ekrctb
a9eba27129
Factor out pooling logic from Playfield
2022-09-14 15:19:05 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Salman Ahmed
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
Salman Ahmed
5ddb5a3d74
Introduce HitObjectProperty<T>
2022-07-19 05:39:10 +03:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dan Balasescu
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
Dan Balasescu
fd9902e816
Manual #nullable processing
2022-06-17 16:38:35 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
9259aa94f1
Fix Catmull slider parsing with duplicate initial point
2022-05-24 11:47:42 +09:00
Dan Balasescu
731f0960ec
Don't merge adjacent legacy Catmull segments
2022-05-18 17:16:24 +09:00
Dean Herbert
10e41d018a
Fix toggling hit animations on the editor not applying immediately
2022-05-12 17:36:35 +09:00
Dean Herbert
977e6d8a80
Add xmldoc for IDistanceSnapProvider
and related properties
2022-05-05 16:25:45 +09:00
Salman Ahmed
59cf3ff50f
Move distancing methods from IPositionSnapProvider
to IDistanceSnapProvider
2022-04-28 05:48:45 +03:00
Dean Herbert
c079a9cd32
Add comment regarding equality check importance in LegacyHitSampleInfo
2022-03-23 20:18:44 +09:00
Dean Herbert
997c091a8d
Revert "Remove IsLayered
from LegacyHitSampleInfo
comparison"
...
This reverts commit 4523393208
.
2022-03-23 20:15:17 +09:00
Dean Herbert
2ea9e5245c
Revert "Remove IsLayered
from GetHasCode
implementation"
...
This reverts commit 16ee6b5fc7
.
2022-03-23 20:15:13 +09:00
Dean Herbert
16ee6b5fc7
Remove IsLayered
from GetHasCode
implementation
2022-03-14 18:12:04 +09:00
Dean Herbert
4523393208
Remove IsLayered
from LegacyHitSampleInfo
comparison
...
The equality of samples is generally used to compare the sample
equality, not its full properties. For instance, we don't compare
`Volume` in the base implementation.
Having `IsLayered` here breaks actual usages of equality, ie. for
pooling purposes.
2022-03-14 17:19:48 +09:00
Dean Herbert
8676a2587c
Add the ability for HitObject
s to specify auxiliary samples
2022-03-14 17:19:48 +09:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
Dean Herbert
eb5f15a77e
Merge pull request #16420 from bdach/slider-paste-parsing-failures-2
...
Fix pasted sliders having sample points with time at infinity
2022-01-13 23:28:49 +09:00
Joseph Madamba
5185f6010e
Fix missed identifier typos
2022-01-12 15:46:20 -08:00
Bartłomiej Dach
afce976f08
Fix oversubscription to StartTimeBindable.ValueChanged
2022-01-12 19:29:49 +01:00
Bartłomiej Dach
07fc772c24
Merge branch 'master' into slider-paste-parsing-failures-2
2022-01-12 19:06:36 +01:00
Bartłomiej Dach
80ccff9068
Remove no longer necessary guards against default control points
...
The subscription in which the guards were present was moved from
constructor to `ApplyDefaults()`, and at that point neither the sample
control point or the difficulty point can be the default point, because
there are explicit paths that overwrite those with blank points in the
same methods, prior to the subscription's registration.
The only worry would be that someone would set the default point on the
object themselves, but at that point that is most likely programmer
error anyhow.
2022-01-11 22:14:47 +01:00
Bartłomiej Dach
7a25fe79b7
Fix sample control point time being calculated before defaults applied
...
In editor contexts, the `StartTimeBindable` subscription in `HitObject`
was firing before defaults were applied, which in the case of sliders
manifested in an infinite end time. `ApplyDefaults()` also did not
always set the time of the control point to the correct value, which
matters when the beatmap is encoded.
Ensure that the control points receive the correct time values during
default application, and only register the `StartTimeBindable` change
callback after defaults have been successfully applied.
2022-01-11 21:38:59 +01:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
Dean Herbert
bb54f438aa
Merge branch 'master' into positional-sounds-strength-adjustment
2022-01-03 12:40:56 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
mk-56
fd5af1fbe7
Code refactor and name changes
...
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
mk-56
cd095b5f7d
Merge remote-tracking branch 'origin/positional-sounds-strength-adjustment' into positional-sounds-strength-adjustment
2021-11-28 14:21:26 +01:00
mk-56
9c42cc0c05
Fix
2021-11-28 14:12:39 +01:00
mk-56
9065179c52
Fix
2021-11-28 14:09:30 +01:00
mk-56
c3fb793762
Fixed the problems that were brought up and deleted the old bind logic
2021-11-28 14:06:53 +01:00
mk-56
e83115ad5e
Binding logic fix, nullification of unnecessary path
2021-11-28 03:25:11 +01:00
mk-56
eaa464e548
Initial implementation of adjustable positional hitobject audio strength
2021-11-28 02:58:08 +01:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
d5b4c68d3a
Merge branch 'master' into fix-slider-path-extension-incorrectness
2021-10-26 17:36:50 +09:00
Dan Balasescu
6a6d3a5e8a
Merge pull request #15304 from peppy/fix-editor-new-beatmap-sample-change-crash
...
Fix editor crash when attempting to change sample/velocity from timeline on new beatmap
2021-10-26 17:13:56 +09:00
Dean Herbert
dae7cdc4c5
Ensure HitObject
-local control points are non-default after ApplyDefaults
...
We will probably want to make this whole flow more efficient in the
future, but this should suffice for now.
2021-10-26 16:06:03 +09:00
Dean Herbert
81fee02c2b
Fix slider paths being extended even when the last two points are equal
2021-10-26 15:47:59 +09:00
Jason Won
a582976851
reversing slider maintains shape
2021-10-26 00:05:46 -04:00
goodtrailer
0affe7b79d
Remove unnecessary using
2021-10-23 02:25:20 -07:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
16e60eed56
Reduce NestedHitObject
enumerator overhead
...
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
Dean Herbert
a7ae3cc03e
Change SampleControlPoint
time to use leniency in bindable changed event too
2021-09-14 16:24:55 +09:00
Dean Herbert
cd227213e6
Ensure time of HitObject
related ControlPoint
s are kept in sync with the hitobject
2021-09-10 15:59:30 +09:00
Dean Herbert
714f55b6bc
Clone control points when copying to HitObject
s
2021-09-10 14:36:39 +09:00
Dean Herbert
6894ed3426
Fix new ordering of retrieval meaning EndTime
is not available in time
2021-09-03 17:11:12 +09:00
Dean Herbert
74f385bad8
Assign default control points earlier in HitObject
construction
2021-09-03 17:11:12 +09:00
Dean Herbert
1aff4c2238
Ensure all hitobject level control points are populated before calling virtual
defaults application
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
b41b1e2394
Write out DifficultyControlPoint
s into HitObject
s
2021-09-03 16:58:16 +09:00
Dean Herbert
d988aa1680
Actually serialise SampleControlPoint
s along with HitObject
s
2021-08-31 15:14:03 +09:00
Dean Herbert
4da2dca339
Apply the default SampleControlPoint
if not externally provided
...
This is mostly to handle tests for now, as generally this should be
provided by an external source in all other cases.
2021-08-30 17:21:07 +09:00
Dean Herbert
ccacf56dd8
Move to legacy namespace
2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
c63dfa21e1
Always initialize DHO transforms on LoadComplete
...
With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
2021-08-10 16:34:38 +09:00
ekrctb
f262f288fc
Fix DHO state is overwritten to Idle
on LoadComplete
...
The state may already be changed before `LoadComplete` is called because DHO is already added to the draw hierarchy.
2021-08-06 19:58:46 +09:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Salman Ahmed
0b3b9e35ba
Also update colours once on DrawableHitObject
2021-07-23 07:32:56 +03:00
Salman Ahmed
8600a3bf5b
Replace "offset" term in combo index documentations with "index" instead
2021-07-23 07:31:03 +03:00
Salman Ahmed
523c154f15
Add ComboIndexWithOffsetsBindable
and bind similar to ComboIndexBindable
2021-07-22 16:40:33 +03:00
ekrctb
cc01b9e639
Extract SliderPath
reverse logic to be used in other rulesets
2021-07-22 16:14:43 +09:00
Dean Herbert
399c3b0be8
Rename property, reword xmldoc and improve readability of update code
2021-07-21 17:32:56 +09:00
Salman Ahmed
9d92b795fa
Revert making ComboOffset
s legacy and define BeatmapSkinComboIndex
instead
2021-07-20 14:15:43 +03:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Salman Ahmed
1af230c48c
Merge branch 'master' into refactor-combo-colour-retrieval
2021-07-20 10:08:25 +03:00
ekrctb
7f432665e5
Preserve Y position of hit objects in osu!catch
2021-07-14 14:38:38 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
smoogipoo
42c5a962fb
Add xmldoc remark
2021-06-18 19:27:10 +09:00
smoogipoo
36d51d5117
Don't set entry immediately
2021-06-18 19:23:37 +09:00
smoogipoo
36d2199a02
Add exception on Apply() while loading
2021-06-18 19:20:57 +09:00
ekrctb
e7954ecb60
Use property instead of backing field consistently
2021-06-17 10:31:20 +09:00
ekrctb
117e94bc94
Allow setting Entry
of PoolableDrawableWithLifetime
...
It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call.
Also, the object initializer syntax can be used.
2021-06-16 16:00:08 +09:00
Bartłomiej Dach
296761ade5
Add missing CurrentSkin
null check in DHO disposal
2021-06-11 09:18:58 +02:00
Dean Herbert
562cfe8703
Fix filename not matching type rename
2021-06-11 14:34:18 +09:00
Dean Herbert
bc3b7233ab
Show osu!taiko centre/rim colouring in editor timeline
...
Closes #13443 .
2021-06-11 14:17:30 +09:00
Dean Herbert
b8df3fff9e
Fix incorrect method referenced in xmldco
...
Co-authored-by: ekrctb <32995012+ekrctb@users.noreply.github.com>
2021-06-09 14:20:01 +09:00
Dean Herbert
62199a38a8
Add one missing obsoletion removal date
2021-06-09 14:11:50 +09:00
Dean Herbert
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
ekrctb
0ce7baa3f3
Make HitObjectContainer.Clear
non-virtual
...
It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
...
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d
Factor out lifetime management logic of HitObjectContainer
2021-06-03 14:57:28 +09:00
smoogipoo
d3d8941ec8
Make method internal
2021-06-02 11:11:41 +09:00
smoogipoo
8ee2b3a2d2
Merge branch 'master' into fix-scrolling-lifetime
2021-06-02 11:08:28 +09:00
Dan Balasescu
ac83450791
Merge pull request #13256 from ekrctb/update-lifetime-2
...
Update DHO lifetime on entry lifetime change
2021-06-02 11:07:54 +09:00
ekrctb
40949f6c1b
Simplify lifetime setter
...
Setting entry lifetime will cause `LifetimeChanged` event and `base.LifetimeStart`/`End` will be modified in the callback.
2021-06-01 14:46:43 +09:00
ekrctb
0f381f7758
Fix wrong code
2021-06-01 14:38:02 +09:00
ekrctb
86020adf64
Revert invalid code transformation
2021-06-01 14:28:23 +09:00
ekrctb
d5714e63b9
Apply code styling suggestions
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-01 13:17:30 +09:00
ekrctb
86d1ba7ef2
Remove unused IScrollingHitObject
interface
2021-05-31 23:17:26 +09:00
ekrctb
56a0a24cba
Make SetInitialLifetime public
2021-05-31 15:33:28 +09:00