Salman Ahmed
|
f63de55a20
|
Mark ready-button-pressing multiplayer tests with FlakyTest attribute
|
2023-01-16 22:34:32 +03:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
6d78218142
|
Update usages of GameplayClockContainer.GameplayClock to access properties directly
|
2022-08-15 18:08:49 +09:00 |
|
Dean Herbert
|
2b9d46d803
|
Remove unused RulesetStore from BeatmapManager constructor
|
2022-07-28 16:19:05 +09:00 |
|
Dan Balasescu
|
6b69ff19c8
|
Remove unused using
|
2022-07-22 17:24:46 +09:00 |
|
Salman Ahmed
|
e5ab6652fd
|
Fix one more case of referencing old mod select overlay in tests
|
2022-07-22 11:12:24 +03:00 |
|
Adam Baker
|
59018ab5ba
|
Fix multiplayer queue edit button opening to the wrong beatmap
|
2022-07-18 23:21:16 -05:00 |
|
Dean Herbert
|
dd5b127fb5
|
Update various tests to enable NRT to avoid new inspection failures
|
2022-07-07 17:51:49 +09:00 |
|
Dan Balasescu
|
93c68e4329
|
More test hardening around ClientAPIRoom usages
|
2022-07-01 19:49:27 +09:00 |
|
Dan Balasescu
|
b64c0d011c
|
Isolate client's Room from TestMultiplayerClient
|
2022-07-01 19:23:25 +09:00 |
|
Dan Balasescu
|
0be858b5bf
|
Rename APIRoom -> ClientAPIRoom, remove unused asserts
|
2022-07-01 19:21:59 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Bartłomiej Dach
|
76c63f1d0a
|
Rename ModSelect{Screen -> Overlay} in place of removed old design
|
2022-05-10 22:56:50 +02:00 |
|
Bartłomiej Dach
|
e7e7486a8e
|
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
|
2022-05-07 10:59:30 +02:00 |
|
Dean Herbert
|
060461a431
|
Add test coverage of multiplayer gameplay exit flow
|
2022-05-06 15:22:22 +09:00 |
|
Bartłomiej Dach
|
199bdb8e7d
|
Replace reference to old mod select in multiplayer test
|
2022-05-05 22:16:56 +02:00 |
|
Dean Herbert
|
a3695c7e97
|
Merge branch 'master' into fix-spectator-seeks
|
2022-04-06 12:58:43 +09:00 |
|
Dan Balasescu
|
9138aaf780
|
Split MultiplayerReadyButton
|
2022-03-23 10:38:56 +09:00 |
|
Dean Herbert
|
2c4a6c2465
|
Add missing async safeties to new tests
|
2022-03-22 16:46:42 +09:00 |
|
Dean Herbert
|
b5ff9ed13a
|
Add test coverage of multiplayer being paused when users are still loading
|
2022-03-18 15:07:42 +09:00 |
|
Dean Herbert
|
631c23ea3a
|
Merge branch 'master' into beatmap-decoder-ruleset-store
|
2022-02-18 16:52:33 +09:00 |
|
Dean Herbert
|
0138f22c8d
|
Update existing usages to point to RealmRulesetStore
|
2022-02-16 17:13:54 +09:00 |
|
Dean Herbert
|
7e24b36f26
|
Merge branch 'master' into remove-playlistitem-beatmap
|
2022-02-16 14:24:57 +09:00 |
|
Dean Herbert
|
6a08fd57ef
|
Rename "client" fields in tests to specify whether spectator or multiplayer
|
2022-02-16 09:52:18 +09:00 |
|
Dean Herbert
|
187870b794
|
Merge branch 'master' into fix-multi-cache-dependencies
|
2022-02-16 09:44:37 +09:00 |
|
Dan Balasescu
|
ea5bb46fb8
|
Merge branch 'master' into net6
|
2022-02-16 00:40:04 +09:00 |
|
Dan Balasescu
|
bdc3b76df0
|
Remove beatmap bindable from PlaylistItem
|
2022-02-15 23:50:08 +09:00 |
|
Dan Balasescu
|
539cbe62c6
|
Fix incorrect usages of user lookup cache in tests
|
2022-02-15 21:23:24 +09:00 |
|
Dan Balasescu
|
efeba30b9f
|
Remove ruleset and mod bindables from PlaylistItem
|
2022-02-15 16:28:15 +09:00 |
|
Dean Herbert
|
6005daeba8
|
Fix fire-and-forget async calls to use WaitSafely
|
2022-02-11 16:02:42 +09:00 |
|
Dan Balasescu
|
b41655d5b9
|
Fix crash when gameplay starts while in multi-spectator screen
|
2022-02-04 17:47:41 +09:00 |
|
Dan Balasescu
|
d4ebff6ea1
|
Add failing test
|
2022-02-03 23:18:22 +09:00 |
|
Dean Herbert
|
5288eedd31
|
Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
|
2022-01-27 15:38:03 +09:00 |
|
Dean Herbert
|
3e5c9e8436
|
Fix cases of Access instead of Realm
|
2022-01-25 12:58:15 +09:00 |
|
Dean Herbert
|
6eb2c28e41
|
Rename RealmContextFactory to RealmAccess
|
2022-01-24 20:38:07 +09:00 |
|
Dean Herbert
|
a59dcccab7
|
Add local ContextFactory caching to all remaining test scenes that create local managers
|
2022-01-14 19:59:21 +09:00 |
|
Dean Herbert
|
1f9318265e
|
Update ToLive usages in line with recent changes
|
2022-01-12 17:00:16 +09:00 |
|
Dean Herbert
|
31a3161189
|
Make tests compile again
|
2022-01-12 17:00:16 +09:00 |
|
Dean Herbert
|
00e3af3366
|
Update model manager and many related classes to get things compiling again
|
2022-01-12 17:00:00 +09:00 |
|
Dan Balasescu
|
af9fad00c3
|
Merge branch 'master' into async-deadlock-safety
|
2022-01-10 16:11:09 +09:00 |
|
Bartłomiej Dach
|
446962446e
|
Add test coverage for correct revert of mods when play starts at song select
|
2022-01-08 14:50:58 +01:00 |
|
Bartłomiej Dach
|
50077f05bd
|
Add test coverage for correct revert of ruleset when play starts at song select
|
2022-01-08 14:50:57 +01:00 |
|
Dean Herbert
|
031a40af6a
|
Replace usages of Wait with WaitSafely
|
2022-01-04 11:51:41 +09:00 |
|
Dean Herbert
|
bb3f375958
|
Add note about local button clicking usage
|
2021-12-21 13:49:51 +09:00 |
|
Dean Herbert
|
9aff646ff4
|
Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
|
2021-12-21 13:49:51 +09:00 |
|
Dean Herbert
|
ec0a6735eb
|
Rename TestMultiplayerScreenStack to TestMultiplayerComponents
|
2021-12-20 18:24:59 +09:00 |
|
Dan Balasescu
|
9316abc278
|
Better fix for intermittent multiplayer tests
|
2021-12-20 13:10:13 +09:00 |
|
Dean Herbert
|
9e82a3e79a
|
Merge branch 'master' into forego-resetting-spectate-state
|
2021-12-15 18:05:06 +09:00 |
|
Dan Balasescu
|
18d7b79207
|
Don't reset spectating state if gameplay is finished
|
2021-12-15 17:40:30 +09:00 |
|
Dean Herbert
|
39a0a21132
|
Add test coverage of same scenario without deletion
|
2021-12-15 17:30:09 +09:00 |
|