Similar to SliderPlacementBlueprint.
Also always snap a spinner's end time using beat snap (matches stable).
Remove nullable disable in the checks.
Only draw path visualiser when hovered or single slider is selected
editorBeatmap
updateVisualDefinition
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
EditorBeatmap
SliderBodyPiece
DistancedHitObjectComposer
Matching osu!stable. I use these quite a lot while mapping and I'm sure others do as well. Hold `Shift` = invert grid snap Hold `Alt` = invert distance snap
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
HandleFlip
Co-authored-by: apollo <83023433+apollo-dw@users.noreply.github.com>
HitObject