Dean Herbert
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0f37758314
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Update framework
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2018-07-21 16:21:53 +09:00 |
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Dean Herbert
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241437c819
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Remove unnecessary counting change logic
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2018-07-20 17:08:25 +09:00 |
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Dean Herbert
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82ddbb3f5d
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Delay key count stop
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2018-07-19 01:18:07 +09:00 |
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Dean Herbert
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8414fe9d05
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Add key counter exceptions for paused state
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2018-07-18 22:19:32 +09:00 |
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Dean Herbert
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a01361f833
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Set restart count
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2018-07-18 22:05:24 +09:00 |
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Dean Herbert
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c2cdf12986
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Better pause logic
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2018-07-18 19:59:04 +09:00 |
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Dean Herbert
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b967fe714b
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Fix lead-in time now being long enough in many cases
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2018-07-17 14:29:22 +09:00 |
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Dean Herbert
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da300baff1
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Update hide logic
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2018-07-17 00:06:51 +09:00 |
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Dean Herbert
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ca7b61367f
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Merge branch 'master' into correctQuickFade
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2018-07-17 00:02:15 +09:00 |
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HoutarouOreki
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453d58bcbd
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Hide Content instead of particular overlays
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2018-07-15 01:10:05 +02:00 |
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Berkan Diler
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c8697e1743
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Fix KeyCounter counting clicks when game is paused
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2018-07-14 03:08:28 +02:00 |
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HoutarouOreki
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1e48582dc2
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Instantly hide pause menu for quick retry
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2018-07-11 13:49:37 +02:00 |
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Dean Herbert
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8cf1553fd5
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Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player
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2018-06-29 20:30:42 +09:00 |
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Dean Herbert
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750f5a86c3
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Fix catch test failing due to disabled bindable
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2018-06-29 16:49:11 +09:00 |
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Dean Herbert
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d7ce4ab6fd
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Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player
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2018-06-27 12:36:10 +09:00 |
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Dean Herbert
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d9e7a324c0
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Revert HudOverlay to private field
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2018-06-13 11:30:22 +09:00 |
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smoogipoo
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67aa52fb1d
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Use bindable binding
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2018-06-12 19:34:49 +09:00 |
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smoogipoo
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c70c7a476b
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Always display the key counter during replay/autoplay
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2018-06-12 17:59:59 +09:00 |
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smoogipoo
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b9391b3c6b
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Fix bindable not working under non-debug due to weak references
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2018-06-11 18:18:24 +09:00 |
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Aergwyn
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792d3b8215
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allow "go back" keybind in play
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2018-06-09 09:14:58 +02:00 |
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Dean Herbert
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0b4f5af52e
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Add setting to toggle standardised or exponential scoring display
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
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2018-06-08 03:17:12 +09:00 |
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Dean Herbert
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f3c9049660
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Merge branch 'master' into disallow-beatmap-change
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2018-06-07 15:34:19 +09:00 |
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smoogipoo
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d516a0a05c
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Store platform offset clock in variable for visibility
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2018-06-07 13:42:31 +09:00 |
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smoogipoo
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3745f9000b
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Merge remote-tracking branch 'origin/master' into remove-decoder-offset
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2018-06-07 13:37:19 +09:00 |
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Dan Balasescu
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c30861186b
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Merge branch 'master' into disallow-beatmap-change
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2018-06-06 20:26:17 +09:00 |
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smoogipoo
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4086ff7313
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Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
# osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
# osu.Game/Screens/Menu/Intro.cs
# osu.Game/Screens/Menu/MenuSideFlashes.cs
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2018-06-06 18:26:51 +09:00 |
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Dean Herbert
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55921efffb
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Rewrite much state logic
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2018-06-06 16:17:51 +09:00 |
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Dean Herbert
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86be1bef6b
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Use UserTriggered in Player
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2018-06-06 15:10:15 +09:00 |
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Dean Herbert
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64eda27547
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Update framework
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2018-06-03 03:05:53 +09:00 |
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smoogipoo
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a3470f9ec3
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Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
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2018-05-28 18:01:15 +09:00 |
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smoogipoo
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8ae2a3696f
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Apply platform universal offset at player level
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2018-05-28 03:31:46 +09:00 |
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Dean Herbert
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975ce82177
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Ensure autoplay tests actually increase score above zero
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2018-05-26 14:46:05 +09:00 |
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smoogipoo
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8004b8af4d
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Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
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2018-05-23 17:38:02 +09:00 |
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Dean Herbert
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156d7fb25a
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Change depth of HUD
Yes, this is intentional.
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2018-05-22 02:08:21 +09:00 |
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Dean Herbert
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ebda287e81
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Share code with HoldToConfirm implementations elsewhere
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2018-05-22 01:44:06 +09:00 |
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Dean Herbert
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841336a181
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Merge branch 'master' into exit_replay_button
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2018-05-21 23:45:06 +09:00 |
|
Aergwyn
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b7e3ea348b
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expose two Bindables with split logic instead of one with mixed logic
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2018-05-21 15:53:55 +02:00 |
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Aergwyn
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1482bca147
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Rename for better understanding
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
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2018-05-21 09:42:29 +02:00 |
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Dean Herbert
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e2389ad7a4
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Allow using back button on PlayerLoader and Replay
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2018-05-18 13:32:05 +09:00 |
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Dean Herbert
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0234bbc37f
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Move definition inline
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2018-05-14 19:14:17 +09:00 |
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smoogipoo
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115c2dc239
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Move hud below the skip button
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2018-05-14 18:02:18 +09:00 |
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smoogipoo
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64fba5f6d1
|
Proxy the ruleset cursor above the break overlay
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2018-05-14 15:36:56 +09:00 |
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smoogipoo
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43409127b7
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Place break overlay underneath the hud
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2018-05-14 15:36:42 +09:00 |
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smoogipoo
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9128e64c9a
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Rename OriginalBeatmap back to Beatmap
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2018-05-07 10:29:38 +09:00 |
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smoogipoo
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4ecdea8b2e
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Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
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2018-05-07 10:17:54 +09:00 |
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smoogipoo
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77e661489d
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Merge branch 'i-beatmap' into beatmap-conversion-rework
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2018-05-07 10:00:24 +09:00 |
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smoogipoo
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1aefd71b65
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Merge remote-tracking branch 'origin/master' into i-beatmap
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2018-05-07 09:58:53 +09:00 |
|
Roman Kapustin
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f8630115d6
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Do not expose HoldToQuit.HoldToQuitButton
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2018-05-03 23:29:58 +03:00 |
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UselessToucan
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d18a8ec9f5
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Merge branch 'master' into exit_replay_button
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2018-04-28 20:48:16 +03:00 |
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TocoToucan
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e6d7136a92
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Fix HoldToQuit appearance and set HoldToQuitButton.ExitAction
|
2018-04-21 20:21:09 +03:00 |
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