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Fix one more case of referencing old mod select overlay in tests

This commit is contained in:
Salman Ahmed 2022-07-22 11:12:24 +03:00
parent 72916d708c
commit e5ab6652fd

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@ -633,7 +633,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);