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Commit Graph

7478 Commits

Author SHA1 Message Date
Dean Herbert
2202863e1a Split out IPerformFromScreenRunner to allow for easier testing 2022-04-18 17:49:28 +09:00
Bartłomiej Dach
0d5ce336f4
Hide mod customisation toggle if customisation not permitted 2022-04-17 23:28:53 +02:00
Bartłomiej Dach
881df7663d
Fix filter not taking effect if applied before panel load completion 2022-04-17 23:28:53 +02:00
Bartłomiej Dach
8af865a1c5
Fix incompatibility panel using reference equality 2022-04-17 23:28:53 +02:00
Bartłomiej Dach
ffb5c1e86c
Tweak colours on incompatibility displaying mod panel 2022-04-17 23:28:52 +02:00
Bartłomiej Dach
20c17b8c98
Make base mod select screen abstract 2022-04-17 23:28:51 +02:00
Bartłomiej Dach
7eebc20124
Add replacements for mod overlays used by game 2022-04-17 23:28:51 +02:00
Bartłomiej Dach
67c44db8d5
Add extension points required for replacing old mod overlay 2022-04-17 23:28:51 +02:00
Jai Sharma
47c8b8010f Use semibold font weight for ChannelListItemFlow label 2022-04-16 23:03:03 +01:00
Jai Sharma
2f41cddb00 Remove redundant Expire call 2022-04-16 23:03:03 +01:00
Jai Sharma
36aea9009e Move ChannelList scrollbar to the right 2022-04-16 23:03:03 +01:00
Jai Sharma
4a0c5a0781 Remove hover override for ChannelListScrollContainer 2022-04-16 23:02:54 +01:00
Bartłomiej Dach
15c54b38c1
Merge branch 'master' into fix-popup-dialog-handling-exit-sequence 2022-04-16 19:01:18 +02:00
Jai Sharma
b6631fb9f9 Add newline for base class call 2022-04-15 22:22:20 +01:00
Jai Sharma
a0a2f8118e Code quality fixes 2022-04-15 22:05:20 +01:00
Jai Sharma
f1dd319fd9 Implement ChannelList for new chat design
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297

Adds new component `ChannelList` which makes up the sidebar channel
selector of the new chat design. Contains two separate fill flows for
public and private `ChannelItem` child components.

Exposed bindable `SelectorActive` to indicate current state of the "Add
more channels" button. Requires `Bindable<Channel>` from parent
component.

Renames and updates the `TestSceneChannelListItem` to
`TestSceneChannelList` to make use of new component and having both
tests seemed redundant.
2022-04-15 15:44:38 +01:00
Dean Herbert
423fae52f7 Add back base.IsPresent call 2022-04-15 10:19:36 +09:00
Dean Herbert
c57a918bbb Mark settings elements as matching filter by default to handle cases where no filtering is provided 2022-04-14 23:02:00 +09:00
Salman Ahmed
da098d071f
Merge branch 'master' into settings-inactive-dim 2022-04-14 15:52:51 +03:00
Dean Herbert
b088959045 Reduce settings fade in duration to higher alpha/colour cross-talk 2022-04-14 21:17:06 +09:00
Dean Herbert
9240148c8e Avoid initial fade of dim layer 2022-04-14 21:16:54 +09:00
Dean Herbert
f19208a245 Move dim layer to top and only apply dimming at one location 2022-04-14 21:04:52 +09:00
Dean Herbert
316c0845ec Fix current section not being correct after early search 2022-04-14 20:36:49 +09:00
Dean Herbert
9c7af98982 Fix alpha cross-talk causing settings to potentially not filter when they should 2022-04-14 20:35:00 +09:00
Dean Herbert
296420ae08 Fix settings textbox focus operation running too late 2022-04-14 20:14:02 +09:00
Salman Ahmed
59bb6b8f7c Add background dim effect to inactive settings sections 2022-04-14 13:43:12 +03:00
Salman Ahmed
566a20a623 Add keyword "delay" to hold-to-confirm activation time setting 2022-04-14 13:27:12 +03:00
Dean Herbert
1fdf742d38 Fix potentially incorrect button being pressed during PopupDialog hide due to flag set too late 2022-04-14 17:51:50 +09:00
Dean Herbert
f9d9e6aa61 Ensure popup dialogs are hidden before running any associated actions 2022-04-14 16:19:34 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Salman Ahmed
bad30d9e60 Fix dialog dangerous button being clickable at edges 2022-04-11 21:05:37 +03:00
Salman Ahmed
134d9b5ddf Perform Show() at the bottom of the method
Probably not affecting behaviour, but makes more sense.
2022-04-08 19:28:04 +03:00
Dean Herbert
57fb8616b8 Fix potential null reference when attempting to highlight a message before overlay has been displayed 2022-04-09 00:31:00 +09:00
Dean Herbert
ae1e126837 Make HighlightMessage implicitly show chat overlay 2022-04-09 00:30:28 +09:00
Bartłomiej Dach
e658b63dbc
Merge branch 'master' into clock 2022-04-07 20:27:23 +02:00
Salman Ahmed
a616f5bc2a Fix regressed digital clock width conditional 2022-04-07 19:24:15 +03:00
Salman Ahmed
c323020fcf Fix Use24HourDisplay conditional flipped 2022-04-07 15:56:28 +03:00
Dean Herbert
b2c0eaeab4 Make string read better 2022-04-07 18:20:15 +09:00
Dean Herbert
555aee7b6a Remove incorrect and pointless complexity to width changes 2022-04-07 18:16:14 +09:00
Dean Herbert
7530fe5adf Move default specification to configuration initial value 2022-04-07 18:13:23 +09:00
Dean Herbert
37509e04a9 Rename variable and fix inspections 2022-04-07 18:11:30 +09:00
Perry MacMurray
2525ec0d18 Switch 24H toggle from UI settings to language settings 2022-04-05 17:07:58 -04:00
Perry MacMurray
9d475f7b33 Add config in settings for forcing 24H time, determines default off CurrentCulture 2022-04-05 16:21:28 -04:00
Bartłomiej Dach
9c91e6d8f5
Merge branch 'master' into mod-overlay/full-screen 2022-04-05 21:29:40 +02:00
Perry MacMurray
74706f72e6 Add 12-hour display setting (TODO add toggle) 2022-04-05 15:10:55 -04:00
Dean Herbert
ac799aaf7a Add missing newline 2022-04-05 19:25:47 +09:00
Dean Herbert
32daf64a31 Use newly exposed framework helper function to find closest parent 2022-04-05 19:24:34 +09:00
Dean Herbert
631aa2a6ec Remove left padding to allow left-most column to exist further to the.. left 2022-04-05 18:44:25 +09:00
Dean Herbert
54715885af Adjust animation metrics slightly 2022-04-05 18:41:01 +09:00
Dean Herbert
7a1820e6bb Fix multiplier display resetting transformations 2022-04-05 18:40:48 +09:00
Dean Herbert
9fdeb20537 Animate individual ModColumns during togle of oerlay 2022-04-05 18:27:34 +09:00
Dean Herbert
901032bfa2 Animate multiplier display 2022-04-05 18:25:27 +09:00
Dan Balasescu
2b59f76b2d
Merge pull request #17596 from peppy/skin-editor-sprites
Allow importing sprites into a skin via drag-and-drop
2022-04-05 17:38:58 +09:00
Dean Herbert
497e5e3a36 Slightly adjust scroll handling and also apply to ModSettingsContainer 2022-04-05 17:19:33 +09:00
Dean Herbert
a408776734 Limit FillFlow of columns to applicable direction 2022-04-05 17:15:05 +09:00
Dean Herbert
388322cd61 Speed up customisation panel toggle a bit 2022-04-05 16:56:24 +09:00
Dean Herbert
58e9147b12 Simplify and better comment nested scroll conditionals 2022-04-05 16:48:25 +09:00
Dean Herbert
f156cb797d Improve nested scroll behaviour 2022-04-05 16:46:09 +09:00
Dean Herbert
23dad7bdc4 Move scroll view padding to content level
Without doing this, there is a non-masked but also non-interactive area
to the left or right of the view.
2022-04-05 16:43:00 +09:00
Bartłomiej Dach
9b367d645d
Always play pop in sequence 2022-04-04 20:02:47 +02:00
CenTdemeern1
9a07a95d39 Make several delete confirmation buttons dangerous buttons
Includes:
- Mass deletion
- Beatmap deletion
- Local score deletion
2022-04-04 19:22:53 +02:00
Dean Herbert
57b8c32f25 Remove unused fields 2022-04-04 20:42:14 +09:00
Dean Herbert
bc53adb72a Adjust customisation transition slightly 2022-04-04 15:50:40 +09:00
Dean Herbert
b5df350007 Adjust pop in/out transitions 2022-04-04 15:45:44 +09:00
Dean Herbert
d6625413fa
Merge pull request #17617 from ajiiisai/proper-toggable-shortcuts-for-overlays
Make overlay shortcuts able to be toggled instead of repeatable
2022-04-04 13:46:42 +09:00
Bartłomiej Dach
cd776d21a6
Fix propagation of selected mods to columns 2022-04-03 20:12:34 +02:00
Bartłomiej Dach
e46c2df409
Add testing for customisation panel show/hide logic 2022-04-03 20:12:33 +02:00
Bartłomiej Dach
293ef44836
Implement new mod select screen 2022-04-03 20:12:33 +02:00
Bartłomiej Dach
1393e3628b
Invert operands for better readability 2022-04-03 15:24:00 +02:00
Dean Herbert
969f7e121a
Merge pull request #17545 from jai-x/new-chat-textbox
Implement `ChatTextBox` for new chat design
2022-04-03 22:12:12 +09:00
Bartłomiej Dach
970b1951ac
Rewrite logic slightly to better convey meaning of textbox clear 2022-04-03 14:26:08 +02:00
Jai Sharma
94fa5e2ef2 Use Action<string> for event OnChatMessageCommitted & clear textbox internally 2022-04-02 21:58:54 +01:00
Ame
35629e9be8 General fix for ToolbarButton toggle repetition 2022-04-02 20:45:00 +02:00
Bartłomiej Dach
28ba437d24
Merge branch 'master' into sucess-rate-tooltip 2022-04-02 19:31:45 +02:00
Jai Sharma
9e152cd3fd Fix code quality issues 2022-04-02 17:27:44 +01:00
Jai Sharma
2297073b7e Use OnChatMessageCommit & OnSearchTermsChanged events in ChatTextBar 2022-04-02 17:15:19 +01:00
Jai Sharma
b9421d1415 Simplify text clear and placeholder change in ChatTextBox 2022-04-02 17:14:27 +01:00
Salman Ahmed
beb8426d3b Save beatmap listing card size to game config 2022-04-02 18:36:49 +03:00
Salman Ahmed
ced5be33e6 Display pass/play count in success rate percentage tooltip 2022-04-02 18:08:57 +03:00
Dean Herbert
6afed5e865 Fix new SettingsItem attribute not playing well with non-Drawables 2022-04-01 16:01:33 +09:00
Dean Herbert
66f5eae530 Hook up a dropdown to show all available sprites for the current skin 2022-04-01 15:01:43 +09:00
CenTdemeern1
86d262a355
Merge branch 'ppy:master' into clock-button 2022-03-31 23:08:30 +02:00
CenTdemeern1
bdb21b17f7 Fix my code according to the changes @bdach requested 2022-03-31 20:39:26 +02:00
CenTdemeern1
c64a90b39e Remove a newline to comply with codefactor 2022-03-31 17:21:50 +02:00
CenTdemeern1
f1aa60c0f1 Make the clock feel more like a button 2022-03-31 16:26:53 +02:00
Dean Herbert
0a34ce2509 Increase font weight for runtime clock
Fonts this small are required to be `SemiBold` by design guidelines.
Somehow missed this.
2022-03-31 19:07:30 +09:00
Dean Herbert
e8a295a61b Add test coverage of textbox focus in settings panels when switching between nested panels 2022-03-31 15:24:21 +09:00
Jai Sharma
fff30e8a6e Simplify show/hide of text and search in ChatTextBar 2022-03-30 21:02:12 +01:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id 2022-03-30 21:41:45 +02:00
Jai Sharma
eec3fef7a6 Remove the enter box in ChatTextBar 2022-03-30 20:25:23 +01:00
Dean Herbert
975883da5c Move all usages of client.realm filename to a single const 2022-03-30 13:34:48 +09:00
Jai Sharma
e7d2d94eee Fix code quality issues in ChatTextBar 2022-03-30 02:16:50 +01:00
Jai Sharma
f049d7cb67 Implement ChatTextBox for new chat design
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297

Adds new component `ChatTextBox`.
Exposes `BindableBool` `ShowSearch` to change text input behaviour
between normal and search behaviour.

Adds new component `ChatTextBar`.
Exposes `BindableBool` `ShowSearch` which toggles between showing current
chat channel or search icon.
Additionally binds to child `ChatTextBox` components.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
2022-03-29 22:33:38 +01:00
Dean Herbert
4741679a94
Change confirmation message to be more clear about intentions
Co-authored-by: Henry Lin <henry.ys.lin@gmail.com>
2022-03-29 19:03:50 +09:00
Dean Herbert
1fb3d11591 Add ability to "migrate" data to another folder which has an existing install
Until now, migrating would always attempt to move files.

There's a chance that a user is reinstalling osu! but has their data at
a custom location. We want to allow the chance for them to continue
using the external data. This seems like the easiest way to make it
work.

Would be nice if we had a `Game.Restart()` method, but maybe this is
enough for now?

Note that further down the road we will probably prompt the user to
potentially select a custom install path (including one with existing
data) before osu! gets to writing anything.
2022-03-29 18:04:31 +09:00
Dean Herbert
dc7dc7f65a Update UserProfileOverlay and ClickableAvatar to treat system users more correctly 2022-03-28 22:57:16 +09:00
Salman Ahmed
b6822f8190 Remove redundant/outdated Origin line 2022-03-26 14:55:19 +03:00
Dean Herbert
9b7b897b3c Adjust padding to fit better 2022-03-26 20:34:50 +09:00
Dean Herbert
ab8db3b7dc Move nested classes to own files 2022-03-26 20:34:17 +09:00
Dean Herbert
4ddf3cb1d9 Add ability to cycle between clock display modes 2022-03-26 19:18:41 +09:00
Dean Herbert
97e9049a2c Adjust metrics and colours to better match the actual toolbar 2022-03-26 18:56:40 +09:00
Dean Herbert
252d1924e7 Adjust metrics for better legibility at small sizes 2022-03-26 18:13:33 +09:00
Dean Herbert
999ae88af2 Show game time display in clock 2022-03-26 18:13:20 +09:00
Dean Herbert
e8f5a8e3d6 Refactor hands for legibility (visual and code) 2022-03-26 18:13:13 +09:00
Dean Herbert
0d8a7246dd Add basic implementation of clock 2022-03-26 18:13:13 +09:00
Dean Herbert
1acfbf490b
Merge branch 'master' into mod-overlay/settings-area 2022-03-25 17:37:39 +09:00
Dean Herbert
2938f44e6c Update PresentExternally usages in line with framework changes 2022-03-24 23:41:07 +09:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes 2022-03-22 20:37:43 +01:00
Bartłomiej Dach
8192fb47fe
Merge branch 'master' into skin-editor-eat-input 2022-03-22 19:22:48 +01:00
Dean Herbert
f95bd89166 Revert editor exit behaviour to exit without changes for now 2022-03-22 14:46:57 +09:00
Dan Balasescu
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
Dean Herbert
2f18c512cd Convert SkinEditorOverlay to an OverlayContainer to allow it to block input 2022-03-21 17:33:56 +09:00
Dean Herbert
b42081dd9b Add DangerousButton for use in popup dialogs 2022-03-21 16:06:45 +09:00
Dean Herbert
3bb01fd595 Fix close button animation not being applied correct on mouse down due to conflicting scales 2022-03-21 14:41:57 +09:00
Dean Herbert
7ca3beb7cc Also add fade to ChannelItem selected box 2022-03-21 14:41:42 +09:00
Dean Herbert
428e439f40 Remove space between '#' and channel name
This was in flyte's design (he was following discord) but doesn't feel
too correct when it's not aligned with anything else. We can revisit
this if/when we have better glyphs to represent channel types.
2022-03-21 14:36:56 +09:00
Dean Herbert
16caf2d30b Add slight animation when highlighting an unread channel 2022-03-21 14:34:54 +09:00
Dean Herbert
692362131e Add animation when mention pill appears (or a new message arrives) 2022-03-21 14:31:51 +09:00
Dean Herbert
11b050b66b Add slight fade when hovering ChannelListItems 2022-03-21 14:28:14 +09:00
Dean Herbert
9eda2f2df1 Remove box surrounding close button 2022-03-21 14:25:29 +09:00
Dean Herbert
f922a6b556 Rename renaming button/pill classes 2022-03-21 14:15:22 +09:00
Dean Herbert
812343b410 Merge branch 'master' into new-chat-channel-control 2022-03-21 14:14:02 +09:00
Salman Ahmed
b9859f9f21 Obsolete BeatmapInfo.MaxCombo and suppress in usages 2022-03-20 16:30:29 +03:00
Jai Sharma
f3702fbefb Pass correct params to UpdateableAvatar ctor in ChannelListItem 2022-03-19 22:20:17 +00:00
Jai Sharma
ba5a43b526 Rename ControlItem -> ChannelListItem and associated classes 2022-03-19 21:49:14 +00:00
Jai Sharma
653bb47dd5 Use UpdateableAvatar and remove redundant ControlItemAvatar class 2022-03-19 21:36:11 +00:00
Jai Sharma
5373c3066f Use OsuAnimatedButton as base for ControlItemClose 2022-03-19 21:23:32 +00:00
Jai Sharma
a293e0c766 Remove redundant ControlItemText class 2022-03-19 16:44:58 +00:00
Dean Herbert
dfda093f4b Rename icon creation method 2022-03-18 14:03:52 +09:00
Dean Herbert
5d940ded09 Fix incorrect usage of nullable in ControlItemMention 2022-03-18 13:59:03 +09:00
Dean Herbert
d1fd14e287 Add missing nullable 2022-03-18 13:57:36 +09:00
Salman Ahmed
7aae9bbd1b Improve channel bindable logic in ChatOverlay to avoid potential nullrefs 2022-03-17 08:31:38 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component 2022-03-16 23:13:11 +01:00
Bartłomiej Dach
b21fa78cbf
Move dependencies out of fields to BDL args where possible 2022-03-16 21:55:36 +01:00
Dean Herbert
603527d72d Fix potential crash when highlighting chat messages
Test failed locally in `TestPublicChannelMention`. This test seems to
specify that the same message may arrive twice with the same ID, so
rather than overthinking this one I propose we just use `FirstOrDefault`.

```csharp
TearDown : System.AggregateException : One or more errors occurred.
(Sequence contains more than one matching element)
  ----> System.InvalidOperationException : Sequence contains more than
one matching element
--TearDown
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean
includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout,
CancellationToken cancellationToken)
   at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
   at osu.Framework.Testing.TestScene.checkForErrors()
--InvalidOperationException
   at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException()
   at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source,
Func`2 predicate, Boolean& found)
   at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1
source, Func`2 predicate)
   at
osu.Game.Overlays.Chat.DrawableChannel.<processMessageHighlighting>b__14_0()
in
/Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line
102
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
```
2022-03-16 18:38:06 +09:00
Jai Sharma
e38d9eafa0 Use BindTarget instead of caching for ControlItem unread flow 2022-03-15 22:37:15 +00:00
Jai Sharma
49b74d7867 Use BindTarget instead of caching for ControlItem mentions bindable flow 2022-03-15 22:33:36 +00:00
Jai Sharma
481b8fe80b Use Orange1 for ControlItemMention background colour 2022-03-15 22:22:32 +00:00
Jai Sharma
7621e779fa Move ControlItem Action assignments into BDL 2022-03-15 22:19:58 +00:00
Jai Sharma
73a0373b4e Code quality fixes 2022-03-14 21:56:56 +00:00
Jai Sharma
ec61b88ec2 Adjust ControlItem padding 2022-03-14 21:39:57 +00:00
Jai Sharma
75958bf270 Refactor ControlItemText to use bindable flow for unread state 2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55 Refactor ControlItemMention to use bindable flow 2022-03-14 21:26:33 +00:00
Jai Sharma
1f0f6990f0 Use ColourProvider.Content1 for ControlItemText colour 2022-03-14 21:16:28 +00:00
Jai Sharma
3aa343b987 Use OsuColour.YellowLight for ControlItemMention background 2022-03-14 21:14:33 +00:00
Jai Sharma
9621ef9437 Use OsuColour.Red1 for ControlItemClose hover colour 2022-03-14 21:10:39 +00:00
Jai Sharma
e91af664ef Adjust ControlItemAvatar placeholder animation and colour 2022-03-14 20:37:54 +00:00
Jai Sharma
12472593cc Mark required dependencies as non-nullable 2022-03-14 20:14:04 +00:00
Jai Sharma
c0d82dfb41 Code quality fixes 2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0 Implement ChannelControlItem for new chat design
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.

Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.

Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.

Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.

Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00