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Commit Graph

2265 Commits

Author SHA1 Message Date
cdwcgt
6991195d69
let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Dean Herbert
2016d33055 Offset start of distance snap grid drawing if reference object's start time doesn't align
Closes #20938.
2022-10-26 13:11:26 +09:00
Bartłomiej Dach
f5ca447b8e
Rename one more "{duplicate -> clone}" reference 2022-10-25 21:34:41 +02:00
Bartłomiej Dach
bcdf24b972
Merge branch 'master' into add-editor-object-clone 2022-10-25 21:33:52 +02:00
Dean Herbert
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
Dean Herbert
1e579e06f8 Fix duplicate working incorrectly if there is no selection currently made 2022-10-25 11:42:12 +09:00
cdwcgt
a2682b3ce3
background dim settings for editor
View -> Background Dim

follow `DimLevel` and `BlurLevel`

Co-Authored-By: Dead_Bush_Sanpai <DeadBushSanpai@yandex.com>
2022-10-24 23:55:33 +09:00
cdwcgt
de881cc5cb
useless #nullable disable 2022-10-24 23:17:28 +09:00
Dean Herbert
1d5df15027 Add ability to use Shift+Number to set current beat divisor in editor 2022-10-24 15:20:15 +09:00
Dean Herbert
e72a71a28e Add simple editor "duplicate objects" key binding 2022-10-24 14:01:34 +09:00
Dean Herbert
6a7f6c76ff Fix osu! editor padding being applied to toolboxes
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dan Balasescu
10aabfc650
Merge pull request #20739 from peppy/settings-toolbox
Adjust visuals of settings toolboxes (gameplay loading screen and editor)
2022-10-14 20:31:05 +09:00
Dean Herbert
15f9697c9f Roughly update design of editor buttons 2022-10-13 16:57:25 +09:00
Dean Herbert
c3902728f6 Reorganise beatmap snap control to work better in compact mode 2022-10-13 15:47:54 +09:00
Dean Herbert
a525b3f9f8 Reorder and rename toggle checkboxes to fit better 2022-10-13 15:44:33 +09:00
Dean Herbert
f6f5d33f53 Add slight padding to playfield (roughly matches stable) 2022-10-13 15:44:23 +09:00
Dean Herbert
ab24e87013
Merge branch 'master' into improve-drag-selection 2022-10-12 13:20:17 +09:00
ekrctb
fcb9e2cc00 Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
Dean Herbert
f41b79688f Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0 Anchor drag box on time (catch, mania)
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
ekrctb
1a24762f9b Improve drag box selection logic
`AllowDeselectionDuringDrag` is remove.
Instead, selected hit objects are not automatically deselected
when clock is seeked to a later time (the hit object is dead).
Update drag box selection even if mouse is not moved
(in case clock is running or scroll wheel is used).
2022-10-11 14:11:45 +09:00
ekrctb
6164e0896a Don't reselect already selected items in SelectAll 2022-10-07 10:46:07 +09:00
ekrctb
29cc554632 Ensure blueprint is added for selected hit object 2022-10-06 13:59:54 +09:00
ekrctb
0d448e6cc8 Fix items without blueprints are not deselected 2022-10-06 13:50:56 +09:00
ekrctb
b0213c29e9 Use mid time instead of start time
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
6753f6b01a Move AllowDeselectionDuringDrag down
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece Fix inspect issues 2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa Make sure all selected items get deleted 2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79 Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
Dean Herbert
58217b6839 Fix weird conditional 2022-09-27 20:09:21 +09:00
Dean Herbert
a9088d9231 Add assert/log output when too many ticks are being displayed 2022-09-27 17:18:46 +09:00
Dean Herbert
e227519b09 Don't attempt to render timeline ticks until DrawWidth is above zero 2022-09-27 17:18:46 +09:00
Dean Herbert
ccae721af2 Ensure ZoomableScrollContainer content isn't shown until zoom is set 2022-09-27 17:07:11 +09:00
Dean Herbert
9dc0eb7fd0 Remove unused static 2022-09-27 17:04:56 +09:00
Drison64
c075d3de08 Create a test and a check if initial zoom value of ZoomableScrollContainer is in range 2022-09-17 22:43:40 +02:00
Ondřej Vajďák
9d94343317
Update osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-17 19:51:44 +02:00
Drison64
c8768eb399 Changed == to <= on TimelineZoom check 2022-09-17 19:00:50 +02:00
Drison64
3c7ea5c8fa Update 2022-09-17 18:57:09 +02:00
Drison64
0b6a77bc8b EditorBeatmap's TimelineZoom should never be zero 2022-09-17 15:59:42 +02:00
Dean Herbert
f53507828c Rename event to be more generic (and add comprehensive xmldoc) 2022-09-13 14:59:30 +09:00
OliBomby
fd48249eef fix with new event 2022-09-13 02:20:52 +02:00
OliBomby
718f8c4ee2 revert the fix 2022-09-13 01:09:42 +02:00
OliBomby
8400de4b2e invoking hitobject updated before invoking removed 2022-09-12 17:50:11 +02:00
Salman Ahmed
90207b6032
Merge branch 'master' into feature/EditorDeleteDiff 2022-09-06 18:48:06 +03:00
Dean Herbert
db15bd56e8 Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code 2022-09-06 18:12:47 +09:00
Dean Herbert
57954bb8f5 Enable nullability on TimelineHitObjectBlueprint 2022-09-05 14:50:43 +09:00
Dean Herbert
4f18105e9d Ensure next beatmap selected matches the menu ordering 2022-09-02 17:57:00 +09:00
Dean Herbert
840d1c4cd5 Disable delete difficulty menu item when only one difficulty is present 2022-09-02 17:14:48 +09:00
Dean Herbert
9fd8067e11 Tidy up dialog and deletion flow 2022-09-02 17:07:09 +09:00
Dean Herbert
605108c938 Refactor/rename deletion method to read better 2022-09-02 16:59:01 +09:00
Dean Herbert
b388428e1c
Merge branch 'master' into feature/EditorDeleteDiff 2022-09-02 16:48:38 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
cfc7c32aff
Merge pull request #20009 from frenzibyte/fix-back-to-front-comparison
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
2022-08-31 14:14:10 +09:00
Dean Herbert
2dafa041a7 Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Salman Ahmed
3ff2058975 Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer 2022-08-29 09:23:53 +03:00
Dean Herbert
cd90536e4b Remove Track access in Timeline 2022-08-26 18:25:48 +09:00
Dean Herbert
12d6d6793c Move EditorClock processing to Update and always decouple 2022-08-26 18:08:43 +09:00
Dean Herbert
31e459364b Use FramedBeatmapClock in EditorClock 2022-08-26 17:28:58 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Dean Herbert
cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00
its5Q
4c24d8ed58 Improve string consistency 2022-08-19 03:17:05 +10:00
Dan Balasescu
0cf3c5570a
Merge pull request #19800 from peppy/fix-editor-ear-rape
Fix slider ticks playing back at infinite rate while making changes to a slider in the editor
2022-08-17 15:50:58 +09:00
Dean Herbert
6b9dec5996 Restore original event flow to allow for OnSuspend case to work correctly 2022-08-17 14:32:21 +09:00
Dean Herbert
8ce50e98a6 Move delegate debounce logic to Editor itself 2022-08-17 14:04:57 +09:00
Dean Herbert
ee153a345c Add a few more overlooked beatmap save states on setup screen modifications 2022-08-16 16:31:56 +09:00
Dean Herbert
ea50936d71 Fix slider ticks playing back at infinite rate while making changes to a slider in the editor 2022-08-16 15:27:58 +09:00
its5Q
e870ac6456 Fix code quality for CI 2022-08-16 15:51:54 +10:00
its5Q
797a8da996 Replace osu-web strings with new strings and merge to single file 2022-08-16 01:14:16 +10:00
Bartłomiej Dach
05ddfe7522
Merge branch 'master' into editor-setup-no-state-change 2022-08-14 18:21:31 +02:00
its5Q
2499b7f0cd Add localisation support for beatmap editor setup 2022-08-11 03:53:20 +10:00
Dean Herbert
ac99c1ad69 Migrate the majority of existing file lookups to use new extension methods 2022-08-10 16:01:16 +09:00
Dan Balasescu
c4b9b2a14b Merge branch 'master' into irenderer-glwrapper 2022-08-05 20:35:06 +09:00
Dean Herbert
de186f67e0 Limit metadata updates to once per frame 2022-08-02 22:02:30 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
Dean Herbert
efa3c3b757 Fix multiple cases of mutations at editor setup screen not triggering a state save 2022-08-02 16:47:37 +09:00
Dean Herbert
6e7c298aaf Fix changes to audio / background not triggering an editor state change 2022-08-01 16:53:49 +09:00
Dean Herbert
2f60f91a0e Fix editor potentially using a track post-disposal
This changes the editor to track the current track as it is *loaded* by
`MusicController`, rather than haphazardly following the current global
`WorkingBeatmap` (with a potentially unloaded track) or relying on local
immediate-load behaviour (as implemented in `ResourcesSection`).
2022-08-01 16:53:49 +09:00
Dean Herbert
acf9ad1429 Apply nullability to EffectPointVisualisation 2022-07-29 23:26:38 +09:00
Dean Herbert
8f1e3b0154 Fix editor summary timeline not responding to kiai changes correctly 2022-07-29 19:31:49 +09:00
Micahel Kelly
dd315ff97b Adds hard-delete for a beatmap diff 2022-07-27 21:21:16 +10:00
Micahel Kelly
3febd6d644 Dialogue touchups 2022-07-27 19:23:55 +10:00
Micahel Kelly
e6fad601cc Adds delete difficulty option to editor 2022-07-27 19:15:43 +10:00
Dan Balasescu
1b2158ff04 Remove unused method 2022-07-26 14:15:59 +09:00
Salman Ahmed
48bcf57066 Mark SetupZoom and parameterless ZoomableScrollContainer ctor as protected 2022-07-25 12:07:50 +03:00
Salman Ahmed
07c6b44864 Fix Timeline attempting to setup zoom with unloaded track 2022-07-25 12:07:50 +03:00
Salman Ahmed
123930306b Refactor ZoomableScrollContainer to allow setting up zoom range and initial zoom after load 2022-07-25 12:07:50 +03:00
Dan Balasescu
e1df50c8ff Fix timeline zoom focus point when using buttons 2022-07-22 17:03:05 +09:00
Dean Herbert
72916d708c
Merge pull request #19294 from peppy/fix-timeline-feedback-loop
Fix timeline `alt`+`scroll` zoom not correctly zooming to current mouse position
2022-07-22 16:05:38 +09:00
Dean Herbert
1774a96455
Merge pull request #19278 from Cwazywierdo/timeline-relative-zoom
Make editor timeline zoom relative to song length
2022-07-22 15:37:47 +09:00
Dean Herbert
6eb42d08ce Fix timeline zoom receiving feedback from bindable changes
This causes the focal point zooming to not work (as the focal point is
lost). There's no need to handle ongoing changes to
`BeatmapInfo.TimelineZoom` because it is not a property which is changed
at runtime.
2022-07-22 15:25:57 +09:00
Dean Herbert
4cec9a085a Combine both calls to use same pathway 2022-07-22 14:59:20 +09:00
Dean Herbert
f713253d1b Fix formatting inconsistencies in empty ctors 2022-07-22 14:00:29 +09:00
LukynkaCZE
ed94d7fce8 Fix requested changes 2022-07-22 02:46:17 +02:00
Adam Baker
997fe00cdc Fix zoom delta math 2022-07-21 17:29:13 -05:00
Adam Baker
d69dc457ba Extract zoom delta method 2022-07-21 17:28:43 -05:00