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Fix timeline zoom receiving feedback from bindable changes
This causes the focal point zooming to not work (as the focal point is lost). There's no need to handle ongoing changes to `BeatmapInfo.TimelineZoom` because it is not a property which is changed at runtime.
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@ -41,6 +41,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private EditorClock editorClock { get; set; }
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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/// <summary>
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/// The timeline's scroll position in the last frame.
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/// </summary>
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@ -68,8 +71,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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private float defaultTimelineZoom;
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private readonly Bindable<double> timelineZoomScale = new BindableDouble(1.0);
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public Timeline(Drawable userContent)
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{
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this.userContent = userContent;
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@ -93,7 +94,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private Bindable<float> waveformOpacity;
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, EditorBeatmap editorBeatmap, OsuColour colours, OsuConfigManager config)
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
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{
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CentreMarker centreMarker;
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@ -154,12 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}, true);
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timelineZoomScale.Value = editorBeatmap.BeatmapInfo.TimelineZoom;
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timelineZoomScale.BindValueChanged(scale =>
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{
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Zoom = (float)(defaultTimelineZoom * scale.NewValue);
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editorBeatmap.BeatmapInfo.TimelineZoom = scale.NewValue;
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}, true);
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Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
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}
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protected override void LoadComplete()
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@ -221,7 +217,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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protected override void OnZoomChanged()
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{
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base.OnZoomChanged();
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timelineZoomScale.Value = Zoom / defaultTimelineZoom;
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editorBeatmap.BeatmapInfo.TimelineZoom = Zoom / defaultTimelineZoom;
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}
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protected override void UpdateAfterChildren()
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