Bartłomiej Dach
508f1f488c
Merge branch 'master' into limit-barline-generation-sanity
2022-11-23 17:12:36 +01:00
Dean Herbert
f9d952220f
Fix barlines being misaligned if generation start time is clamped
2022-11-23 18:12:03 +09:00
Dean Herbert
172e798847
Merge pull request #21228 from Terochi/recent-messages-implementation
...
Add ability to view chat send history in input box
2022-11-23 14:58:42 +09:00
Dean Herbert
1632df1f4d
Update DifficultyBindable
to match new bindable spec
2022-11-22 14:51:19 +09:00
Dean Herbert
40f2da364c
Limit how far before the first hitobject that barlines can be generated
2022-11-21 14:40:25 +09:00
Bartłomiej Dach
0f382590e6
Remove unnecessary #nullable disable
2022-11-20 15:31:51 +01:00
Salman Ahmed
58296bd4f0
Introduce IDrawableScrollingRuleset
for editor consumption
2022-11-20 04:11:10 +03:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dan Balasescu
57b8495c7a
Merge branch 'master' into long-standard
2022-11-18 14:24:04 +09:00
Dan Balasescu
d47c46d144
Compute raw score in-line
...
Saves on an allocation (though it seems to only be a ValueType so it
shouldn't be a big deal) and a tail-call.
2022-11-18 14:22:28 +09:00
Susko3
56fd1f95b1
Fix FallbackSampleStore.GetAsync
fallback logic
2022-11-13 18:47:28 +01:00
maromalo
1911120afe
Merge branch 'master' into long-standard
2022-11-12 09:52:11 -03:00
Dean Herbert
106f1cf90b
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 18:24:39 +09:00
Dan Balasescu
fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
...
Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu
5bdbf56f43
Merge branch 'master' into taiko-judgement-fixes
2022-11-11 15:48:33 +09:00
Dan Balasescu
1a1a186d22
Merge branch 'master' into taiko-barline-separation
2022-11-11 15:47:06 +09:00
Dan Balasescu
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
maromalo
83a3f1b82e
Add computeRawScore()
2022-11-10 14:15:20 -03:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
...
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
...
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
Dean Herbert
dd4cd3cf8e
Move gameplay configuration to interface to allow editor overriding
2022-11-08 18:25:24 +09:00
Dean Herbert
ada039151b
Add the ability to toggle off hit marker displays in the editor
2022-11-08 18:07:06 +09:00
maromalo
64e6276397
Fix score rounding issue
2022-11-08 01:10:21 -03:00
Dean Herbert
2b72c3833b
Remove unnecessary centering logic in DrawableJudgement
2022-11-07 17:19:32 +09:00
Dean Herbert
c69a4f9333
Move major barline portion to default implementation to allow for further customisation
...
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Dean Herbert
51078bddf9
Remove unused bindable
2022-11-06 23:34:04 +09:00
Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
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Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit
2022-11-05 16:48:56 +01:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
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Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
Dean Herbert
99ba7c29dd
Change range to 0-100% and rename to "normalisation"
2022-11-02 13:47:11 +09:00
Dean Herbert
2f3c80f884
Remove toggle and change method of application to blend with original colour
2022-11-02 13:08:29 +09:00
Dean Herbert
a01602e63c
Merge branch 'master' into combo-colour-brightness-limit
2022-11-02 12:09:27 +09:00
Bartłomiej Dach
ac554c644d
Merge branch 'master' into fix-slider-sv-snap
2022-11-01 13:19:46 +01:00
Dean Herbert
f014acfc8d
Fix DrawableHitObject.AccentColour
not being updated if object entry is not attached
2022-11-01 19:34:53 +09:00
Dean Herbert
27af91003b
Merge branch 'master' into combo-colour-brightness-limit
2022-11-01 17:50:26 +09:00
Dean Herbert
29bc653d24
Remove incorrect double multiplication and add missing test coverage
2022-11-01 17:17:54 +09:00
Dean Herbert
2a88409dfe
Fix time snap of sliders not matching when SV is not 1.0x
...
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.
Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.
The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
Dean Herbert
706adfb28c
Improve messaging when ruleset load fails
2022-11-01 13:57:34 +09:00
OliBomby
0461303895
Change return type to List
2022-10-31 11:39:41 +01:00
OliBomby
414e21c657
Added xmldoc to public methods
2022-10-31 11:39:14 +01:00
Dean Herbert
94dd4045f1
Remove borrowed framework code
2022-10-31 15:42:17 +09:00
Dean Herbert
31ba77e378
Merge branch 'master' into bezier-convert
2022-10-31 15:41:08 +09:00
andy840119
a1a9238bd1
Use empty string instead of null because issue template not accept null.
2022-10-30 16:31:07 +08:00
andy840119
505ec800da
File name should be nullable.
2022-10-30 16:29:54 +08:00
andy840119
db48a57fa7
Remove nullable disable annotation in some checks class.
2022-10-30 16:28:49 +08:00
andy840119
24c27e62f6
Remove nullable disable annotation in the issue and issue template-related class.
2022-10-30 16:25:15 +08:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
OliBomby
86d5fcc26d
Added tests
2022-10-26 19:30:42 +02:00
OliBomby
77dcd0fae2
Create BezierConverter.cs
2022-10-26 17:21:20 +02:00
Dean Herbert
6b53ea3400
Enable distance snapping when DS value is changed via user interaction
2022-10-26 13:37:01 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
8d9a85e9e5
Fix typos in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-26 13:14:12 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
Bartłomiej Dach
3d31c9bbc5
Merge branch 'master' into beat-snap-divisor-hotkey
2022-10-25 20:32:32 +02:00
Dean Herbert
da93849b80
Rename some pieces and better document SampleBankInfo
2022-10-25 14:55:33 +09:00
Dean Herbert
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
Dean Herbert
d0e6bda9ef
Stop HitObjectComposer
from handling Shift
+Number
keys
2022-10-24 15:19:36 +09:00
Dean Herbert
f516e32949
Improve UI a bit
2022-10-21 23:35:53 +09:00
Dean Herbert
bb921ff9a7
Fix incorrect current DS value when inside a slider
2022-10-21 23:35:47 +09:00
Dean Herbert
f6de366766
Combine display and button into one control
2022-10-21 23:21:07 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
7dc03097ff
Change distance snap to never account for slider velocity
...
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00
Dean Herbert
6cdfddea62
Always enable distance spacing when adusting distance space multiplier
2022-10-21 16:10:55 +09:00
Dan Balasescu
703a8afb11
Merge pull request #20809 from peppy/fix-taiko-broken-drum-roll-ticks
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Fix taiko drum roll ticks sometimes overflowing outside the drum roll itself
2022-10-21 12:56:14 +09:00
Dean Herbert
5c13c443ff
Fix incorrect fallback logic
...
Regressed when attempting to share implementation of binary search.
2022-10-20 23:08:44 +09:00
Dean Herbert
26860a903e
Refactor implementation to support hitobjects nested multiple levels deep
2022-10-20 22:30:30 +09:00
Dean Herbert
d237c818f6
Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time
2022-10-18 16:15:21 +09:00
Dean Herbert
ec3761ced9
Standardise control point search logic in OverlappingScrollAlgorithm
...
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00
Dean Herbert
860214c22a
Adjust paddings to feel better now that backgrounds are visible of toolboxes
2022-10-18 14:38:45 +09:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
...
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Dean Herbert
32c3e35762
Change background colour to a lighter tint to avoid clash with slider bars
2022-10-14 19:38:27 +09:00
Dan Balasescu
8a88339e78
Allow combo colour normalisation to be disabled
2022-10-14 14:37:24 +09:00
Dan Balasescu
15db65c037
Extract to struct, add dictionary term
2022-10-14 14:12:53 +09:00
Dean Herbert
4d99c7002b
Add background behind editor toolbox groups
2022-10-13 16:36:19 +09:00
Dan Balasescu
4149235e63
Limit minimum brightness of combo colours
2022-10-13 14:05:33 +09:00
Salman Ahmed
4fb156ef4e
Update xmlodc and add nullability attributes
2022-10-13 00:16:42 +03:00
Salman Ahmed
7a6ecaff0d
Remove default invisible cursor container from rulesets
2022-10-12 17:50:47 +03:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
Dean Herbert
5a43cb6bb2
Merge pull request #20606 from sw1tchbl4d3r/barline_generator_improvements
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Barline generator improvements
2022-10-11 01:31:30 +09:00
sw1tchbl4d3
5a4196fd51
Make currentEffectPoint
non-nullable
2022-10-10 15:34:29 +02:00
sw1tchbl4d3
d389808427
Make effect point search more efficient
2022-10-10 14:00:26 +02:00
sw1tchbl4d3
eae32ca483
Switch DefinitelyBigger
to AlmostBigger
to account for fp errors
2022-10-10 09:39:40 +02:00
Salman Ahmed
2d4f390372
Remove non-smoke key bindings on "Relax" mod instead
2022-10-09 17:14:16 +03:00
sw1tchbl4d3
63ffaa6929
Respect OmitFirstBarLine effect
2022-10-07 20:38:32 +02:00
sw1tchbl4d3
903c8612c8
Move endTime to next timing point
2022-10-07 20:34:31 +02:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
7385ef3e1b
Extract combo scale to virtual function
2022-10-07 14:26:19 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
1cccd03480
Fix scrolling nested hit object lifetime not set
2022-10-04 15:17:14 +09:00
ekrctb
781f5420b0
Add test for scrolling hit object lifetime
2022-10-04 15:17:11 +09:00