
||||
@ -143,6 +159,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo),
|
||||
redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo),
|
||||
new EditorMenuItemSpacer(),
|
||||
cutMenuItem = new EditorMenuItem(CommonStrings.Cut, MenuItemType.Standard, Cut),
|
||||
copyMenuItem = new EditorMenuItem(CommonStrings.Copy, MenuItemType.Standard, Copy),
|
||||
pasteMenuItem = new EditorMenuItem(CommonStrings.Paste, MenuItemType.Standard, Paste),
|
||||
cloneMenuItem = new EditorMenuItem(CommonStrings.Clone, MenuItemType.Standard, Clone),
|
||||
}
|
||||
},
|
||||
}
|
||||
@ -201,6 +222,21 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
canCut.Current.BindValueChanged(cut => cutMenuItem.Action.Disabled = !cut.NewValue, true);
|
||||
canCopy.Current.BindValueChanged(copy =>
|
||||
{
|
||||
copyMenuItem.Action.Disabled = !copy.NewValue;
|
||||
cloneMenuItem.Action.Disabled = !copy.NewValue;
|
||||
}, true);
|
||||
canPaste.Current.BindValueChanged(paste => pasteMenuItem.Action.Disabled = !paste.NewValue, true);
|
||||
|
||||
SelectedComponents.BindCollectionChanged((_, _) =>
|
||||
{
|
||||
canCopy.Value = canCut.Value = SelectedComponents.Any();
|
||||
}, true);
|
||||
|
||||
clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true);
|
||||
|
||||
Show();
|
||||
|
||||
game?.RegisterImportHandler(this);
|
||||
@ -218,12 +254,26 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
}, true);
|
||||
|
||||
SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
|
||||
|
||||
selectedTarget.BindValueChanged(targetChanged, true);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case PlatformAction.Cut:
|
||||
Cut();
|
||||
return true;
|
||||
|
||||
case PlatformAction.Copy:
|
||||
Copy();
|
||||
return true;
|
||||
|
||||
case PlatformAction.Paste:
|
||||
Paste();
|
||||
return true;
|
||||
|
||||
case PlatformAction.Undo:
|
||||
Undo();
|
||||
return true;
|
||||
@ -253,8 +303,6 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
changeHandler?.Dispose();
|
||||
|
||||
SelectedComponents.Clear();
|
||||
|
||||
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
||||
content?.Clear();
|
||||
|
||||
@ -263,18 +311,73 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
void loadBlueprintContainer()
|
||||
{
|
||||
Debug.Assert(content != null);
|
||||
selectedTarget.Default = getFirstTarget()?.Lookup;
|
||||
|
||||
changeHandler = new SkinEditorChangeHandler(targetScreen);
|
||||
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
if (!availableTargets.Any(t => t.Lookup.Equals(selectedTarget.Value)))
|
||||
selectedTarget.SetDefault();
|
||||
}
|
||||
}
|
||||
|
||||
content.Child = new SkinBlueprintContainer(targetScreen);
|
||||
private void targetChanged(ValueChangedEvent<SkinComponentsContainerLookup?> target)
|
||||
{
|
||||
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
|
||||
toolbox.Expire();
|
||||
|
||||
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
|
||||
if (target.NewValue == null)
|
||||
return;
|
||||
|
||||
Debug.Assert(content != null);
|
||||
|
||||
SelectedComponents.Clear();
|
||||
|
||||
var skinComponentsContainer = getTarget(target.NewValue);
|
||||
|
||||
if (skinComponentsContainer == null)
|
||||
return;
|
||||
|
||||
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
|
||||
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
|
||||
content.Child = new SkinBlueprintContainer(skinComponentsContainer);
|
||||
|
||||
componentsSidebar.Children = new[]
|
||||
{
|
||||
new EditorSidebarSection("Current working layer")
|
||||
{
|
||||
RequestPlacement = placeComponent
|
||||
};
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsDropdown<SkinComponentsContainerLookup?>
|
||||
{
|
||||
Items = availableTargets.Select(t => t.Lookup),
|
||||
Current = selectedTarget,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
// If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below.
|
||||
if (target.NewValue.Ruleset != null)
|
||||
{
|
||||
componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer)
|
||||
{
|
||||
RequestPlacement = requestPlacement
|
||||
});
|
||||
}
|
||||
|
||||
// Remove the ruleset from the lookup to get base components.
|
||||
componentsSidebar.Add(new SkinComponentToolbox(getTarget(new SkinComponentsContainerLookup(target.NewValue.Target)))
|
||||
{
|
||||
RequestPlacement = requestPlacement
|
||||
});
|
||||
|
||||
void requestPlacement(Type type)
|
||||
{
|
||||
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
|
||||
|
||||
SelectedComponents.Clear();
|
||||
placeComponent(component);
|
||||
}
|
||||
}
|
||||
|
||||
@ -300,20 +403,18 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
hasBegunMutating = true;
|
||||
}
|
||||
|
||||
private void placeComponent(Type type)
|
||||
/// <summary>
|
||||
/// Attempt to place a given component in the current target. If successful, the new component will be added to <see cref="SelectedComponents"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to be placed.</param>
|
||||
/// <param name="applyDefaults">Whether to apply default anchor / origin / position values.</param>
|
||||
/// <returns>Whether placement succeeded. Could fail if no target is available, or if the current target has missing dependency requirements for the component.</returns>
|
||||
private bool placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
|
||||
{
|
||||
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
|
||||
|
||||
placeComponent(component);
|
||||
}
|
||||
|
||||
private void placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
|
||||
{
|
||||
var targetContainer = getFirstTarget();
|
||||
var targetContainer = getTarget(selectedTarget.Value);
|
||||
|
||||
if (targetContainer == null)
|
||||
return;
|
||||
return false;
|
||||
|
||||
var drawableComponent = (Drawable)component;
|
||||
|
||||
@ -325,10 +426,18 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
drawableComponent.Y = targetContainer.DrawSize.Y / 2;
|
||||
}
|
||||
|
||||
targetContainer.Add(component);
|
||||
try
|
||||
{
|
||||
targetContainer.Add(component);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// May fail if dependencies are not available, for instance.
|
||||
return false;
|
||||
}
|
||||
|
||||
SelectedComponents.Clear();
|
||||
SelectedComponents.Add(component);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void populateSettings()
|
||||
@ -341,11 +450,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
|
||||
|
||||
private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
private SkinComponentsContainer? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
|
||||
private ISerialisableDrawableContainer? getTarget(SkinComponentsContainerLookup.TargetArea target)
|
||||
private SkinComponentsContainer? getTarget(SkinComponentsContainerLookup? target)
|
||||
{
|
||||
return availableTargets.FirstOrDefault(c => c.Lookup.Target == target);
|
||||
return availableTargets.FirstOrDefault(c => c.Lookup.Equals(target));
|
||||
}
|
||||
|
||||
private void revert()
|
||||
@ -357,10 +466,52 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
currentSkin.Value.ResetDrawableTarget(t);
|
||||
|
||||
// add back default components
|
||||
getTarget(t.Lookup.Target)?.Reload();
|
||||
getTarget(t.Lookup)?.Reload();
|
||||
}
|
||||
}
|
||||
|
||||
protected void Cut()
|
||||
{
|
||||
Copy();
|
||||
DeleteItems(SelectedComponents.ToArray());
|
||||
}
|
||||
|
||||
protected void Copy()
|
||||
{
|
||||
clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast<Drawable>().Select(s => s.CreateSerialisedInfo()).ToArray());
|
||||
}
|
||||
|
||||
protected void Clone()
|
||||
{
|
||||
// Avoid attempting to clone if copying is not available (as it may result in pasting something unexpected).
|
||||
if (!canCopy.Value)
|
||||
return;
|
||||
|
||||
Copy();
|
||||
Paste();
|
||||
}
|
||||
|
||||
protected void Paste()
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
var drawableInfo = JsonConvert.DeserializeObject<SerialisedDrawableInfo[]>(clipboard.Content.Value);
|
||||
|
||||
if (drawableInfo == null)
|
||||
return;
|
||||
|
||||
var instances = drawableInfo.Select(d => d.CreateInstance())
|
||||
.OfType<ISerialisableDrawable>()
|
||||
.ToArray();
|
||||
|
||||
SelectedComponents.Clear();
|
||||
|
||||
foreach (var i in instances)
|
||||
placeComponent(i, false);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
protected void Undo() => changeHandler?.RestoreState(-1);
|
||||
|
||||
protected void Redo() => changeHandler?.RestoreState(1);
|
||||
@ -402,8 +553,55 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
public void DeleteItems(ISerialisableDrawable[] items)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
foreach (var item in items)
|
||||
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
|
||||
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item, true);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
public void BringSelectionToFront()
|
||||
{
|
||||
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
||||
return;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
// Iterating by target components order ensures we maintain the same order across selected components, regardless
|
||||
// of the order they were selected in.
|
||||
foreach (var d in target.Components.ToArray())
|
||||
{
|
||||
if (!SelectedComponents.Contains(d))
|
||||
continue;
|
||||
|
||||
target.Remove(d, false);
|
||||
|
||||
// Selection would be reset by the remove.
|
||||
SelectedComponents.Add(d);
|
||||
target.Add(d);
|
||||
}
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
public void SendSelectionToBack()
|
||||
{
|
||||
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
||||
return;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
foreach (var d in target.Components.ToArray())
|
||||
{
|
||||
if (SelectedComponents.Contains(d))
|
||||
continue;
|
||||
|
||||
target.Remove(d, false);
|
||||
target.Add(d);
|
||||
}
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
#region Drag & drop import handling
|
||||
@ -440,6 +638,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
||||
};
|
||||
|
||||
SelectedComponents.Clear();
|
||||
placeComponent(sprite, false);
|
||||
|
||||
SkinSelectionHandler.ApplyClosestAnchor(sprite);
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -28,6 +29,9 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
private SkinEditor? skinEditor;
|
||||
|
||||
[Cached]
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -206,6 +207,14 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
((Drawable)blueprint.Item).Position = Vector2.Zero;
|
||||
});
|
||||
|
||||
yield return new EditorMenuItemSpacer();
|
||||
|
||||
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
||||
|
||||
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
|
||||
|
||||
yield return new EditorMenuItemSpacer();
|
||||
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
flashlight.Colour = Color4.Black;
|
||||
|
||||
flashlight.Combo.BindTo(Combo);
|
||||
drawableRuleset.KeyBindingInputManager.Add(flashlight);
|
||||
drawableRuleset.Overlays.Add(flashlight);
|
||||
}
|
||||
|
||||
protected abstract Flashlight CreateFlashlight();
|
||||
|
@ -67,7 +67,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
MetronomeBeat metronomeBeat;
|
||||
|
||||
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
// Importantly, this is added to FrameStableComponents and not Overlays as the latter would cause it to be self-muted by the mod's volume adjustment.
|
||||
drawableRuleset.FrameStableComponents.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
|
||||
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The key conversion input manager for this DrawableRuleset.
|
||||
/// </summary>
|
||||
public PassThroughInputManager KeyBindingInputManager;
|
||||
protected PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
|
||||
|
||||
@ -66,6 +66,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override IAdjustableAudioComponent Audio => audioContainer;
|
||||
|
||||
private readonly AudioContainer audioContainer = new AudioContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override IFrameStableClock FrameStableClock => frameStabilityContainer;
|
||||
@ -102,14 +106,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private DrawableRulesetDependencies dependencies;
|
||||
|
||||
/// <summary>
|
||||
/// Audio adjustments which are applied to the playfield.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Does not affect <see cref="Overlays"/>.
|
||||
/// </remarks>
|
||||
public IAdjustableAudioComponent Audio { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
|
||||
/// </summary>
|
||||
@ -172,28 +168,22 @@ namespace osu.Game.Rulesets.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(CancellationToken? cancellationToken)
|
||||
{
|
||||
AudioContainer audioContainer;
|
||||
|
||||
InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||
{
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FrameStableComponents,
|
||||
audioContainer = new AudioContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
),
|
||||
},
|
||||
Overlays,
|
||||
audioContainer.WithChild(KeyBindingInputManager
|
||||
.WithChildren(new Drawable[]
|
||||
{
|
||||
CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield),
|
||||
Overlays
|
||||
})),
|
||||
}
|
||||
};
|
||||
|
||||
Audio = audioContainer;
|
||||
|
||||
if ((ResumeOverlay = CreateResumeOverlay()) != null)
|
||||
{
|
||||
AddInternal(CreateInputManager()
|
||||
@ -436,13 +426,18 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Audio adjustments which are applied to the playfield.
|
||||
/// </summary>
|
||||
public abstract IAdjustableAudioComponent Audio { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Content to be placed above hitobjects. Will be affected by frame stability.
|
||||
/// Content to be placed above hitobjects. Will be affected by frame stability and adjustments applied to <see cref="Audio"/>.
|
||||
/// </summary>
|
||||
public abstract Container Overlays { get; }
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -68,27 +69,61 @@ namespace osu.Game.Rulesets.UI
|
||||
protected HitObject GetMostValidObject()
|
||||
{
|
||||
// The most optimal lookup case we have is when an object is alive. There are usually very few alive objects so there's no drawbacks in attempting this lookup each time.
|
||||
var hitObject = hitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject;
|
||||
var drawableHitObject = hitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true);
|
||||
|
||||
// In the case a next object isn't available in drawable form, we need to do a somewhat expensive traversal to get a valid sound to play.
|
||||
if (hitObject == null)
|
||||
if (drawableHitObject != null)
|
||||
{
|
||||
// This lookup can be skipped if the last entry is still valid (in the future and not yet hit).
|
||||
if (fallbackObject == null || fallbackObject.Result?.HasResult == true)
|
||||
{
|
||||
// We need to use lifetime entries to find the next object (we can't just use `hitObjectContainer.Objects` due to pooling - it may even be empty).
|
||||
// If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager.
|
||||
fallbackObject = hitObjectContainer.Entries
|
||||
.Where(e => e.Result?.HasResult != true).MinBy(e => e.HitObject.StartTime);
|
||||
// A hit object may have a more valid nested object.
|
||||
drawableHitObject = getMostValidNestedDrawable(drawableHitObject);
|
||||
|
||||
// In the case there are no unjudged objects, the last hit object should be used instead.
|
||||
fallbackObject ??= hitObjectContainer.Entries.LastOrDefault();
|
||||
}
|
||||
|
||||
hitObject = fallbackObject?.HitObject;
|
||||
return drawableHitObject.HitObject;
|
||||
}
|
||||
|
||||
return hitObject;
|
||||
// In the case a next object isn't available in drawable form, we need to do a somewhat expensive traversal to get a valid sound to play.
|
||||
// This lookup can be skipped if the last entry is still valid (in the future and not yet hit).
|
||||
if (fallbackObject == null || fallbackObject.Result?.HasResult == true)
|
||||
{
|
||||
// We need to use lifetime entries to find the next object (we can't just use `hitObjectContainer.Objects` due to pooling - it may even be empty).
|
||||
// If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager.
|
||||
fallbackObject = hitObjectContainer.Entries
|
||||
.Where(e => e.Result?.HasResult != true).MinBy(e => e.HitObject.StartTime);
|
||||
|
||||
if (fallbackObject != null)
|
||||
return getEarliestNestedObject(fallbackObject.HitObject);
|
||||
|
||||
// In the case there are no non-judged objects, the last hit object should be used instead.
|
||||
fallbackObject ??= hitObjectContainer.Entries.LastOrDefault();
|
||||
}
|
||||
|
||||
if (fallbackObject == null)
|
||||
return null;
|
||||
|
||||
bool fallbackHasResult = fallbackObject.Result?.HasResult == true;
|
||||
|
||||
// If the fallback has been judged then we want the sample from the object itself.
|
||||
if (fallbackHasResult)
|
||||
return fallbackObject.HitObject;
|
||||
|
||||
// Else we want the earliest (including nested).
|
||||
// In cases of nested objects, they will always have earlier sample data than their parent object.
|
||||
return getEarliestNestedObject(fallbackObject.HitObject);
|
||||
}
|
||||
|
||||
private DrawableHitObject getMostValidNestedDrawable(DrawableHitObject o)
|
||||
{
|
||||
var nestedWithoutResult = o.NestedHitObjects.FirstOrDefault(n => n.Result?.HasResult != true);
|
||||
|
||||
if (nestedWithoutResult == null)
|
||||
return o;
|
||||
|
||||
return getMostValidNestedDrawable(nestedWithoutResult);
|
||||
}
|
||||
|
||||
private HitObject getEarliestNestedObject(HitObject hitObject)
|
||||
{
|
||||
var nested = hitObject.NestedHitObjects.FirstOrDefault();
|
||||
|
||||
return nested != null ? getEarliestNestedObject(nested) : hitObject;
|
||||
}
|
||||
|
||||
private SkinnableSound getNextSample()
|
||||
|
@ -45,6 +45,7 @@ namespace osu.Game.Skinning
|
||||
/// Remove an existing skinnable component from this target.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to remove.</param>
|
||||
void Remove(ISerialisableDrawable component);
|
||||
/// <param name="disposeImmediately">Whether removed items should be immediately disposed.</param>
|
||||
void Remove(ISerialisableDrawable component, bool disposeImmediately);
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Skinning
|
||||
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
|
||||
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
|
||||
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
|
||||
public void Remove(ISerialisableDrawable component)
|
||||
public void Remove(ISerialisableDrawable component, bool disposeImmediately)
|
||||
{
|
||||
if (content == null)
|
||||
throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Skinning
|
||||
if (!(component is Drawable drawable))
|
||||
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
|
||||
|
||||
content.Remove(drawable, true);
|
||||
content.Remove(drawable, disposeImmediately);
|
||||
components.Remove(component);
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -8,7 +11,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="TargetArea"/> of the game.
|
||||
/// </summary>
|
||||
public class SkinComponentsContainerLookup : ISkinComponentLookup
|
||||
public class SkinComponentsContainerLookup : ISkinComponentLookup, IEquatable<SkinComponentsContainerLookup>
|
||||
{
|
||||
/// <summary>
|
||||
/// The target area / layer of the game for which skin components will be returned.
|
||||
@ -27,12 +30,44 @@ namespace osu.Game.Skinning
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (Ruleset == null) return Target.GetDescription();
|
||||
|
||||
return $"{Target.GetDescription()} (\"{Ruleset.Name}\" only)";
|
||||
}
|
||||
|
||||
public bool Equals(SkinComponentsContainerLookup? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
||||
return Target == other.Target && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
if (obj.GetType() != GetType()) return false;
|
||||
|
||||
return Equals((SkinComponentsContainerLookup)obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine((int)Target, Ruleset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
|
||||
/// </summary>
|
||||
public enum TargetArea
|
||||
{
|
||||
[Description("HUD")]
|
||||
MainHUDComponents,
|
||||
|
||||
[Description("Song select")]
|
||||
SongSelect
|
||||
}
|
||||
}
|
||||
|
@ -35,8 +35,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.20.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.131.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.202.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.228.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.228.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -16,6 +16,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.131.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.228.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user