Dean Herbert
|
59e763467f
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Move StoragePath implementation to an extension method
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2021-11-19 16:08:38 +09:00 |
|
Naxesss
|
b888185799
|
Properly dispose of Stream in bg quality check
|
2021-11-10 05:06:11 +01:00 |
|
Dean Herbert
|
e43d91ad5d
|
Fix another case of incorrect null checking in editor verification processing
|
2021-11-04 15:18:10 +09:00 |
|
Dean Herbert
|
1e73b09e57
|
Fix another couple of cases of incorrect string null/empty checking
|
2021-11-04 14:22:28 +09:00 |
|
Dean Herbert
|
6944151486
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
|
smoogipoo
|
aa380a11c1
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-14 12:02:10 +09:00 |
|
Bartłomiej Dach
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c7db286b94
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Merge branch 'master' into file-sanity-checks
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2021-10-14 00:17:29 +02:00 |
|
Dean Herbert
|
82f7f99f37
|
Refactor to use scoped using (and also correctly dispose TagLib portion)
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2021-10-12 10:46:26 +09:00 |
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Naxesss
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f2f97602f2
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Dispose of video resource later
We need the Stream to stay open here because `StreamFileAbstraction` uses it later in the block.
|
2021-10-12 00:40:39 +02:00 |
|
Naxesss
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47b4d03145
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Dispose of Stream s when used
|
2021-10-12 00:13:38 +02:00 |
|
Naxesss
|
ce69dd3588
|
Use Prescan flag for audio length check
|
2021-10-11 23:57:23 +02:00 |
|
Naxesss
|
8f093b9a11
|
Use TagLib instead of ManagedBass
|
2021-10-11 13:56:26 +02:00 |
|
Naxesss
|
f0cd18a721
|
Only check each video file once
|
2021-10-11 13:55:50 +02:00 |
|
Naxesss
|
6aa054b5fa
|
Change to non-BASS error template
|
2021-10-11 13:53:23 +02:00 |
|
smoogipoo
|
bc37cb6f43
|
Merge branch 'master' into no-more-difficulty-control-points-info
|
2021-10-08 18:41:17 +09:00 |
|
Dean Herbert
|
b339c149d8
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
|
Dean Herbert
|
a92d499d7a
|
Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
|
2021-10-01 16:55:50 +09:00 |
|
Dean Herbert
|
693ecdf62a
|
Refactor some incorrect/outdated terminology
|
2021-09-06 21:32:43 +09:00 |
|
Dean Herbert
|
d4e5a612ea
|
Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
|
2021-09-03 17:11:12 +09:00 |
|
Dean Herbert
|
a3d9ab1e2e
|
Move approach rate to EffectControlPoint
|
2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
|
b29209d13f
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Ensure tool is always set back to select tool when beatmap becomes untimed
|
2021-07-19 17:08:40 +09:00 |
|
Dean Herbert
|
bde35d9f21
|
Rename radio button classes to be local to editor
|
2021-07-19 16:57:12 +09:00 |
|
Dean Herbert
|
eac9b1ec7e
|
Disable toolbox composition buttons when beatmap is not timed
|
2021-07-17 02:30:13 +09:00 |
|
Naxess
|
3a5912e35e
|
Add new checks to verifiers
|
2021-07-13 10:53:25 +02:00 |
|
Naxess
|
6da2a3d51f
|
Add zero-length objects check and tests
|
2021-07-13 10:50:11 +02:00 |
|
Naxess
|
dc4285582b
|
Fix misplaced "f" in issue message
|
2021-07-13 06:07:04 +02:00 |
|
Naxess
|
c8f58cbf6c
|
Add audio in video check and tests
|
2021-07-13 04:17:41 +02:00 |
|
Naxess
|
a4a1919842
|
Add too short audio files check and tests
|
2021-07-13 03:46:45 +02:00 |
|
Naxess
|
0a8fd01b99
|
Add zero byte check and tests
|
2021-07-13 03:45:21 +02:00 |
|
ekrctb
|
663ffae42f
|
Fix hit object selection blueprint potential null reference
|
2021-07-08 14:19:00 +09:00 |
|
Naxess
|
9f9e96ce9e
|
Add check for spanDuration <= 0 prior to division
|
2021-06-27 15:40:09 +02:00 |
|
Naxess
|
a4a5325b73
|
Improve acceptable difference for repeat edges
Likelihood that `spanDuration` is greater than E+7 is quite low in any realistic case, so this should work fine.
|
2021-06-27 15:39:31 +02:00 |
|
Naxess
|
4cfa0ae5ec
|
Improve precision for repeat edges
|
2021-06-27 03:26:35 +02:00 |
|
Naxess
|
2cd7eda3c4
|
Add "or equal to" to volume threshold xmldocs
|
2021-06-27 02:30:12 +02:00 |
|
Naxess
|
0c0fd291d9
|
Order hitobjects by endtime
|
2021-06-27 01:25:03 +02:00 |
|
Naxess
|
4796b1b208
|
Use local variables for hasHitsound & couldHaveHitsound
|
2021-06-27 00:04:30 +02:00 |
|
Naxess
|
5bc08ebadb
|
Rename hasHitsounds -> mapHasHitsounds
|
2021-06-26 23:49:25 +02:00 |
|
Naxess
|
d29e6f4695
|
Add negligible template to PossibleTemplates
|
2021-06-26 23:49:06 +02:00 |
|
Naxess
|
1913084342
|
Use HitSampleInfo.AllAdditions instead of new list
|
2021-06-26 23:48:28 +02:00 |
|
Naxess
|
f78cc9397e
|
Factor out edge type logic
|
2021-06-26 20:45:31 +02:00 |
|
Naxess
|
51147405c5
|
Make || and && priority explicit
|
2021-06-26 20:44:39 +02:00 |
|
Naxess
|
4b436b774d
|
Add few hitsounds check
|
2021-06-26 19:20:46 +02:00 |
|
Naxess
|
d8117fa730
|
Add muted objects check
|
2021-06-26 19:20:34 +02:00 |
|
ekrctb
|
9dcd0bf311
|
Remove IPlayfieldProvider by caching Playfield
|
2021-06-17 10:15:24 +09:00 |
|
ekrctb
|
ef96ceb4ab
|
Introduce IPlayfieldProvider
|
2021-06-15 14:43:04 +09:00 |
|
Dean Herbert
|
8a76d97b63
|
Remove replay logic from DrawableRuleset (and implement in DrawableEditorRulesetWrapper )
|
2021-06-02 11:06:30 +09:00 |
|
Dean Herbert
|
bbfd7ea23f
|
Ensure RegenerateAutoplay is only run once per frame
|
2021-05-23 21:20:08 +09:00 |
|
Dean Herbert
|
6c4709e7b4
|
Fix PlacementBlueprint using the wrong beatmap when applying defaults
Closes #12855.
|
2021-05-19 18:34:07 +09:00 |
|
Dean Herbert
|
a96603f025
|
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
|
2021-05-18 16:30:58 +09:00 |
|
smoogipoo
|
882d54a8f8
|
Remove now unnecessary Apply() method
|
2021-05-18 14:26:26 +09:00 |
|