From e5ab6652fd5876324a72bfcf7d0de55199901591 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 22 Jul 2022 11:12:24 +0300 Subject: [PATCH] Fix one more case of referencing old mod select overlay in tests --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index d35887c443..29a5ef82fe 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -633,7 +633,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("invoke on back button", () => multiplayerComponents.OnBackButton()); - AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().State.Value == Visibility.Hidden); + AddAssert("mod overlay is hidden", () => this.ChildrenOfType().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden); AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);