1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 12:07:23 +08:00
osu-lazer/osu.Game/Screens/Edit
ekrctb 1a24762f9b Improve drag box selection logic
`AllowDeselectionDuringDrag` is remove.
Instead, selected hit objects are not automatically deselected
when clock is seeked to a later time (the hit object is dead).
Update drag box selection even if mouse is not moved
(in case clock is running or scroll wheel is used).
2022-10-11 14:11:45 +09:00
..
Components Apply nullability to EffectPointVisualisation 2022-07-29 23:26:38 +09:00
Compose Improve drag box selection logic 2022-10-11 14:11:45 +09:00
Design Automated #nullable processing 2022-06-17 16:37:17 +09:00
GameplayTest Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Setup Merge pull request #19693 from its5Q/editor-localisation 2022-08-20 11:51:57 +09:00
Timing Update parameter discards 2022-06-24 21:26:19 +09:00
Verify Update parameter discards 2022-06-24 21:26:19 +09:00
BindableBeatDivisor.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BottomBar.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DeleteDifficultyConfirmationDialog.cs Tidy up dialog and deletion flow 2022-09-02 17:07:09 +09:00
Editor.cs Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code 2022-09-06 18:12:47 +09:00
EditorBeatmap.cs Make sure all selected items get deleted 2022-10-05 21:58:05 +09:00
EditorBeatmapSkin.cs Apply IRenderer changes 2022-08-02 19:50:57 +09:00
EditorChangeHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorClipboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorClock.cs Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
EditorLoader.cs Do not try to set ruleset from beatmap if it's a dummy 2022-06-19 20:08:39 +02:00
EditorRoundedScreenSettings.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorRoundedScreenSettingsSection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorScreenMode.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorScreenWithTimeline.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorSkinProvidingContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTable.cs Fix group deselected when table is recreated 2022-06-20 16:56:19 +09:00
HitAnimationsMenuItem.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IEditorChangeHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
LegacyEditorBeatmapPatcher.cs Remove redundant diff processing 2022-06-21 12:11:44 +09:00
PromptForSaveDialog.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TransactionalCommitComponent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
WaveformOpacityMenuItem.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00