1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 09:27:24 +08:00
Commit Graph

7298 Commits

Author SHA1 Message Date
Dean Herbert
7e34c5e239 Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
Dean Herbert
7edbba58f7 Avoid updating hitobjects unnecessarily for start time changes
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.

The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
Dean Herbert
792934f2c4 Allow scroll type to be specified
This brings back the ability for the carousel to scroll in a classic
way. It turns out this is generally what we want for "seek" operations
like "random", else it's quite hard to get the expected animation.

I did experiment with applying the animation after the pooled panels are
retrieved, but in a best-case scenario there is still a gap where no
panels are displayed during the random seek operation.
2020-11-27 13:54:38 +09:00
Dean Herbert
018957c244 Merge branch 'master' into song-select-track-selected-better-2 2020-11-27 12:54:40 +09:00
Dan Balasescu
220657c2cc
Merge branch 'master' into replay-pausing-support 2020-11-27 00:09:40 +09:00
Dean Herbert
3346c06aca Rename variable/text to be more verbose as to toggle purpose 2020-11-26 20:04:44 +09:00
Dean Herbert
741902f1b3
Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
Fix timeline blueprints sometimes not receiving combo colours
2020-11-26 19:47:21 +09:00
Dean Herbert
da6bccc812 Apply beat snap if positional snap doesn't give a time result 2020-11-26 19:20:51 +09:00
Dean Herbert
91592cf32d Expose EditorClock for consumption 2020-11-26 19:20:39 +09:00
Dean Herbert
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
Dean Herbert
0a48dd8f76 Delegate scroll animation to panels themselves 2020-11-26 18:42:51 +09:00
Dean Herbert
ad258e2e52 Update scroll position before applying any panel animations
In the case of automatic scroll requirements (ie. scroll to selected) we
are delegating the animation logic to the panels themselves. In order to
make this work correctly, the scroll operation needs to take effect
before any animation updates are run.
2020-11-26 18:33:41 +09:00
Dean Herbert
6058c66edb Move drawable carousel set movement logic into panels themselves 2020-11-26 18:32:43 +09:00
Dean Herbert
f8db7a9902 Remove ScrollableContent container from carousel
This was causing multiple issues with masking and sizing and really
didn't need to exist in the first place. Also not sure why the pool was
nested inside the scroll container, but it isn't any more. Probably for
the best.
2020-11-26 18:28:54 +09:00
smoogipoo
e53f849aa0 Completely separate combo colours from DHOs 2020-11-26 18:14:25 +09:00
smoogipoo
f562854feb Fix timeline objects sometimes not receiving combo colours 2020-11-26 17:22:22 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap 2020-11-26 17:06:47 +09:00
Dean Herbert
0ddeff648d Fix incorrect index lookup on non-ordered selections 2020-11-25 17:25:54 +09:00
Dean Herbert
d4c6d6275e Fix volume not being adjustable in the editor using alt-scroll
We do this in other places so I think it's fine to handle like this for
now (until we come up with a better global solution).

Closes #10958.
2020-11-25 16:46:22 +09:00
Dean Herbert
c9a41f9dae Make all objects in selection candidates for spatial snapping
Closes #10898.
2020-11-24 17:35:54 +09:00
Dan Balasescu
5d65665b42
Merge pull request #10943 from peppy/editor-setup-scroll-to-file-selector
Scroll editor setup screen to file selector on display
2020-11-24 16:26:25 +09:00
Dean Herbert
bd1dad5477 Remove null allowance for now 2020-11-24 15:54:27 +09:00
Dean Herbert
1d82557d9f Avoid blocking global actions when skip overlay is not actually active 2020-11-24 15:42:14 +09:00
Dean Herbert
72b8eef36e Add ability to pause/resume replay playback 2020-11-24 15:41:56 +09:00
Dean Herbert
898e2dae27 Restore kiai time flashing behaviour 2020-11-23 14:27:02 +09:00
Dean Herbert
3ed7868801 Scroll editor setup screen to file selector on display
Previously the file selector would potentially display off-screen,
making for confusing UX.

Closes #10942.
2020-11-23 13:49:14 +09:00
Dean Herbert
ae609b9d48 Remove unnecessary local variable 2020-11-23 13:35:13 +09:00
Dean Herbert
2ae5a95d77 Change opacity value to match master implementation 2020-11-23 13:35:02 +09:00
Derrick Timmermans
61078e9ae1
Use 0.2f instead of .2f 2020-11-22 18:59:16 +01:00
Derrick Timmermans
ba7ce4c933
Make colour readonly 2020-11-22 18:37:49 +01:00
Derrick Timmermans
458016d17d
Remove AccentColour member variable from LogoVisualisation 2020-11-22 17:36:59 +01:00
Derrick Timmermans
1551402a8d
Change IntroWelcome visualiser to use Colour instead of AccentColour 2020-11-22 17:33:40 +01:00
Derrick Timmermans
b468f061f1
Remove unused using 2020-11-22 17:20:00 +01:00
Derrick Timmermans
cc33b0f2c6
Apply MenuGlow to Visualisation Colour instead of AccentColour 2020-11-22 16:53:53 +01:00
Bartłomiej Dach
b62a873502
Merge branch 'master' into remove-default-retry-balue 2020-11-22 10:54:40 +01:00
Bartłomiej Dach
875f986979 Remove default from base ResultsScreen too 2020-11-21 14:38:38 +01:00
Dean Herbert
2db42f8e67 Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
Dean Herbert
8c32d3f781 Don't play flair animations / sounds when watching autoplay or viewing a result directly
I think this is a pretty good place to be for now. The flair will play
if you just watched a play (local, replay or spectator) but will not
play if you are coming from song select (viewing a replay's result
screen from the leaderboard) or in the case of autoplay.

Closes #10762.
2020-11-20 14:32:31 +09:00
Bartłomiej Dach
6356b2dde9 Prevent editor from crashing for rulesets with no compose screen implementation 2020-11-19 22:11:52 +01:00
smoogipoo
f00c23b4a0 Add comment + xmldoc 2020-11-18 13:37:15 +09:00
smoogipoo
783c172b5d Make sealed and cleanup comparator 2020-11-18 13:33:22 +09:00
smoogipoo
58c8184ad7 Define blueprint order similarly to hitobjects 2020-11-17 22:56:31 +09:00
Dean Herbert
7b79b9b9c1
Merge branch 'master' into fix-quick-delete-crash 2020-11-16 13:54:54 +09:00
Bartłomiej Dach
399a1a16a0 Refactor beginClickSelection in a slightly different way 2020-11-15 21:06:47 +01:00
kamp
1db303b159 Revert beginClickSelection logic 2020-11-15 16:54:48 +01:00
Dean Herbert
34f09e2e20 Merge branch 'master' into fix-spectator-preview-crash 2020-11-15 13:16:10 +09:00
Bartłomiej Dach
b344a13734 Add support for previewing tracks on spectator screen 2020-11-14 17:08:27 +01:00
Bartłomiej Dach
8a78d408db Add more missed null checks 2020-11-14 15:52:12 +01:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
kamp
4d2bc790fd Fix crash on shift+right-click deleting objects 2020-11-14 13:20:16 +01:00
Bartłomiej Dach
d55eae55ad
Merge branch 'master' into fix-combo-break-rewind-replay 2020-11-13 21:46:32 +01:00
Bartłomiej Dach
405407ff9e
Merge branch 'master' into fix-combo-break-sounds 2020-11-13 21:07:34 +01:00
smoogipoo
0219aff7bc Add timeline visible range adjustment 2020-11-13 17:10:29 +09:00
smoogipoo
3957697c48 Add pooling support to the editor 2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Dean Herbert
4b5743d993 Fix combo break sound not playing after rewind 2020-11-13 13:38:14 +09:00
Dean Herbert
43626573df Fix combo break sounds playing when seeking 2020-11-13 13:36:19 +09:00
smoogipoo
6f7a1dd57d Merge branch 'master' into hitobject-pooling-base 2020-11-11 17:09:18 +09:00
Dean Herbert
11cf04eed1 Fix frames potentially getting added to spectator replay in wrong format
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.

There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).

To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.

Closes https://github.com/ppy/osu/issues/10777.
2020-11-11 13:39:43 +09:00
Bartłomiej Dach
546249b071 Temporarily fix crash on deleting control point groups 2020-11-10 21:32:47 +01:00
smoogipoo
66213f2ed0 Add pooling support to DrawableRuleset + Playfield 2020-11-10 23:56:32 +09:00
Dean Herbert
de6fcd1792 Fix BlueprintContainer triggering assert when left and right mouse button are pressed together 2020-11-10 17:16:28 +09:00
Dean Herbert
a012105dac Fix editor quick delete being triggerable from left mouse button
Closes https://github.com/ppy/osu/issues/10629.
2020-11-10 16:54:37 +09:00
Dean Herbert
85d641c630
Merge pull request #10740 from Game4all/add-multi-statuses 2020-11-10 14:23:26 +09:00
Lucas A
b8c63e7944 Apply review suggestions. 2020-11-09 13:39:50 +01:00
Dan Balasescu
a2877fb00a
Merge pull request #10730 from peppy/fix-patcher-no-object-crash
Fix legacy patcher crash on no objects present
2020-11-09 18:51:00 +09:00
Lucas A
e44951969f Use ??= operator instead of null check. 2020-11-08 18:22:19 +01:00
Lucas A
d8d4022119 Precise XMLDoc 2020-11-08 14:39:56 +01:00
Lucas A
48fce8c4b9 Add user activities to multi subscreens. 2020-11-08 13:21:21 +01:00
Lucas A
89b98b5388 Make multiplayer screen handle user activity updates from subscreens. 2020-11-08 13:16:27 +01:00
Lucas A
55070556a7 Move activity setup to BDL. 2020-11-08 12:53:19 +01:00
Lucas A
790a2ca97d Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Bartłomiej Dach
ddbd6df24d Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Bartłomiej Dach
e078b78dcc Ensure callbacks don't fire when restoring default beatmap 2020-11-07 20:59:57 +01:00
Dean Herbert
b0052210b6 Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
Dean Herbert
84e090583d
Merge pull request #10712 from peppy/move-cache-logic-to-base-impl
Move cache and lookup logic to base MemoryCachingComponent class
2020-11-07 00:06:43 +09:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Dean Herbert
9bb32f0914 Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Dean Herbert
c5b172d0dd Remove synchronous lookup path from BeatmapDifficultyCache 2020-11-06 14:53:15 +09:00
Dan Balasescu
972fc54c2d
Merge pull request #10710 from peppy/user-id-as-int
Use int instead of long for user_id fields for now
2020-11-06 14:35:14 +09:00
Dean Herbert
07166ec819 Fix a couple of remaining unnecessary casts 2020-11-06 13:29:47 +09:00
Dean Herbert
0103b12575 Add basic base class to begin to standardise function across caching components 2020-11-06 13:26:39 +09:00
Dean Herbert
14bb079feb Rename ScorePerformanceManager to ScorePerformanceCache 2020-11-06 13:15:33 +09:00
Dean Herbert
5113d4af8f Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Dan Balasescu
ea2fd831ab
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-05 00:38:42 +09:00
Dean Herbert
d19b799f44 Invert boolean logic 2020-11-04 17:53:03 +09:00
Dan Balasescu
3322c2bbc5
Merge branch 'master' into ios-editor-crash-fix 2020-11-04 15:56:40 +09:00
Dean Herbert
487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Dan Balasescu
42c543f5b9
Merge branch 'master' into fix-editor-play-after-drag 2020-11-04 14:45:20 +09:00
Dan Balasescu
98c992004b
Merge pull request #10660 from peppy/fix-song-select-first-track-looping
Fix looping mode not being set on first track after entering song select
2020-11-04 14:37:27 +09:00
Dan Balasescu
c6779b414e
Merge pull request #10611 from peppy/spectator-listing
Add "currently playing" player listing and spectator UI flow
2020-11-04 14:08:11 +09:00
Dean Herbert
cfe3218239 Move scheduler call to inside method itself for added safety 2020-11-04 10:23:06 +09:00
Dean Herbert
29e8e5ab94 Merge branch 'master' into fix-load-async-after-disposal-beatmap-wedge 2020-11-04 10:23:05 +09:00
Dean Herbert
9dc2ca666d
Merge branch 'master' into spectator-listing 2020-11-04 09:30:15 +09:00
Bartłomiej Dach
3bb86ce127
Merge branch 'master' into editor-waveform-opacity 2020-11-03 23:04:19 +01:00
Bartłomiej Dach
13f729916a
Merge branch 'master' into editor-timeline-scroll-mousewheel 2020-11-03 22:27:35 +01:00
Bartłomiej Dach
ddf0d75c38 Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00
Bartłomiej Dach
4b528e80d0 Use AltPressed shorthand 2020-11-03 21:49:04 +01:00
Bartłomiej Dach
18428dff8e Ensure hotkey actions are executable in handler 2020-11-03 18:01:12 +01:00
Dean Herbert
83c004bbde Add key bindings for flip and reverse patterns 2020-11-03 21:10:31 +09:00