Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Joseph Madamba
0bd928b5cd
Fix incorrect naming / apply review
2021-12-27 21:44:19 -08:00
Joseph Madamba
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dan Balasescu
8a81392d2b
Fix use of incorrect variable, add test
2021-12-16 19:26:36 +09:00
Dan Balasescu
5ea081e899
Test hyperdash generation in catch conversion tests
2021-12-16 19:04:42 +09:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dan Balasescu
33294ffda6
Merge branch 'master' into fix-plate-clearing-missing-last-banana
2021-11-19 11:42:57 +09:00
Darius Wattimena
38edeac710
Moved the logic to the bottom as placeCaughtObject is otherwise not called yet
2021-11-18 20:24:40 +01:00
Darius Wattimena
95891bc655
Moved clear plate logic to Catcher class
2021-11-18 20:03:41 +01:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Darius Wattimena
2c4f1817d3
Fixed an issue where banana showers don't clear the plate when missing the last banana
2021-11-14 20:43:31 +01:00
ekrctb
dca2cd6c44
Merge branch 'master' into catch-spinner-checks
2021-11-11 11:32:58 +09:00
Darius Wattimena
d370f64ac3
Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array
2021-11-10 19:58:36 +01:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
Semyon Rozhkov
577bdade5b
Hide catcher during banana shower
2021-11-10 04:10:05 +03:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
ce0eb0b26f
Using IUpdatableByPlayfield
2021-11-10 03:53:30 +03:00
Darius Wattimena
bd5caceeb1
Fixed typo in banana shower gap check message
2021-11-10 00:23:14 +01:00
Darius Wattimena
5d8f35f3c9
Code cleanup and added tests for the spinner check
2021-11-10 00:16:29 +01:00
Darius Wattimena
fbfed16756
Started on implementing a spinner gap check for catch
2021-11-09 23:05:25 +01:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
9b705460db
Remove trailing exclamation marks from autoplay character names
...
As mentioned in
https://github.com/ppy/osu/discussions/15401#discussioncomment-1573839 .
2021-11-02 14:53:58 +09:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dan Balasescu
cab254dc81
Merge branch 'master' into var-inspections-update
2021-10-27 14:02:49 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
ekrctb
393d118eef
Fix compilation failure overlooked in merge
2021-10-26 20:20:43 +09:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
ekrctb
de7a908be2
Cut distance snap lines at playfield border in catch editor
2021-10-26 14:51:52 +09:00
ekrctb
c5d765029c
Don't compute source object for distance snap grid when it is not enabled
2021-10-26 11:17:04 +09:00
ekrctb
b7a719de71
Rename method
2021-10-26 11:14:12 +09:00
ekrctb
068217557e
Add doc comment on catch distance snap grid
2021-10-26 11:12:10 +09:00
ekrctb
9f49a1df8b
Handle the case of cursor below the start time of distance snap
2021-10-26 11:00:55 +09:00
ekrctb
865be5a10b
Fix distance snap grid rendering inverted when out of bounds
2021-10-26 11:00:44 +09:00
ekrctb
2c92f1a0b7
Use array for fixed-size list
2021-10-26 10:41:17 +09:00
ekrctb
6d1cd0a3a1
Add distance snapping to catch editor
2021-10-25 16:37:44 +09:00
ekrctb
60df0151c0
Add very basic distance snap grid for catch editor
2021-10-25 15:25:59 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
16e60eed56
Reduce NestedHitObject
enumerator overhead
...
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Xexxar
ae076c9a4e
merged latest ppy/master
2021-08-16 22:20:12 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Bartłomiej Dach
b84f238106
Adjust scaling numbers to be closer to stable
2021-08-12 22:33:12 +02:00
Bartłomiej Dach
e79150d4da
Reorder constructor arguments for HitExplosionEntry
2021-08-12 21:48:08 +02:00
Bartłomiej Dach
f3045b3152
Add comment about swapped sprite names
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
68f454b51a
Enable NRT in explosion-related classes and streamline null handling
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
98ce69d1d3
Fix explosion reading out time values from wrong clock
2021-08-11 23:32:58 +02:00
Bartłomiej Dach
427a88940c
Remove duplicated ClearTransforms()
call
2021-08-11 23:18:42 +02:00
Bartłomiej Dach
2fb19210af
Fix legacy explosion sprites incorrectly showing after skin change
2021-08-11 22:36:27 +02:00
Bartłomiej Dach
4bcbe6ac90
Restructure explosion to ensure proper lifetime bounds
2021-08-11 21:23:34 +02:00
Bartłomiej Dach
8c8a64fe6e
Add legacy hit lighting implementation
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
95a58ca366
Store judgement directly in hit explosion entry
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
a1f50e39aa
Add basic structure for skinning catch explosions
2021-08-11 21:23:32 +02:00
Bartłomiej Dach
a9e53107d1
Also mirror banana showers
2021-08-10 22:33:28 +02:00
Bartłomiej Dach
637e5cb6b7
Fix offsets not being mirrored
2021-08-10 22:33:28 +02:00
Dean Herbert
30cda318f9
Reorganise code slightly
2021-08-09 15:57:18 +09:00
Salman Ahmed
3a741affa3
Remove whitespaces
2021-08-08 21:27:48 +03:00
Gabe Livengood
c72224fa94
Add "Mirror" mod to osu!catch
2021-08-08 13:45:13 -04:00
smoogipoo
3e56388ba8
Match casing in enum value
2021-08-02 15:08:42 +09:00
smoogipoo
9b98014606
Merge branch 'master' into catcher-trail-entry
2021-08-02 15:07:48 +09:00
ekrctb
4c68268d98
Call ApplyTransformsAt
on free
2021-07-31 08:31:08 +09:00
ekrctb
4e2f928d65
Fix comment
2021-07-30 15:44:09 +09:00
Henry Lin
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
ekrctb
a204ef39dd
Prevent catcher trail generation while rewinding
2021-07-29 17:32:38 +09:00
ekrctb
81f23e1111
Manage catcher trails by lifetime entries
2021-07-29 17:12:01 +09:00
Henry Lin
e89f33483d
Code formatting fixes
2021-07-28 21:52:01 +08:00
Henry Lin
22d83c75e3
Revert imports re-ordering
...
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
ekrctb
90f3611ed0
Replace "sprite" variable names in CatcherTrailDisplay
...
The `CatcherTrail` was originally named `CatcherTrailSprite`, but it is not a sprite anymore.
2021-07-28 19:11:22 +09:00
ekrctb
a960a28d06
Replace "end glow" terminology with "hyper-dash after-image"
...
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
Dean Herbert
2b107d624a
Merge pull request #14024 from ekrctb/trail-generation
...
Move catcher trail generation logic to `CatcherArea` to remove mutual dependency of `Catcher` and `CatcherTrailDisplay`
2021-07-28 19:06:44 +09:00
ekrctb
0bf04ece34
Avoid internal
property by using ChildrenOfType
2021-07-28 18:13:43 +09:00
ekrctb
846f539428
Avoid usage of LINQ in last dash trail computation
2021-07-27 19:11:08 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
de68fd12b3
Move catcher trail colouring logic to CatcherTrailDisplay
2021-07-27 19:07:37 +09:00
ekrctb
8045534fa5
Remove outdated comment and simplify code
2021-07-26 18:18:24 +09:00
ekrctb
4282442278
Make Catcher.body
private as it is no longer needed by CatcherTrailDisplay
2021-07-26 17:58:34 +09:00
ekrctb
c08130398c
Add some comments
2021-07-26 17:58:34 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00