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Commit Graph

131 Commits

Author SHA1 Message Date
Dean Herbert
2ece1cbd07 CI Fixes. 2017-04-28 22:26:51 +09:00
Dean Herbert
70e81115f4 Refactor BeatmapInfoWedge to suck a little less. 2017-04-28 21:16:37 +09:00
Dan Balasescu
f329587bd4 Fix mismatched braces. 2017-04-25 08:02:09 +09:00
Dean Herbert
43d09a9734 CI fixes 2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b Update BeatmapInfoWedge design
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
64a8992153 Merge branch 'master' into general-fixes 2017-04-18 16:19:52 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
Dean Herbert
727086c0b2
Updates in-line with framework. 2017-04-18 15:34:53 +09:00
Dean Herbert
928550b1a8 Merge branch 'master' into remove-playmode 2017-04-17 21:01:10 +09:00
Huo Yaoyuan
c235a14e3e Don't block input in BeatmapInfoWedge. 2017-04-17 17:08:01 +08:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
smoogipooo
ddce3c157f Clean up a few remaining stragglers. 2017-04-15 06:15:55 +09:00
smoogipooo
59bfc7abad Move statics to RulesetCollection to avoid conflicts later on. 2017-04-15 04:53:37 +09:00
Dean Herbert
bfa2e68bfb Container->Wrapper. 2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Dean Herbert
4042b94e01
Use DelayedLoadContainer in more places. 2017-03-28 15:28:58 +09:00
smoogipooo
d27f37beb5 Hard-code text size in cases it wasn't set. 2017-03-20 13:48:06 +09:00
smoogipooo
5137338c7c Replace List<ControlPoint> with TimingInfo in Beatmap. 2017-03-16 17:11:24 +09:00
Dan Balasescu
a3906820ec Merge branch 'master' into beatmap_parsing 2017-03-15 19:29:45 +09:00
smoogipooo
72e1612f32 Null-safety in the case where there are no HitObjects. 2017-03-14 19:44:14 +09:00
Huo Yaoyuan
0198593697 Make BeatmapInfoWedge:OverlayContainer and unify transforms. 2017-03-14 16:29:20 +08:00
smoogipooo
854212a7aa Merge branch 'master' into beatmap_parsing
Conflicts:
	osu.Desktop.VisualTests/app.config
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Mania/app.config
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Osu/app.config
	osu.Game.Modes.Taiko/TaikoRuleset.cs
	osu.Game/Modes/Ruleset.cs
	osu.Game/app.config
	osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
Huo Yaoyuan
3913a0a9ee Fix removal of the last one beatmap. 2017-03-14 05:35:58 +08:00
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dean Herbert
e356758a7d
Don't expicitly set origin of TextAwesome. 2017-03-06 17:06:48 +09:00
Thomas Müller
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Thomas Müller
a2317e5a1e Update usage of FillDirection 2017-03-04 11:00:17 +01:00
Thomas Müller
4d28696479 FlowDirection -> FillDirection 2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
default0
03889e6ca6 Update References to FlowStrategies
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Dean Herbert
e8b027130f
Remove unused variable. 2017-02-27 23:17:21 +09:00
Dean Herbert
afdb95f4d5
Fix even more test regressions. 2017-02-27 20:39:04 +09:00
Dean Herbert
7c602a2af3
Update framework. 2017-02-27 15:55:57 +09:00
default0
8d91519d59 Update usage of FlowContainer and its subclasses 2017-02-26 21:32:43 +01:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings 2017-02-24 11:29:34 +09:00
Thomas Müller
2689de0c0c Update framework and add "Async" suffix to asynchronous methods 2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed. 2017-02-15 12:38:10 +09:00
Thomas Müller
aaaf7163e0
Update framework. 2017-02-13 17:46:50 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
Dean Herbert
9f90b57543 Move BPM calculations to Beatmap. 2017-01-30 16:03:45 +09:00
Dean Herbert
1f2f2fa144 Fix visualtests. 2017-01-30 15:15:56 +09:00
Dean Herbert
0c2152f3d0 Use beatmap's play mode. 2017-01-30 13:14:02 +09:00
Dean Herbert
e93f60396f Add the ability for individual game modes to report statistics for display at song select. 2017-01-30 13:12:30 +09:00
Dean Herbert
3286713d11 avg -> mostly 2017-01-29 15:16:38 +09:00
Dean Herbert
6027cc7afa Formatting fixes. 2017-01-29 15:15:04 +09:00
Dean Herbert
2e76874384 Simplify the lookup conditions for hitcircles/sliders (uses duration to discern). 2017-01-29 15:09:42 +09:00
Dean Herbert
3125fa89ee Fix method which should be class. 2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58 Merge branch 'master' into more-beatmap-info
# Conflicts:
#	osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
Drew DeVault
fa007e632d Refactor colors to palette based design 2017-01-12 16:38:27 -05:00
Drew DeVault
c222be05c0 Add Color4.Opacity and OsuColor.Gray 2017-01-10 13:44:40 -05:00
Drew DeVault
70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00
n4b3l
c614d61b1a getbpm takes Beatmap instead of WorkingBeatmap 2016-12-18 19:34:20 +01:00
n4b3l
ded6588d3b minor style fixed 2016-12-18 17:21:05 +01:00
n4b3l
5f893d46c7 style fixes 2016-12-18 16:53:52 +01:00
Dean Herbert
2cbc528971 Remove janky beatmap info wedge animation, restore pixel snapping. 2016-12-18 16:50:39 +09:00
n4b3l
492581fa50 fixed length.seconds display 2016-12-18 04:03:11 +01:00
n4b3l
f551133b0e .. 2016-12-18 03:56:27 +01:00
n4b3l
3d64bee069 proper round + std bpm 2016-12-18 03:53:26 +01:00
n4b3l
63dd8893d9 bpm as ints 2016-12-18 02:53:43 +01:00
n4b3l
73532b9172 small code improvements 2016-12-17 19:57:58 +01:00
n4b3l
2f708a704d bpm range added + changed spacing 2016-12-17 19:31:34 +01:00
n4b3l
a04a0a7d2c fix allignment... 2016-12-17 15:58:51 +01:00
n4b3l
d812a7cb4e func for icons 2016-12-17 15:53:26 +01:00
n4b3l
9e6161b862 better scaling 2016-12-17 12:18:55 +01:00
n4b3l
e31e19f1b8 removed unnecessary padding 2016-12-17 12:04:42 +01:00
n4b3l
376b3df2f8 icons with TextAwesome 2016-12-17 11:57:52 +01:00
n4b3l
590db66b37 remove icons from resource 2016-12-17 11:30:30 +01:00
n4b3l
b78b40a629 implement icons 2016-12-17 01:58:39 +01:00
n4b3l
881d58574e Design improvements 2016-12-16 14:21:12 +01:00
n4b3l
991ad298d9 more beatùa 2016-12-16 04:25:28 +01:00
Dean Herbert
bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
af18d25357 Move some styling inside BeatmapInfoWedge and fix initial transition happening too early. 2016-11-26 17:31:35 +09:00
Dean Herbert
ece3bc0e01 Refactor BeatmapInfoWedge to be async. 2016-11-24 13:48:48 +09:00
Dean Herbert
1eb04ff11e Don't use the overlay suffix for beatmapInfo wedge. 2016-11-24 13:35:25 +09:00