Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
...
Closes https://github.com/ppy/osu/issues/25090 .
Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Dean Herbert
dd6d09189e
Remove usage of LastTick
in osu! ruleset
2023-09-29 16:58:17 +09:00
Dean Herbert
d7119674e8
Update comments to better explain what LastTick
is doing
2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Salman Ahmed
734ee0e68b
Simplify code
2023-09-24 02:22:50 +03:00
Fabian van Oeffelt
7c40072c47
Get first Spinner,Slider or HitCircle instead of only HitCircle
...
Fixes bug
2023-09-23 13:18:49 +02:00
Dean Herbert
e3e7a81ad9
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-14 17:49:41 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active
2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
...
This reverts commit 03c61a573e
.
The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.
Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Bartłomiej Dach
323a4f4522
Only show preempt time when limits are extended
2023-09-07 08:30:02 +02:00
Bartłomiej Dach
bd633889e7
Remove local preempt time calculation
...
And just use a hitcircle, and read the actual value. Comes with 100%
less chance of forgetting to update either place in the future.
2023-09-07 08:23:50 +02:00
Bartłomiej Dach
9c6f77b26e
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
Dean Herbert
e05d7d5f8d
Inline local control
2023-09-07 14:22:06 +09:00
isakvik
2ab11ab568
adds new diffsetting control that shows millisecond values for approach rate override
2023-09-07 01:41:22 +02:00
isakvik
3db0d0d341
extendable minimum AR value for osu!std diff adjust mod, set to -10
2023-09-06 23:26:34 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
03c61a573e
Block input to objects lying under already-hit hitcircles when classic note lock is active
2023-09-05 22:50:27 +02:00
Dean Herbert
0da37e4e99
Merge pull request #24701 from frenzibyte/remove-flashlight-slider-dim-transform
...
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-04 16:35:30 +09:00
Salman Ahmed
920c6fa48f
Update comment
2023-09-01 23:29:51 +03:00
Salman Ahmed
f74dfa9c6c
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-01 22:55:33 +03:00
Dean Herbert
90121814f9
Merge branch 'master' into stable-notelock
2023-09-01 17:15:48 +09:00
Salman Ahmed
993cebe785
Fix mod "Classic" interfering with DrawableHitCircle
animation while in hit state
2023-08-30 21:42:47 +03:00
Bartłomiej Dach
7f215f163f
Use reduced hittable range with autopilot active
2023-08-24 08:52:49 +02:00
Liam DeVoe
6a81230298
rename ObjectOrderedHitPolicy to LegacyHitPolicy
2023-07-19 14:44:28 -04:00
Bartłomiej Dach
6d32206a08
Fix slider tails receiving wrong colours
...
Only visually apparent on legacy skins.
2023-06-19 17:47:01 +02:00
Dean Herbert
0900cebc0d
Avoid doing expensive colour fetch operation every update
2023-06-19 20:12:17 +09:00
Dean Herbert
aa96fefae2
Merge branch 'master' into snap-colour-mod
2023-06-19 20:01:36 +09:00
John Biddle
d07437f810
Added recommendations from bdach:
...
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dean Herbert
a5fd833214
Fix "bubbles" mod not adding pool to hierarchy (and constructing too early)
2023-06-02 23:01:03 +09:00
John
ed850196d9
Reverted to applying the color change in OnUpdate, removed EnableComboColour flag from DrawableHitObject.cs
2023-05-30 01:43:08 -07:00
Dean Herbert
3e94d4bb5a
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 15:18:23 +09:00
John
b7dc8d49ba
Removed import for Allocation and other unnecessary [Resolved] tag missed in last commit
2023-05-16 21:14:55 -07:00
John
e2633ae993
Removed unnecessary [Resolved] attribute (thanks bdach)
...
Moved accent color assignment from OnUpdate to ApplyCustomUpdateState. In order to get this to work, a flag needed to be added to DrawableHitObject.cs to disable combo color updates also being applied.
2023-05-16 21:08:56 -07:00
Bartłomiej Dach
a6ddb107cd
Merge branch 'master' into master
2023-05-14 19:45:31 +02:00
alix
d503312788
updates and add changes
2023-05-14 13:37:44 -04:00
John
7a907f7207
Code quality improvements (thanks to ItsShamed): Removed #nullable disable, fixed incorrect LocalisableString, removed incorrect dependency injection for OsuColour, fixed nullable dependency for IBeatmap
...
Removed unnecessary usage of "this." caught by the CI code quality check
2023-05-12 22:13:39 -07:00
John
24f07633f3
Formatting fixes
2023-05-12 19:43:28 -07:00
John
e5884016ab
Initial commit for the snap colour mod. Implements basic functionality.
2023-05-12 19:07:25 -07:00
alix
b3a5e4d305
nest class outside of OsuModRandom
2023-05-12 00:29:00 -04:00
alix
53ab780796
fix indents
2023-05-11 23:50:45 -04:00
alix
e50cab9e81
move class to the bottom of the file
2023-05-11 23:48:31 -04:00
alix
a4954e64ac
fix precision from making mouse input also go 0.5
2023-05-11 23:45:41 -04:00
js1086
3bce7ac589
Copy SliderVelocity to strict tracking sliders
2023-05-11 19:07:22 +01:00
alix
4732c8a06c
fix angle sharpness slider value from not always scaling by 0.5
2023-05-11 13:46:07 -04:00
Dean Herbert
e44672bdd5
Avoid using Schedule
in transforms (doesn't handle rewind well)
2023-05-02 17:08:49 +09:00
Dean Herbert
7830711c8e
Tidy up various code quality issues in OsuModBubbles
2023-05-02 17:08:37 +09:00
Dean Herbert
fb0e90913d
Ensure lifetime start is also updated when reverting judgements
2023-05-02 17:07:12 +09:00
Dean Herbert
b2b9f2a036
Merge branch 'master' into bubble_mod_implementation_clean
2023-05-02 16:59:55 +09:00
Dan Balasescu
ad51f880e0
Remove overrides on DC/NC mods
2023-04-10 17:49:29 +09:00
Dan Balasescu
15f6bc155e
Add progressive score multiplier for HT
2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976
Add progressive score multiplier for DT
2023-04-10 13:31:48 +09:00
Dean Herbert
7b34607676
Merge branch 'master' into bubble_mod_implementation_clean
2023-03-16 13:45:22 +09:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Dean Herbert
ee87a29376
Merge pull request #22543 from Cwazywierdo/hitcircle-late-miss-fade
...
Fix hit circle late-miss fading differences compared to stable
2023-02-21 13:56:57 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-19 21:36:59 +01:00
Bartłomiej Dach
8a488ebccc
Actually simplify condition
2023-02-19 16:39:35 +01:00
Adam
58d64cdbd0
Clarify usingHiddenFading logic
2023-02-18 17:33:33 -06:00
Adam
e06502085e
Enable fading when hidden only hides appreach circles
2023-02-16 16:31:42 -06:00
mk56-spn
d5bc8e2941
Code cleanup pass:
...
Make bubble transform logic more sane.
Extract bubble `getPosition()` method.
Address poorly named variables.
2023-02-16 11:12:30 +01:00
Dean Herbert
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
mk56-spn
8fc35b159f
Remove dysfunctional slider colouring
2023-02-15 10:04:50 +01:00
mk56-spn
297963b461
Remove BubbleInfo struct and consume DrawableOsuHitObject
s directly
2023-02-15 10:00:46 +01:00
mk56-spn
1d1c794ccf
Invert pointless nested if
statement
2023-02-15 09:37:47 +01:00
mk56-spn
e9a7d90273
make transform duration for bubble a method instead of a variable
2023-02-15 09:33:18 +01:00
mk56-spn
82292d6162
Make colouring for bubble more intuitive and remove unnecessary alpha assignment
2023-02-15 09:30:56 +01:00
Adam
5e774a28d8
Correct timings to match stable exactly + don't fade with hidden
2023-02-15 01:02:54 -06:00
mk56-spn
5db624159b
Change bubble rewind removal to be in ApplyToDrawableHitObject
method.
2023-02-14 18:06:43 +01:00
mk56-spn
92c61c7339
move logic for bubble invoking to ApplyToDrawableHitobject()
` method
2023-02-14 16:31:34 +01:00
mk56-spn
2d49b5f9d6
Move bubbles to ruleset overlays container
2023-02-14 14:03:48 +01:00
mk56-spn
d100a4a491
Make lastJudgedHitObject
nullable, and fix typo in name.
2023-02-14 10:12:37 +01:00
Dean Herbert
c540d78fbc
Expose the actual KeyBindingInputManager
...
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
Pasi4K5
e4b84ebd0b
Add UseResumeOverlay
and use it for hiding the ResumeOverlay
2023-02-13 23:51:39 +01:00
mk56-spn
6ff6e06a69
Simplify bubble container structure, modify some comments
2023-02-12 11:37:07 +01:00
mk56-spn
5e0c4aa904
Refactor pooling for bubbles, tweak the animations a tad, add some clarifying comments
2023-02-12 00:59:46 +01:00
Adam
7bad0113cd
Move early fade effect to classic mod setting
2023-02-09 16:20:11 -06:00
mk56-spn
f0d4b9f0ca
Add inline comment for colour border override
2023-02-06 17:00:47 +01:00
Dean Herbert
abcb564a74
Code quality pass of OsuModBubbles
2023-02-06 17:35:43 +09:00
mk56-spn
3bdf83bf44
Redo the drawable structure of bubbledrawable to run and look better
2023-01-29 00:48:14 +01:00
mk56-spn
66da4c0288
Add colouration to the sliders to better match the vibrancy of the mod
2023-01-28 17:38:24 +01:00
mk56-spn
c3090dea5f
Simplify animations
2023-01-28 00:30:30 +01:00
mk56-spn
7c81f1e75b
Remove unnecessary BDL from bubble drawable
...
Improve animation duration formula
2023-01-27 12:53:19 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean
2023-01-27 11:58:56 +01:00
Pasi4K5
8b47af6503
Remove HidesResumeOverlay
and set ResumeOverlay
to null
in OsuModAutopilot
2023-01-24 00:49:09 +01:00
Pasi4K5
75a1a2ec2f
Hide ResumeOverlay
when OsuModAutopilot
is enabled
2023-01-22 03:44:59 +01:00
Gabe Livengood
dfbbc4002c
address test failure
2023-01-17 10:22:58 -05:00
mk56-spn
ca84b885dc
Add more detail to bubbles
2023-01-11 17:51:41 +01:00
mk56-spn
8a108b143e
Address mod incompatibilities
2022-12-25 23:11:15 +01:00
mk56-spn
bbb22479a8
Add "ModBubbles" for the osu ruleset.
2022-12-25 23:09:52 +01:00
apollo-dw
684b16cef5
Disambiguate object flipping and reflection methods
2022-12-07 21:09:53 +00:00
Pasi4K5
91e9c27507
Rename FlipSlider()
to FlipSliderHorizontally
2022-12-07 00:48:25 +01:00
Pasi4K5
30952199b8
Allow random mod to flip sliders
2022-12-07 00:40:18 +01:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dario Headley
a8c95c39ad
Exclude sliderticks from the " freeze "
2022-11-14 16:18:46 +01:00
Dean Herbert
cd8dc9b17b
Rename "Target" to "Target Practice"
2022-11-01 19:47:20 +09:00
Dan Balasescu
37407293aa
Adjust target and hold off mod multipliers
2022-11-01 17:57:20 +09:00
Dean Herbert
521fbd2ea3
Merge pull request #20345 from mk56-spn/Freeze_frame_implementation
...
Add "Freeze Frame" mod
2022-10-26 01:28:23 +09:00
D.Headley
f4aae9138b
Remove Incompatibility with HD
2022-10-25 08:48:45 +02:00