Bartłomiej Dach
8514b2758a
Fix rapid back button test failure
2023-05-07 21:07:38 +02:00
Bartłomiej Dach
65b4b198a4
Merge branch 'master' into export
2023-05-06 20:12:53 +02:00
Bartłomiej Dach
80ac8abaa6
Merge branch 'master' into chat-report
2023-05-06 15:30:44 +02:00
Bartłomiej Dach
fba3c587cf
Add test coverage for info message failing to display
2023-05-06 15:26:29 +02:00
cdwcgt
4393e53b43
ExportToStream should be public
2023-05-05 21:28:43 +09:00
Dean Herbert
f2dd457b3d
Remove unnecessary local variable
2023-05-05 16:31:48 +09:00
Dean Herbert
6a4933a31c
Remove need for TestRealmLive
nonsense
2023-05-05 16:30:43 +09:00
Dean Herbert
0158102467
Rename class back to original name so I can read the diff
2023-05-05 16:19:10 +09:00
Dean Herbert
8391e2a538
Move reporting code out of DrawableChatUsername
into more correct locations
2023-05-05 14:03:42 +09:00
Dean Herbert
698baa78bf
Merge pull request #22711 from Terochi/keep-shared-settings-ruleset-change
...
Keep shared mod settings when changing ruleset
2023-05-05 13:29:55 +09:00
Bartłomiej Dach
dcd2abae6d
Add test coverage for mod equality with multiple settings
2023-05-04 20:46:27 +02:00
Bartłomiej Dach
a1106d0a4e
Be explicit in test
2023-05-04 19:14:20 +02:00
Bartłomiej Dach
99e8b2ce70
Make getMod()
method generally better
2023-05-04 19:12:22 +02:00
Bartłomiej Dach
aa7885ab97
Use better test step names
2023-05-04 19:11:51 +02:00
Bartłomiej Dach
bdd96caaa9
Merge branch 'master' into edit-mods-preset
2023-05-04 18:59:47 +02:00
Bartłomiej Dach
e43fc23606
Fix typos in test
2023-05-04 18:50:21 +02:00
Bartłomiej Dach
0d2396c557
Rename method to better indicate directionality
2023-05-04 18:15:12 +02:00
cdwcgt
2cb6642b0d
use AddUntilStep or not wait
2023-05-04 13:18:25 +09:00
Bartłomiej Dach
59ece64d25
Merge branch 'master' into skin-editor-change-handler-improvement
2023-05-03 19:42:42 +02:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
cdwcgt
c609e6345c
remove Use Current Mods
menu item
2023-05-03 23:02:50 +09:00
cdwcgt
3a15783a3c
remove wait, use AddUntilStep
2023-05-03 22:59:01 +09:00
cdwcgt
25bf4e68ec
remove useless wait
2023-05-03 22:53:13 +09:00
Dean Herbert
b932e4d986
Rename DrawableUsername
to DrawableChatUsername
and only pass message ID
2023-05-03 18:53:22 +09:00
Dean Herbert
4f55afb60d
Merge branch 'master' into chat-report
2023-05-03 18:50:38 +09:00
Dean Herbert
384693a431
Fix test failure in MultiplayerMatchSongSelect
due to multiple overlays present
...
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308 .
2023-05-03 14:30:58 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
e394b487e0
Merge branch 'master' into edit-mods-preset
2023-05-03 12:06:16 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
...
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
95badb9455
Adjust composer tests to new screen layout
...
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b
were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.
The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
Dean Herbert
94ae9d7664
Merge pull request #23357 from OliBomby/fix-reverse-crash
...
Prevent infinite repeat count when adjusting repeats of 0 length slider
2023-05-02 19:53:26 +09:00
Andrei Zavatski
ba5088f71a
Add missing ruleset shader tests
2023-05-02 11:55:05 +03:00
Andrei Zavatski
8160d56264
Update test shaders
2023-05-02 11:51:05 +03:00
Dean Herbert
1e4a628cb1
Merge pull request #23284 from Hy0tic/multiplier-doesnt-update-with-preset-mod
...
Fix issue where multiplier show wrong value when adjusting speed on preset
2023-05-02 14:59:41 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
Dean Herbert
983a8f7dfe
Merge branch 'master' into fix-reverse-crash
2023-05-02 13:14:34 +09:00
Dean Herbert
87db891143
Adjust test to reliabily fail
2023-05-02 13:12:11 +09:00
Bartłomiej Dach
1fb4c814f4
Remove no longer needed API call mocking
...
The online ID will be reset unconditionally after any local change is
made to any beatmap. That behaviour no longer depends on online lookups
succeeding or failing.
This may change at a later date when beatmap submission is integrated
into lazer - the idea is that online IDs would get re-populated on local
beatmaps once they are submitted to web.
2023-05-01 19:08:41 +02:00
Bartłomiej Dach
8ab3a87b13
Add failing test case covering online ID reset on save
...
This test scene passes at e58e1151f3
and
fails at current master, due to an inadvertent regression caused by
e72f103c17
.
As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
OliBomby
dbb2a8980b
add test
2023-05-01 15:56:23 +02:00
Terochi
4d52ce769b
Revert SaveState()
calling on initialization
2023-05-01 12:53:58 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
Bartłomiej Dach
7cedbca9be
Merge branch 'master' into multiplier-doesnt-update-with-preset-mod
2023-04-30 17:36:00 +02:00
Bartłomiej Dach
d35355970f
Add test case covering failure scenario
2023-04-30 17:23:45 +02:00
Terochi
8f02bd80f9
Addressed changes
2023-04-30 16:11:52 +02:00
Terochi
949dc1c0f9
Improved logic
2023-04-30 12:05:55 +02:00
Terochi
585318400c
Refactor tests
2023-04-30 02:32:20 +02:00
Terochi
9a9e02b110
Added tests
2023-04-30 02:00:35 +02:00
OliBomby
a6e780a1b9
Update CheckMutedObjectsTest.cs
2023-04-29 23:52:30 +02:00
Dean Herbert
2643100644
Add xmldoc to new test mentioning failure rate and general purpose
2023-04-29 11:05:10 +09:00