Dean Herbert
626cfae3fe
Merge pull request #25386 from EVAST9919/bar-graph-smooth
...
Ensure `BarGraph`'s draw quad is thick enough
2023-11-08 17:24:37 +09:00
Dean Herbert
6c6baab115
Reword comment to explain why
2023-11-08 16:41:30 +09:00
Andrei Zavatski
b092b0093a
Make sure bar draw quad is thick enough
2023-11-07 17:43:40 +03:00
Bartłomiej Dach
a136f272cf
Just use yellow for system mods
2023-11-06 16:40:57 +01:00
Bartłomiej Dach
6deac9a5a4
Use better colours for system mods
2023-11-06 11:41:23 +01:00
Bartłomiej Dach
3b9c4c9d53
Do not revert to default value when double-clicking disabled slider
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Closes https://github.com/ppy/osu/issues/25228 .
2023-10-26 12:11:26 +02:00
Jamie Taylor
fbf8f52f7d
Add audio feedback for when keys are pressed during key binding
2023-10-20 21:01:37 +09:00
Joseph Madamba
18e8ca6245
Add ability to revert slider settings to default when double-clicking nub
2023-10-17 21:41:03 -07:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
af89d69fc4
Fix dangerous buttons using different shades of pink
2023-10-13 13:16:24 +02:00
Bartłomiej Dach
041318e3e8
Assign red colour to ComboBreak
hit result
...
For a judgement result to show up on the colour hit error meter, it has
to be two things: be scorable, and not be bonus.
`ComboBreak` happens to meet both of those criteria - it impacts score
indirectly via decreasing the combo portion, and isn't bonus. Therefore
it would show up on the colour hit error meter, but because
`OsuColour.ForHitResult()` wasn't handling it explicitly, it was
painting the result in light blue, which isn't ideal for a miss type
judgement. Therefore, use red instead.
There is possibly an argument to be made that this judgement should not
show up on the colour hit error meter at all, but I think it's actually
okay for it to be this way. In any case it doesn't appear to be anything
so major as to warrant blocking the hold note tick removal at this time.
2023-10-11 19:44:46 +02:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dean Herbert
d4cf6e100f
Update other usages of OsuIcon.ModBg
and remove
2023-09-28 19:03:34 +09:00
Bartłomiej Dach
589f56d20c
Merge branch 'master' into map_info_on_mod_settings
2023-09-11 09:55:54 +02:00
Bartłomiej Dach
c1a2b86f3f
Extract constants properly
2023-09-11 08:29:37 +02:00
Joseph Madamba
2fbd67cf26
Merge branch 'master' into beatmap_wedge_clean_ii
2023-09-04 11:24:20 -07:00
Magnus-Cosmos
40dbf098d2
Use existing localisation for "view profile"
2023-09-02 22:51:08 -04:00
Dean Herbert
bf0f4fddad
Localise non-overridden samples
2023-08-25 01:08:22 +09:00
Dean Herbert
081fb308e1
Merge branch 'master' into new-overlay-sfx
2023-08-24 18:29:00 +09:00
Jamie Taylor
f4415a5bab
Add more detail to comment
2023-08-24 18:20:36 +09:00
Jamie Taylor
7ef5a71e91
Move PopIn/PopOut sample playback from WaveOverlayContainer
to WaveContainer
(so Multiplayer/Lounge plays the samples)
2023-08-24 18:13:23 +09:00
Jamie Taylor
2e27a476bb
Re-enable sample playback for PasswordEntryPopover
and remove sampleJoin
playback instead
2023-08-24 18:04:47 +09:00
Dean Herbert
5f040a991b
Fix potential crash when loading menu items due to cross-thread ops
2023-08-21 19:05:20 +09:00
Dean Herbert
fc2fac577f
Inverse and xmldoc ShearedToggleButton
sample allowance bool
2023-08-18 17:05:25 +09:00
Jamie Taylor
d10d7b6ea4
Change some component samples to go better with overlay pop-in samples
2023-08-17 18:36:37 +09:00
Jamie Taylor
3d7ba0e18c
Add pop-in/pop-out sfx to more overlays
2023-08-17 18:36:37 +09:00
Jamie Taylor
04a1f6a508
Add panning to certain overlay pop-in/pop-outs
2023-08-17 18:36:37 +09:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
Bartłomiej Dach
bdf87e43db
Merge branch 'master' into slider-with-textbox-instantaneous
2023-08-16 10:48:45 +02:00
Bartłomiej Dach
ab1d523528
Fix kiai stars flickering on and off during gameplay
...
Closes #24503 .
The problematic reset of `lastParticleAdded` has been moved to a place
that should hopefully (a) not cause such problems and (b) be much more
explicit about what's happening.
2023-08-15 07:44:05 +02:00
Dean Herbert
34c761946c
Don't completely fade FPS counter out when running at full FPS
...
I've heard multiple times from uses that this is distracting or
confusing.
2023-08-14 23:55:57 +09:00
Dean Herbert
0e510088f9
Ensure background of gameplay is black when storyboard is overriding background display
2023-08-02 15:50:15 +09:00
Dean Herbert
a618ed140e
Move StoryboardReplacesBackground
bindable more local to usage
2023-08-02 15:29:18 +09:00
Bartłomiej Dach
4fb0ff8800
Implement instantaneous SliderWithTextBoxInput
mode
2023-08-01 01:02:16 +02:00
Bartłomiej Dach
ca81f23356
Add test covering non-instantaneous behaviour
2023-08-01 01:01:37 +02:00
Bartłomiej Dach
2e2b0c4e41
Move SliderWithTextBoxInput
to more general namespace
2023-08-01 01:01:36 +02:00
Bartłomiej Dach
3b9f250c1b
Merge branch 'master' into menu-star-fountains
2023-07-25 21:58:13 +02:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains
2023-07-19 21:26:41 +02:00
Dean Herbert
5e2a0bd733
Fix spawning edge case when elapsed became unexpectedly negative
2023-07-19 14:10:27 +09:00
Dean Herbert
7fa95f7512
Fix #region
2023-07-19 13:52:43 +09:00
Dean Herbert
2e3d1fe950
Fix regression in time jumping behaviour
2023-07-19 13:38:04 +09:00
Dean Herbert
ccbb30cdda
Fix ParticleSpewer
not correctly accounting for lower frame rates (and spawning less particles)
2023-07-18 19:52:45 +09:00
Dean Herbert
1dc293ed61
Allow specifying a custom width for nubs in OsuCheckbox
es
2023-07-14 14:24:55 +09:00
Dean Herbert
ded7ec3aa6
Merge branch 'master' into framework-clipboard
2023-07-14 03:32:37 +09:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Dean Herbert
db37de45ac
Allow saving changes to presets in popover using "select" binding
2023-07-13 17:53:26 +09:00
Susko3
2dcd790442
Resolve Clipboard
via DI
2023-07-11 11:42:31 +02:00
Dean Herbert
5f880397a9
Increase the minimum size of the scroll bar
...
Allows easier targetting when there is a lot of content in the scroll view
As discussed in https://github.com/ppy/osu/discussions/24095#discussioncomment-6332398 .
2023-07-02 00:04:56 +09:00
Bartłomiej Dach
df2dcf85b4
Fix wrong disable
2023-06-24 17:07:42 +02:00