Dean Herbert
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14067c2e57
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Remove unused using statements
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2024-01-26 00:39:29 +09:00 |
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Dean Herbert
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56a9b059e9
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Add back ScaleAdjust to triangles
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2024-01-25 20:37:50 +09:00 |
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Andrei Zavatski
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da992ccc55
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Implement per-axis triangles clamping
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2024-01-23 04:54:27 +03:00 |
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Andrei Zavatski
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1393f52b2b
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Rename Masking to ClampToDrawable
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2024-01-21 05:20:42 +03:00 |
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Andrei Zavatski
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e003ecb593
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Change default masking value to true
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2024-01-21 04:57:48 +03:00 |
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Andrei Zavatski
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45effdb6df
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Remove local vertex batching from triangles backgrounds
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2024-01-20 08:41:34 +03:00 |
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Dan Balasescu
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b56a78c6ec
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Adjust with framework changes
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2023-12-04 08:51:21 +09:00 |
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Salman Ahmed
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bb912bc616
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Avoid spinning another load thread on initial storyboard load
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2023-11-11 02:57:17 +03:00 |
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Salman Ahmed
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080f13e34d
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Schedule outside of UnloadStoryboard and fix disposal happening on update thread
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2023-11-11 02:56:45 +03:00 |
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Salman Ahmed
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59998b507a
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Hide background sprite when storyboard finishes loading
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2023-11-09 23:23:57 +03:00 |
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Salman Ahmed
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e947158969
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Remove fade out transition
Unnecessary addition from this PR, makes the background fade to ugly black during transition between screens.
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2023-11-09 23:03:30 +03:00 |
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Salman Ahmed
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768a31b2f5
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Fix background crash on a beatmap with no storyboard
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2023-11-09 22:57:20 +03:00 |
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Salman Ahmed
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bd8409219f
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Unload beatmap storyboard background when no longer present
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2023-11-09 17:20:11 +03:00 |
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Dean Herbert
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e081fa48a2
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Fix various other inspections
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2023-10-17 17:48:51 +09:00 |
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Bartłomiej Dach
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2c1a44da89
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Revert nullability enable in BeatmapBackground
Due to varying expectations in handling of `Beatmap`. Some places allow
or expect null and some don't. Needs to be looked at closer separately.
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2023-06-24 15:40:06 +02:00 |
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Dean Herbert
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df5b389629
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
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Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dean Herbert
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a842f79ad4
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Refactor IWorkingBeatmap.Background to GetBackground()
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2023-06-08 16:19:32 +09:00 |
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Salman Ahmed
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678e8ed736
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Update UBO usages inline with framework changes
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2023-03-16 14:06:35 +03:00 |
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Dean Herbert
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d65d09e45f
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Change field to const
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2023-03-14 20:24:39 +09:00 |
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Dean Herbert
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969c0e9c9d
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Merge branch 'master' into veldrid-renderer
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2023-03-14 17:35:38 +09:00 |
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Andrei Zavatski
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31f58a33ac
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Use ColourInfo.Interpolate where possible
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2023-02-28 18:47:27 +03:00 |
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Dan Balasescu
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a44c9d10d7
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Fix buffer not being bound
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2023-02-25 02:18:42 +09:00 |
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Dan Balasescu
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dd9748a25c
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Adjust DrawNodes to use UBOs
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2023-02-25 01:42:55 +09:00 |
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Dean Herbert
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7b9239088b
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Comment space addition
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2023-02-03 16:40:16 +09:00 |
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Andrei Zavatski
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14524237ac
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Add comment explaining texelSize value
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2023-02-03 10:32:41 +03:00 |
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Andrei Zavatski
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175b9fc5c9
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Specify texelSize value in the Triangles background
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2023-02-02 08:34:38 +03:00 |
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Andrei Zavatski
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7cd21e12f3
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Implement masking property for TrianglesV2 background
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2023-01-26 09:46:41 +03:00 |
|
Andrei Zavatski
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1485a6e006
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Make masking false by default
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2023-01-25 12:54:30 +03:00 |
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Andrei Zavatski
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d09d6f31d7
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Implement Masking property for TrianglesBackground
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2023-01-25 12:20:51 +03:00 |
|
Andrei Zavatski
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04c96355cb
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Use TriangleBorder shader to draw triangles
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2023-01-24 07:38:42 +03:00 |
|
Andrei Zavatski
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2eaefcad30
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Remove unused renderer
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2022-11-30 04:56:07 +03:00 |
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Andrei Zavatski
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3b13ca1167
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Remove texture from TrianglesV2
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2022-11-30 04:09:46 +03:00 |
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Andrei Zavatski
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3e277a92e9
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Fix incorrect texel size calculation
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2022-11-29 03:21:59 +03:00 |
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Andrei Zavatski
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ba1717c2ca
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Don't draw 0 thickness triangles
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2022-11-29 02:36:27 +03:00 |
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Bartłomiej Dach
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fd16e5992b
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Merge branch 'master' into triangles-fix
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2022-11-26 19:28:55 +01:00 |
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Andrei Zavatski
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7ab5136e12
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Compute texel size in the DrawNode
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2022-11-26 20:05:34 +03:00 |
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Bartłomiej Dach
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212d78865a
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Add a few more missing partial specs
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2022-11-26 16:30:52 +01:00 |
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Bartłomiej Dach
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894ef15e79
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
|
2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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b0f14d4963
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Clamp AimCount to ensure at least one triangle is spawned
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2022-11-25 20:14:21 +09:00 |
|
Dean Herbert
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4cb068ceb9
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Change AimCount to not consider height
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2022-11-25 20:10:04 +09:00 |
|
Andrei Zavatski
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ec8532951c
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Make Thickness property auto
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2022-11-21 10:32:19 +03:00 |
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Andrei Zavatski
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14a4de36f4
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Expose thickness property
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2022-11-21 10:20:35 +03:00 |
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Dean Herbert
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9a330c3cdb
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Apply nullability and clean up conditionals
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2022-11-21 15:02:45 +09:00 |
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Andrei Zavatski
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13cf3fc40c
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Make SpawnRatio public
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2022-11-16 15:17:50 +03:00 |
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Andrei Zavatski
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cc4f05f3d3
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Replace Scale with SpeedMultiplier
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2022-11-16 15:12:57 +03:00 |
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Andrei Zavatski
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109aa37dd8
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Apply fixes from original Triangles
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2022-11-16 15:02:09 +03:00 |
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Andrei Zavatski
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d94c624ee4
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Merge branch 'master' into triangles-v2
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2022-11-16 14:53:32 +03:00 |
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Dean Herbert
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52ecd894db
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Move equilateral triangle ratio to constant
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2022-11-15 22:20:08 +09:00 |
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