1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 23:42:54 +08:00
Commit Graph

3074 Commits

Author SHA1 Message Date
Bartłomiej Dach
4a516cbccd
Merge pull request #27077 from peppy/log-fire-and-forget-better
Improve exception logging of unobserved exceptions via `FireAndForget`
2024-02-10 13:43:50 +01:00
Dan Balasescu
bfeb90c1b6
Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
Joseph Madamba
c9c39ecb2f Add RankHighest to APIUser 2024-02-09 16:06:16 -08:00
Dan Balasescu
7f3646f2d1
Merge pull request #27069 from bdach/populate-legacy-total-score-when-converting
Populate `TotalScoreInfo` when converting `SoloScoreInfo` to `ScoreInfo`
2024-02-08 01:33:31 +09:00
Dean Herbert
0d7e82ab8d
Improve exception logging of unobserved exceptions via FireAndForget
Coming from https://github.com/ppy/osu/issues/27076, where the log
output makes finding where the exception arrived for nigh impossible.
2024-02-08 00:25:11 +08:00
Bartłomiej Dach
9314de640f
Populate TotalScoreInfo when converting SoloScoreInfo to ScoreInfo
For use in https://github.com/ppy/osu-tools/pull/195.
2024-02-06 18:30:48 +01:00
Bartłomiej Dach
6ffe8e1713
Use staggered exponential backoff when retrying in PersistentEndpointClientConnector
There are suspicions that the straight 5s retry could have caused a
situation a few days ago for `osu-server-spectator` wherein it was
getting hammered by constant retry requests. This should make that
a little less likely to happen.

Numbers chosen are arbitrary, but mostly follow stable's bancho retry
intervals because why not. Stable also skips the exponential backoff in
case of errors it considers transient, but I decided not to bother for
now.

Starts off from 3 seconds, then ramps up to up to 2 minutes. Added
stagger factor is 25% of duration, either direction. The stagger factor
helps given that if spectator server is dead, each client has three
separate connections to it which it will retry on (one to each hub).
2024-02-06 15:40:30 +01:00
Salman Ahmed
4be4ed7ab2 Add "ranked" attribute to scores 2024-02-05 23:29:24 +03:00
Dan Balasescu
8e8ba9e77f
Fix more CI inspections 2024-02-02 21:36:41 +09:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Dean Herbert
4248593289
Fix menu banner not updating as often as we want it to 2024-01-31 22:44:24 +09:00
Dean Herbert
19fe3a15f3
Merge branch 'master' into 2fa-not-verifying-via-link 2024-01-31 18:32:55 +09:00
Bartłomiej Dach
4126dcbe28
Fix 2FA verification via link not working correctly
Closes https://github.com/ppy/osu/issues/26835.

I must have not re-tested this correctly after all the refactors...

Basically the issue is that the websocket connection would only come
online when the API state changed to full `Online`. In particular
the connector would not attempt to connect when the API state was
`RequiresSecondFactorAuth`, giving the link-based flow no chance to
actually work.

The change in `WebSocketNotificationsClientConnector` is relevant in
that queueing requests does nothing before the API state changes to full
`Online`. It also cleans up things a bit code-wise so... win?

And yes, this means that the _other_ `PersistentEndpointClientConnector`
implementations (i.e. SignalR connectors) will also come online earlier
after this. Based on previous discussions
(https://github.com/ppy/osu/pull/25480#discussion_r1395566545) I think
this is fine, but if it is _not_ fine, then it can be fixed by exposing
a virtual that lets a connector to decide when to come alive, I guess.
2024-01-30 21:49:06 +01:00
Bartłomiej Dach
000ddc14ac
Fix broken locking in OAuth
Closes https://github.com/ppy/osu/issues/26824... I think?

Can be reproduced via something like

diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs
index 485274f349..e6e93ab4c7 100644
--- a/osu.Game/Online/API/OAuth.cs
+++ b/osu.Game/Online/API/OAuth.cs
@@ -151,6 +151,11 @@ internal string RequestAccessToken()
         {
             if (!ensureAccessToken()) return null;

+            for (int i = 0; i < 10000; ++i)
+            {
+                _ = Token.Value.AccessToken;
+            }
+
             return Token.Value.AccessToken;
         }

The cause is `SecondFactorAuthForm` calling `Logout()`, which calls
`OAuth.Clear()`, _while_ the `APIAccess` connect loop is checking if
`authentication.HasValidAccessToken` is true, which happens to
internally check `Token.Value.AccessToken`, which the clearing of
tokens can brutally interrupt.
2024-01-30 21:05:23 +01:00
Dean Herbert
d895a91cd5
Update endpoints to final production endpoints 2024-01-30 18:40:17 +09:00
Bartłomiej Dach
996ae0ecc1
Fix incorrect handling of StartChatRequest in websocket chat client
Fixes this happening on staging:

	[network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connected!
	[network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connect attempt failed: Can't use WaitSafely from inside an async operation.

I'm not sure how I ever allowed that `.WaitSafely()` to be there. It
did feel rather dangerous but then I must have forgotten and never
noticed it failing. Which is weird because you'd think that would be
caught by testing that chat isn't working but I'm pretty sure that I
tested that chat *was* indeed working.

Anyway now that entire flow is replaced by something that should
hopefully be somewhat more sane? It has a whole retry flow with logging
now which should be more robust than what was there previously (failing
to start to listen to chat events killing the entire websocket
connection for very little good reason).
2024-01-29 19:22:40 +01:00
Dean Herbert
6a469f2cb6
Use switch instead of if-else 2024-01-29 17:18:17 +09:00
Bartłomiej Dach
96811a8874
Fix APIAccess spamming requests while waiting for second factor 2024-01-29 09:14:30 +01:00
Bartłomiej Dach
363fd1d54f
Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
Dean Herbert
4a2602a775
Merge branch 'master' into 2fa 2024-01-29 16:57:29 +09:00
Dean Herbert
ef94eff574
Rename PollingChatClientConnector to better describe usage 2024-01-29 16:56:28 +09:00
Bartłomiej Dach
a2e69d37e8
Add basic testing of failure flow 2024-01-26 11:17:32 +01:00
Bartłomiej Dach
04cae874b0
Handle forced logouts due to password change too 2024-01-26 10:53:27 +01:00
Bartłomiej Dach
3d3506b906
Merge branch 'decouple-notification-websocket-from-chat' into 2fa 2024-01-25 14:51:42 +01:00
Bartłomiej Dach
c463aa5ba1
xmldoc everything 2024-01-25 14:47:29 +01:00
Bartłomiej Dach
de52f0a80c
Decouple notifications websocket handling from chat operations
This is a prerequisite for https://github.com/ppy/osu/pull/25480.

The `WebSocketNotificationsClient` was tightly coupled to chat specifics
making it difficult to use in the second factor verification flow.
This commit's goal is to separate the websocket connection and message
handling concerns from specific chat logic concerns.
2024-01-25 14:47:29 +01:00
Bartłomiej Dach
e3eb7a8b42
Support verification via clicking link from e-mail 2024-01-24 21:35:58 +01:00
Bartłomiej Dach
62a0c236bc
Split out raw websocket logic from conjoined notifications client contrivance 2024-01-24 21:35:30 +01:00
Bartłomiej Dach
445a7450e0
Implement verification from within client 2024-01-24 21:35:20 +01:00
Bartłomiej Dach
ddc2bbeb9b
Add session_verified attribute to /me response 2024-01-24 14:24:33 +01:00
Bartłomiej Dach
7b47215657
Split /me request from /users requests
Them being together always bothered me and led to the abject failure
that is `APIUser` and its sprawl. Now that I'm about to add a flag that
is unique to `/me` for verification purposes, I'm not repeating the
errors of the past by adding yet another flag to `APIUser` that is never
present outside of a single usage context.
2024-01-24 14:22:57 +01:00
Bartłomiej Dach
7c140408ea
Add request structures for verification endpoints 2024-01-24 13:53:40 +01:00
Bartłomiej Dach
2cfaa1c103
Merge branch 'master' into 2fa 2024-01-23 16:51:23 +01:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
Joseph Madamba
3eeefd5b7e Fix changelog stream user count only accounting for latest build 2024-01-18 16:15:52 -08:00
Andrei Zavatski
dfdf700560 Don't use glowing text in ScoreComponentLabel 2024-01-16 17:43:17 +03:00
Dean Herbert
ee26329353
Fix some elements not showing on leaderboard scores when almost off-screen 2024-01-16 16:44:50 +09:00
Dean Herbert
a3b63391fa
Merge pull request #26356 from stanriders/global-user-statistics
Add `Statistics` bindable to `IAPIProvider` and update it from `SoloStatisticsWatcher`
2024-01-15 18:43:35 +09:00
Dean Herbert
d3710f0bfd
Remove scores from song select leaderboard when leaving the screen 2024-01-06 20:53:20 +09:00
wooster0
cf5f0a2bdc Make chat commands case-insensitive
Would be nice if I accidentally have caps lock enabled and write "/HELP" it still works.
2024-01-04 15:06:10 +09:00
StanR
e240443c46 Update LocalUser statistics, add test 2024-01-03 18:15:32 +06:00
StanR
d34f30f6ad Add Statistics bindable to IAPIProvider and update it from SoloStatisticsWatcher 2024-01-03 14:37:57 +06:00
Bartłomiej Dach
09b2a4e3b4
Fix users blipping online briefly before their online status is known 2024-01-02 14:07:59 +01:00
Bartłomiej Dach
f9f03ebc0f
Store user online state in config for next launch
Closes remainder of https://github.com/ppy/osu/issues/12635.
2024-01-02 14:04:40 +01:00
Dean Herbert
93a8afe96e
Add very simple cache-busting (30 minutes) 2023-12-28 14:40:10 +09:00
Bartłomiej Dach
ef39759813
More code quality inspections 2023-12-28 00:18:20 +01:00
Bartłomiej Dach
ac449131ed
CodeFileSanity does not like records in standalone files 2023-12-27 23:47:37 +01:00
Bartłomiej Dach
a3f720bc62
Retrieve system title from online source 2023-12-27 23:37:39 +01:00
Bartłomiej Dach
d9299a8a55
Implement visual appearance of "system title" message in main menu 2023-12-27 23:07:17 +01:00
Dean Herbert
5284b95bb8
Schedule even more 2023-12-20 19:42:05 +09:00
Dean Herbert
856c59f7f7
Fix thread safety of OnlineMetadataClient.UserStates
Closes https://github.com/ppy/osu-framework/issues/6081.
2023-12-20 14:15:00 +09:00
Dan Balasescu
0171078052
Move object counts to BeatmapInfo 2023-12-13 17:33:24 +09:00
Dean Herbert
fdcf87569c
Merge pull request #25711 from smoogipoo/mania-convert-song-select-keycount
Display osu!mania keycount in song select carousel panels and details
2023-12-13 16:31:25 +09:00
Dan Balasescu
2abf3a55ae
Add IsLegacyScore to SoloScoreInfo 2023-12-13 16:12:12 +09:00
Dan Balasescu
767d5c8018
Add object counts to IBeatmapDifficultyInfo 2023-12-09 22:31:51 +09:00
Bartłomiej Dach
41c33f74f2
Extend metadata client with user presence-observing capabilities 2023-12-06 19:37:35 +01:00
Bartłomiej Dach
d66fa09320
Simplify UserStatus to be an enumeration type
There were absolutely no gains from having it be a reference type /
class, only complications, especially when coming from the serialisation
angle.
2023-12-06 18:52:27 +01:00
Bartłomiej Dach
cb823f367f
Simplify UserActivity for serialisability over the wire
Up until now, the `UserActivity` class hierarchy contained things like
beatmap info, room info, full replay info, etc. While this was
convenient, it is soon going to be less so, as the data is sent over the
wire to the spectator server so that the user's activity can be
broadcast to other clients.

To counteract this without creating a second separate and slimmed-down
class hierarchy, slim down the `UserActivity` structure to contain the
bare minimum amounts of data such that the structures aren't overly
large and complex to serialise, but also contain enough data that they
can be used by receiving clients directly without having to do beatmap
or score lookups.
2023-12-06 18:52:26 +01:00
POeticPotatoes
07f9f5c6d8 Remove hover checks for mod-copying menu item 2023-12-06 06:33:25 +08:00
Dean Herbert
5a2240838b
Merge branch 'master' into multiplayer-abort 2023-12-05 17:01:54 +09:00
Susko3
abb4c943a7 Rename to more readable names 2023-12-01 18:35:57 +01:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games 2023-12-01 15:31:06 +09:00
Susko3
d3517998cf Use common Overlaps() logic
This actually fixes the problem and makes the tests pass
2023-12-01 01:11:10 +01:00
Susko3
30bdd2d4c0 Extract Overlaps() logic to accept generic index and length 2023-12-01 01:07:23 +01:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Bartłomiej Dach
7f788058cd
Revert incorrect xmldoc change 2023-11-27 11:35:10 +09:00
Dean Herbert
ed5375536f
Reduce access to various fields and events in SpectatorClient
Restore some `virtual` specs to appease Moq
2023-11-24 14:26:09 +09:00
Bartłomiej Dach
85bddab52b
Refactor OnlineStatusNotifier to be more local 2023-11-21 17:36:29 +09:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
2391035e49
Remove redundant api field from HubClientConnector 2023-11-21 15:15:46 +09:00
Bartłomiej Dach
1c612e2e0c
Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
Dean Herbert
7472dc9bb5
Update APIState checks 2023-11-16 20:39:23 +09:00
Dean Herbert
f7fa9c90d6
Add test coverage of 2FA flow 2023-11-16 18:18:40 +09:00
Dean Herbert
0e4244a692
Add APIAccess flow for 2fa 2023-11-16 18:18:15 +09:00
Dean Herbert
85e303ec54
Add two factor step to api state flow 2023-11-16 18:18:15 +09:00
Joseph Madamba
c8d276281a Fix flags not showing on kudosu rankings
The `country` attribute is optional and not included in the kudosu rankings response so use `country_code` instead.
2023-11-07 16:09:48 -08:00
Joseph Madamba
387de7ec24 Add ability to view kudosu rankings 2023-11-07 15:58:17 -08:00
ratinfx
aa87e0a44d HitObject Selection logic and separation for gamemodes
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Bartłomiej Dach
2dc2469507
Merge pull request #25303 from peppy/last-played-import-score-update
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 10:12:27 +01:00
Dean Herbert
66fa09ba66
Merge pull request #25287 from frenzibyte/fix-user-profile-support-banners
Update user profile overlay to show more than one tournament banner
2023-10-30 17:32:20 +09:00
Bartłomiej Dach
a000c06900
Merge branch 'master' into last-played-import-score-update 2023-10-30 09:29:07 +01:00
Dean Herbert
96dd7b3333
Update the last played date of a beatmap when importing a replay by the local user 2023-10-30 15:44:16 +09:00
Dean Herbert
a8c3f59845
Clean up type display for web requests in logs 2023-10-30 15:07:35 +09:00
Salman Ahmed
ec9ae12bbd Update API response model to accept array of tournament banners 2023-10-29 01:43:49 +03:00
Bartłomiej Dach
c3e9f5184f
Fix SoloScoreInfo not copying over legacy score ID when converting to ScoreInfo 2023-10-26 15:09:34 +02:00
Bartłomiej Dach
900530080f
Make SoloScoreInfo implement IScoreInfo 2023-10-26 14:58:35 +02:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Bartłomiej Dach
e2192806e4
Use ID rather than SoloScoreID
The latter is apparently not going to be a thing anymore.
2023-10-16 12:02:55 +02:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
Bartłomiej Dach
d5a733d244
Use solo score ID as OnlineID when converting from MultiplayerScore 2023-10-16 11:20:02 +02:00
Bartłomiej Dach
b144cfd55c
Add LegacyOnlineID handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00
Dean Herbert
fc1287b4c6
Reword xmldoc on invite method to better describe what is happening 2023-10-12 18:25:20 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
e48c4fa430
Add missing ConfigureAwait calls 2023-10-12 18:15:15 +09:00
Dean Herbert
a591af2b97
Fix too many tasks in lookupRoom method 2023-10-12 18:11:04 +09:00
Dean Herbert
5f62c225bf
Ad localisation (and adjust messaging) of invite failures 2023-10-12 18:07:03 +09:00
Dean Herbert
361d70f68a
Rename callback to match standards 2023-10-12 17:59:47 +09:00