1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 12:07:25 +08:00
Commit Graph

286 Commits

Author SHA1 Message Date
Dean Herbert
4e4408cd20 Merge branch 'master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
DrabWeb
269c139d2a Flags(redoing later), glowing text, proper Score and User usage 2017-03-04 22:29:52 -04:00
Thomas Müller
73fef85b12 Remove unnecessary usings 2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Dean Herbert
95e2e2b027
Replay loading via drag-drop huzzah! 2017-03-04 19:02:43 +09:00
DrabWeb
d1bad34434 Enter animation, remove testing mod icons 2017-03-04 05:01:55 -04:00
DrabWeb
d6f53c8b77 Moved test data to visual test 2017-03-04 04:05:31 -04:00
DrabWeb
a112b354f0 Basic implementation of score UI 2017-03-04 03:37:34 -04:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage. 2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
6f3b59268a Merge pull request #385 from DrabWeb/mod-overlay
Mod select
2017-03-03 21:09:08 +09:00
Dean Herbert
dc6a728cce Merge branch 'master' into tournament_drawings 2017-03-03 20:48:07 +09:00
Dean Herbert
bc01935a89
Move around some namespaces. 2017-03-03 20:42:22 +09:00
Dean Herbert
4a109fcc55
Remvoe ctor argument and fallback to storage-based TeamList if no custom list has been provided. 2017-03-03 20:21:11 +09:00
Dean Herbert
9789d1e602
Add missing acronyms in TestCaseDrawings. 2017-03-03 20:07:36 +09:00
smoogipooo
5a4d07d770 Better way to initialize team lists. 2017-03-03 18:47:56 +09:00
Seth
fde509ab1d Merge branch 'master' into mod-overlay 2017-03-03 04:12:42 -04:00
smoogipooo
7cac2680b1 Make test case add test drawings file. 2017-03-03 16:33:40 +09:00
Dean Herbert
b0ee728528
Remove full-screen background layer and add half-height holder.
Doesn't interact well with dialog popups. May add back later with complementing logic.
2017-03-03 16:11:23 +09:00
Seth
1891bdf51e Merge branch 'master' into mod-overlay 2017-03-03 01:11:15 -04:00
Seth
2e74b4be60 Merge branch 'master' into beatmap-options 2017-03-03 00:52:45 -04:00
Dan Balasescu
09a2d39e3e Merge branch 'master' into tournament_drawings 2017-03-03 13:06:18 +09:00
DrabWeb
b4091eff30 Fixed visual test 2017-03-02 21:24:34 -04:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace. 2017-03-03 10:17:39 +09:00
DrabWeb
b856fb5991 Implemented beatmap options overlay 2017-03-02 08:40:55 -04:00
Dean Herbert
e399d6c6d1
Use bindable for PlayMode. 2017-03-02 21:16:58 +09:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
51950eef43 Merge branch 'master' into master 2017-03-02 18:06:31 +09:00
Dean Herbert
ff5f0af2d3 Merge branch 'master' into popup-dialog 2017-03-02 16:42:20 +09:00
Dean Herbert
4bd85fe5cb
Fix audio disposal issues and share more code between visualtests. 2017-03-02 16:08:37 +09:00
Thomas Müller
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
b6e7e054c3
wankoz 2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
smoogipooo
35d246b59d Merge remote-tracking branch 'origin/master' into tournament_drawings 2017-03-01 19:32:33 +09:00
DrabWeb
d5d8352b62 Testing build 2017-02-28 17:09:31 -04:00
DrabWeb
570c95cb98 Merge https://github.com/ppy/osu into mod-overlay 2017-02-28 02:22:59 -04:00
DrabWeb
ce1798b8bc DialogManager -> DialogOverlay, cleaned up how BeatmapDeletDialog works, added global DialogOverlay 2017-02-28 02:09:36 -04:00
DrabWeb
50d172be39 Added DialogManager(not wired up for desktop project yet) 2017-02-28 00:59:36 -04:00
DrabWeb
b3a231185b Conform to naming conventions 2017-02-27 20:55:10 -04:00
DrabWeb
3094c01a40 Merge https://github.com/ppy/osu into popup-dialog 2017-02-27 16:40:04 -04:00
Alex Amadori
8b336156f0 Merge remote-tracking branch 'upstream/master' 2017-02-27 14:55:44 +01:00
Dean Herbert
21c6f66017
Fix TestCaseGamefield. 2017-02-27 18:30:10 +09:00
smoogipooo
25a1c7a8ad Initial groups implementation. 2017-02-27 14:19:07 +09:00
DrabWeb
d78dca3d85 New design 2017-02-26 23:35:13 -04:00
default0
1b92519a86 Update usages of AddToggle in Tests 2017-02-26 21:31:40 +01:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
DrabWeb
a009268370 Merge https://github.com/ppy/osu into popup-dialog 2017-02-25 21:22:47 -04:00
Alex Amadori
51b6075210 Merge remote-tracking branch 'upstream/master' 2017-02-24 16:54:37 +01:00
Alex Amadori
e2ae03e798 Merge with upstream/master 2017-02-24 16:54:27 +01:00
Dean Herbert
12db33ad4b
Visual and readability improvements to StarCounter. 2017-02-24 19:30:56 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
DrabWeb
c94da4fcf0 Added popup dialog 2017-02-24 00:05:37 -04:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Seth
b4b88712ad Merge branch 'master' into mod-overlay 2017-02-23 08:00:24 -04:00
Dean Herbert
011d2cc7cc
oops 2017-02-23 16:44:59 +09:00
Dean Herbert
aec5fa9d72
Remove unused local variable. 2017-02-23 12:17:42 +09:00
DrabWeb
416772e96f Update to work with latest framework 2017-02-22 12:46:38 -04:00
DrabWeb
99f1f88c75 Merge https://github.com/ppy/osu into mod-overlay 2017-02-22 12:35:55 -04:00
Dean Herbert
d19a7813f3 Fix TestCasePlayer regression. 2017-02-22 23:27:29 +09:00
Dean Herbert
aef0eb49a1
Add loading screen. 2017-02-22 21:53:59 +09:00
Alex Amadori
fbb16295ae Improved delegate syntax 2017-02-21 18:43:10 +01:00
Alex Amadori
a6fbfc8349 Using random generator from osu-framework 2017-02-20 17:49:02 +01:00
Dean Herbert
2a099bb56c Stop TestCaseChatDisplay basically reimplementing ChatOverlay. 2017-02-19 17:06:51 +09:00
Alex Amadori
87ec0e36ea Complying with rule "Instance fields (private)" 2017-02-18 16:45:46 +01:00
Alex Amadori
21cf96ec10 More sorting rookie mistakes 2017-02-18 16:23:13 +01:00
Alex Amadori
f48c83b787 Fix silly sorting mistakes 2017-02-18 15:56:29 +01:00
Alex Amadori
d92382c1aa Merge remote-tracking branch 'upstream/master' 2017-02-18 15:18:26 +01:00
Alex Amadori
6bbbbd8f96 Implemented sorting in TestCasePlaySong 2017-02-18 15:11:40 +01:00
DrabWeb
006fb5502d ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select 2017-02-18 07:28:22 -04:00
Dean Herbert
cf8b6c0697
Fix backgrounds in TestCasePlayer dimming to gray instead of black. 2017-02-18 15:54:26 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen. 2017-02-17 19:23:58 +09:00
DrabWeb
9fc3726925 ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly 2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db Added mod selection overlay 2017-02-16 16:05:03 -04:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
c90f5e247d
Add a TickDistance to TestCaseHitObjects. 2017-02-16 13:20:40 +09:00
Dean Herbert
10dfe47638 Add spinners and improve TestCaseHitObjects. 2017-02-15 01:23:20 +09:00
Dean Herbert
ce29f0b0be
Add background layer to VisualTestGame. 2017-02-14 18:09:46 +09:00
Thomas Müller
aaaf7163e0
Update framework. 2017-02-13 17:46:50 +09:00
Dean Herbert
ac548dc9ec Rework notifications to be more flexible. 2017-02-12 14:50:42 +09:00
Dean Herbert
8ec927899f
Implement notifications. 2017-02-10 16:30:23 +09:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings. 2017-02-07 13:52:19 +09:00
Dean Herbert
7ce5fc08ee Merge branch 'master' into skip-button
# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
2c12568a0d Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser 2017-01-31 20:51:26 -04:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
DrabWeb
ecaa88a0d2 Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed) 2017-01-31 08:42:14 -04:00
DrabWeb
c642660896 Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out 2017-01-30 16:15:56 -04:00
DrabWeb
9ab49247b2 Forgot one 2017-01-30 08:08:38 -04:00
DrabWeb
8f6a6143d6 Removed excess parenthesis 2017-01-30 08:07:37 -04:00
DrabWeb
f8cbc35f8e Small cleanups 2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb
6b57456681 Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable 2017-01-28 20:30:37 -04:00
DrabWeb
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
Dean Herbert
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97 TwoLayerButton 2017-01-27 21:08:36 +09:00
DrabWeb
8c6d9bdf2e Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second 2017-01-27 08:03:32 -04:00
DrabWeb
811cf4b04e Added newline, thanks Xamarin 2017-01-27 07:12:20 -04:00