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Commit Graph

144 Commits

Author SHA1 Message Date
Bartłomiej Dach
b339d6a00c
Fix editor performance regression with hitmarkers active 2024-06-26 16:26:32 +02:00
Dean Herbert
dc817b62cc
Fix editor performance dropping over time when hit markers are enabled
There's probably a better solution but let's hotfix this for now.
2024-06-26 01:06:37 +09:00
Dean Herbert
df43a1c6cc
Add note about every-frame-transforms 2024-06-23 03:31:40 +08:00
Bartłomiej Dach
ad2cd0ba8f
Adjust behaviour of hit animations toggle to match user expectations 2024-06-20 13:42:32 +02:00
Dan Balasescu
1f13124b38
Always process position as long as it's hittable
For example... If a hitobject is pressed but the result is a shake, this
will stop processing hits.
2024-02-07 03:52:56 +09:00
Dan Balasescu
e2867986c5
Add xmldocs 2024-02-07 03:52:14 +09:00
Dan Balasescu
38f7913b31
Fix inverted condition 2024-02-07 03:50:56 +09:00
Dan Balasescu
9b8f206486
Enable NRT for DrawableHitCircle to clean up 2024-02-07 03:38:07 +09:00
Dan Balasescu
5850d6a578
Show near-misses on the results-screen heatmap 2024-02-06 22:30:22 +09:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Chandler Stowell
93bd3ce5ae update DrawableHitCircle.ApplyResult to pass this to its callback 2024-01-25 11:25:41 -05:00
Chandler Stowell
d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00
Dan Balasescu
6bd190c55d
Refactor all slider input into SliderInputManager 2023-12-15 16:13:32 +09:00
Dean Herbert
94f4268ae5 Fix object dim being applied to approach circles
Fixes half of https://github.com/ppy/osu/issues/24956.

The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.

I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.

That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
Dean Herbert
c0234ff254 Reduce approach circle's final opacity to match stable
Closes #24941.
2023-09-29 12:44:28 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active 2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
This reverts commit 03c61a573e.

The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.

Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Bartłomiej Dach
03c61a573e
Block input to objects lying under already-hit hitcircles when classic note lock is active 2023-09-05 22:50:27 +02:00
Bartłomiej Dach
ed2b1a0754
Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00
Liam DeVoe
768d7b5e1c correct implementation of stable notelock 2023-07-17 23:31:21 -04:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
710c224de4 Remove unused IHasMainCirclePiece interface 2022-11-09 13:31:50 +09:00
Dean Herbert
674ae9e742 Refactor DrawableSliderHead to never update the drawable position
Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.

Closes #20644.
2022-10-26 15:26:22 +09:00
Dean Herbert
44b99444a7 Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
Dean Herbert
749053481a Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
Dean Herbert
b844d76311 Move Shake logic local to hitcircle/slider 2022-09-22 15:04:20 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
fde7c88999
Merge branch 'master' into update-framework 2021-09-16 22:49:02 +09:00
smoogipoo
d8f27633a4 Fix legacy approach circles accepting alpha 2021-09-16 19:35:15 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Salman Ahmed
68e28f4903 Implement IHasApproachCircle in DrawableHitCircle as well 2021-06-21 07:35:07 +03:00
Dean Herbert
a46f730a69 Fix approach circle fade not running early on an early user hit
Regressed in https://github.com/ppy/osu/pull/12153.
Closes https://github.com/ppy/osu/issues/13531.
2021-06-17 15:09:05 +09:00
ekrctb
b82190e157 Fix hit circle animation reset when skin is changed
The transforms applied in `Animate` call was not applied because the piece is recreated.
2021-06-02 11:32:24 +09:00
Dean Herbert
aa7ade8186 Expose presence of MainCirclePiece via an interface 2021-04-26 15:22:17 +09:00
Dean Herbert
47a4a07024 Split out animation triggering of MainCirclePiece to be interface driven 2021-04-21 19:15:10 +09:00
Dean Herbert
ac0ed72d04 Keep hitcircles aligned with view in "Barrel Roll" mod 2021-04-20 18:36:11 +09:00
Dean Herbert
64e85ba995 Always fade out approach circles at a HitObject's start time to better match stable 2021-03-23 19:19:07 +09:00
smoogipoo
03b7817887 Add flags to return to classic slider scoring 2021-02-03 22:12:20 +09:00
ekrctb
245be2c5ed Adjust namespace 2020-12-04 20:21:53 +09:00
ekrctb
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
smoogipoo
04805b78c3 Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
smoogipoo
bf72961959 Add top-level osu! hitobject pooling 2020-11-12 15:39:02 +09:00
smoogipoo
e190afbfed Remove initial value changed invocations 2020-11-07 00:00:25 +09:00
smoogipoo
33b629a87a Make top-level osu! objects use new methods 2020-11-06 23:09:23 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00