1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:07:33 +08:00
osu-lazer/osu.Game/Rulesets/Objects
ekrctb f262f288fc Fix DHO state is overwritten to Idle on LoadComplete
The state may already be changed before `LoadComplete` is called because DHO is already added to the draw hierarchy.
2021-08-06 19:58:46 +09:00
..
Drawables Fix DHO state is overwritten to Idle on LoadComplete 2021-08-06 19:58:46 +09:00
Legacy Preserve Y position of hit objects in osu!catch 2021-07-14 14:38:38 +09:00
Pooling Add xmldoc remark 2021-06-18 19:27:10 +09:00
Types Replace "offset" term in combo index documentations with "index" instead 2021-07-23 07:31:03 +03:00
BarLineGenerator.cs Apply rounding to bar line start times 2020-05-17 22:11:13 +02:00
HitObject.cs Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable 2021-07-22 16:40:33 +03:00
HitObjectLifetimeEntry.cs Make method internal 2021-06-02 11:11:41 +09:00
HitObjectParser.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IBarLine.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
PathControlPoint.cs Fix non-convert slider and spinner serialization 2020-09-14 17:32:32 +09:00
SliderEventGenerator.cs Remove obsolete method 2020-11-18 21:26:35 +09:00
SliderPath.cs Centralise length validation function 2021-04-16 15:45:24 +09:00
SliderPathExtensions.cs Extract SliderPath reverse logic to be used in other rulesets 2021-07-22 16:14:43 +09:00
SyntheticHitObjectEntry.cs Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO." 2021-04-21 10:02:50 +09:00