1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 21:42:55 +08:00
Commit Graph

188 Commits

Author SHA1 Message Date
Bartłomiej Dach
f7febdac5e
Add failing assertion 2022-12-29 23:03:50 +01:00
Bartłomiej Dach
cacc23204d
Add failing test coverage 2022-12-29 13:17:39 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
c573396ab6 Fix IntroTestScene not clearing previous notifications hard enough 2022-08-31 12:46:54 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
aa9ced7f04 Add test coverage of ToolbarUserButton 2022-08-09 15:51:10 +09:00
Dan Balasescu
26d88aa326 Fix intermittent MusicController tests 2022-07-08 14:29:15 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
42378dbb88 Improve test coverage to ensure volume is unaffected when mouse is away 2022-06-16 20:22:57 +03:00
Dean Herbert
873806c2ea Add keyboard adjustment support 2022-06-15 15:58:22 +09:00
Salman Ahmed
7f23677972 Add volume control support via toolbar music button 2022-06-14 22:15:12 +03:00
Salman Ahmed
6fe5cacd3c Fix hot reload crashing toolbar test scene 2022-06-14 22:15:12 +03:00
Salman Ahmed
cd74f22e12 Add failing test case 2022-06-14 19:10:13 +03:00
Dean Herbert
83e89b3e80 Add unread count to INotificationOverlay and fix toolbar button DI logic 2022-04-19 11:16:45 +09:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
CenTdemeern1
c103cee1d5 Need to commit the second half again because my Git UI messed up 2022-04-02 04:53:47 +02:00
CenTdemeern1
a1baced777 Change behavior of the display mode test
I remembered to run InspectCode this time, all good
2022-04-02 04:45:21 +02:00
CenTdemeern1
ee9696855b Remove hover test 2022-04-02 04:41:05 +02:00
CenTdemeern1
245e452d41 Remove redundant typecast I accidentally left in (Thanks InspectCode) 2022-04-02 04:31:43 +02:00
CenTdemeern1
95ccac50d4 Add display mode changing test
Yup this is gonna fail horribly
2022-04-02 04:26:16 +02:00
CenTdemeern1
9350f6f5f8 Add spaces around commas in Vector2 construction 2022-04-02 02:59:07 +02:00
CenTdemeern1
dc744f18ff Trim whitespace 2022-04-02 02:43:51 +02:00
CenTdemeern1
6685c97147 mainContainer -> toolbarClock 2022-04-02 02:43:44 +02:00
CenTdemeern1
b07152a119 Initial attempt at writing a test for the toolbarClock
I'll add more once I know if this code passes review or not
2022-04-02 02:35:37 +02:00
Dean Herbert
622458e857 Allow scaling display in the test scene 2022-03-26 18:56:28 +09:00
Dean Herbert
999ae88af2 Show game time display in clock 2022-03-26 18:13:20 +09:00
Dean Herbert
0d8a7246dd Add basic implementation of clock 2022-03-26 18:13:13 +09:00
Dean Herbert
db74a226c0 Fix test regression due to mouse overlapping settings overlay 2022-02-15 02:54:45 +09:00
Dean Herbert
6a21d58325 Avoid test failures on non-triangle intro tests 2022-01-30 18:59:18 +09:00
Dean Herbert
1dbcb5ab63 Add test coverage of intro fail scenario 2022-01-30 18:51:16 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Susko3
9b63f15e68 Add failing test 2022-01-21 13:58:30 +01:00
Dean Herbert
8ecfb9172e Fix multiple tests with incorrect access to beatmap imports 2022-01-12 17:49:10 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Dean Herbert
e75e209053 Cache and consume IRulesetStore where feasible 2021-12-03 18:16:01 +09:00
Dean Herbert
0c819b9cfb Combine all test data BeatmapSetInfo creation into a single method 2021-11-24 18:07:32 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
b88d4f1913 Fix weird edge case in TestSceneIntroWelcome 2021-10-07 19:58:34 +09:00
Dean Herbert
189358240d Fix intro tests and move steps out of constructor 2021-10-07 18:39:48 +09:00
smoogipoo
4871db2f86 Merge branch 'master' into importer-returns-live 2021-10-04 19:42:36 +09:00
Dean Herbert
266b4c7124 Expose login errors from IAPIProvider and show on the login form 2021-10-04 15:40:24 +09:00
Dean Herbert
a2e61883e3 Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
Dean Herbert
e49d8d0878 Add test coverage of login dialog 2021-09-17 18:36:09 +09:00
Salman Ahmed
318f830cd2 Expand test coverage for different scaling modes
Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.

The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
Dean Herbert
2758a83d55 Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00
Dean Herbert
c1d67976e6 Rename const, add xmldoc and make protected 2021-08-13 16:29:36 +09:00
Salman Ahmed
d099bb8ab6 Calculate offsets from overlay ScreenSpaceDrawQuads instead 2021-08-07 21:08:26 +03:00
Salman Ahmed
ae733e202f Fix tests executing before overlays load 2021-08-07 00:36:52 +03:00
Salman Ahmed
8dc0650ca7 Add test coverage 2021-08-06 22:56:43 +03:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Dean Herbert
eb38bc4b4c Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
smoogipoo
6f623d8cca Rename IsUserPaused -> UserPauseRequested 2020-11-02 16:08:59 +09:00
Dean Herbert
e1053c4b6f Revert exposure changes to GlobalActionContainer 2020-09-08 18:36:11 +09:00
Bartłomiej Dach
8b1151284c Simplify overly verbose step names 2020-09-06 18:25:47 +02:00
Bartłomiej Dach
e37a3a84fd Use legible tuple member name 2020-09-06 18:25:47 +02:00
Salman Ahmed
314031d56d Add test cases ensuring music actions are handled from a game instance 2020-09-04 10:24:54 +03:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
Lucas A
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
Lucas A
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
3e4eae7fe4 Remove unnecessary until step 2020-08-19 19:10:45 +09:00
Dean Herbert
06503597e0 Remove unnecessarily exposed visibility state 2020-08-19 19:09:35 +09:00
Lucas A
6aa31dffdb Fix toolbar not respecting current overlay activation mode. 2020-08-18 15:34:56 +02:00
smoogipoo
322d08af1b Remove more local music controller caches 2020-08-11 13:11:59 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
4e839e4f1f Fix "welcome" intro test failure due to no wait logic 2020-07-01 19:02:05 +09:00
Shivam
0c4b06b485 Add visualtest to check if Track loops in Welcome 2020-06-29 02:16:19 +02:00
Shivam
4ebc1d3721 Add original sprite and visualiser
Notes: This is using a modified version of welcome.osz to facilitate the visualiser and the animation of the sprite is not accurate.
2020-06-02 21:06:41 +02:00
Shivam
888b90b426 Rename IntroFallback classes to IntroLegacy
This commit also renames files accordingly with https://github.com/ppy/osu-resources/pull/103
2020-06-02 13:14:50 +02:00
Shivam
578c955658 Add fallback intro screen 2020-06-02 03:48:23 +02:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Salman Ahmed
f0ebbb1807
Rewrite toolbar test scene and add test cases 2020-04-25 09:54:37 +03:00
Dean Herbert
8cb0eb9b12 Fix dynamic recompilation in intro test scenes 2020-04-03 15:08:06 +09:00
Bartłomiej Dach
15fb1a099e Modify assert to avoid false failures
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:

1. If the test runner was quick enough, the assert could end up running
   even before Loader.OnEntering() had even had a chance to, meaning
   that the spinner was never even actually assigned to or instantiated
   at that point in time.

2. Even if Loader.OnEntering() had managed to run, there was also
   a possibility that the spinner itself wasn't loaded at the point
   of checking the assertion. As the spinner is accessed through
   ChildrenOfType(), which only checks InternalChildren and ignores
   all currently-loading drawables, it would therefore return null.

As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).

To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Dean Herbert
880d138a47 Fix intro tests not asserting pass or working at all 2020-03-25 15:12:19 +09:00
Dan Balasescu
514e72bffb
Merge branch 'master' into update-loader-animation 2020-03-18 11:36:29 +09:00
Dean Herbert
6546fd3f81 Fix potential null due to async load 2020-03-11 16:07:44 +09:00
Dean Herbert
ec88f7a712 Update tests and delay push animation until loader is done disappearing 2020-03-11 13:20:31 +09:00
Dean Herbert
b8d3e64416 Rename loader test scene 2020-03-11 13:05:33 +09:00
Dean Herbert
998ca05a0c Fix disclaimer test scene supporter toggle 2020-03-11 02:35:36 +09:00
Dean Herbert
19f516e710 Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
Dean Herbert
6e8bd35373 Move navigation / game test scenes to new namespace 2020-01-29 17:06:05 +09:00
Dean Herbert
849e453c35 Merge remote-tracking branch 'upstream/master' into reset-test-storage 2020-01-29 15:49:05 +09:00
Dean Herbert
2498709d06 Fix navigation test crashing when raw input is disabled 2020-01-28 19:47:40 +09:00
Dean Herbert
0e0c730095 Add a method to recycle test storage between runs 2020-01-28 19:44:32 +09:00
Dean Herbert
7495cfa0a9 Add a test scene
You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene
2020-01-24 16:32:31 +09:00
Dean Herbert
8e1faf6ff1 Fix loader animation tests failing occasionally 2019-10-29 17:03:52 +09:00
Dean Herbert
5eba33e876 Simplify logic and add test coverage for remaining case 2019-10-10 20:12:47 +09:00
Dean Herbert
8df2e359c4 Fix tests on CI 2019-10-10 17:42:15 +09:00
Dean Herbert
f74c79c2b8 Fix audio playback position being reset after resuming to song select 2019-10-10 11:58:43 +09:00
Dean Herbert
8fd1a45a42 Change intro displayed for tests
As the triangles intro relies on the audio track's clock advancing, we can't use it just yet (CI server has no audio device). This is a temporary workaround for that shortcoming.
2019-09-25 15:29:02 +09:00