Dean Herbert
14a4fad6f1
Remove unused VisualRepresentation
2022-10-26 18:55:47 +09:00
Dean Herbert
2deaae270c
Fix catcher not consdiering allowable catch range
2022-10-26 18:55:47 +09:00
Dean Herbert
0a8a13f529
Add argon banana piece
2022-10-26 18:55:47 +09:00
Dean Herbert
a475ca848d
Add rotation to fruit pieces
2022-10-26 18:55:47 +09:00
Dean Herbert
4ff4de00b3
Add argon fruit design
2022-10-26 18:55:47 +09:00
Dean Herbert
81bb00c258
Add argon transformer for osu!catch (and basic new catcher design)
2022-10-26 18:55:47 +09:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
a10fda2843
Merge branch 'master' into catch-combo-hide
2022-10-12 15:00:35 +09:00
Dean Herbert
d0b8409de5
Apply more renames
2022-09-18 18:19:00 +09:00
cdwcgt
857e943b8d
hide catchcombo when Hud hide
2022-09-12 19:14:08 +09:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
Bartłomiej Dach
e042f29ee3
Remove skin ctor param from LegacyCatchComboCounter
...
No longer used since 004798d61d
.
2022-02-01 21:49:52 +01:00
Joseph Madamba
0bd928b5cd
Fix incorrect naming / apply review
2021-12-27 21:44:19 -08:00
Joseph Madamba
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Bartłomiej Dach
b84f238106
Adjust scaling numbers to be closer to stable
2021-08-12 22:33:12 +02:00
Bartłomiej Dach
f3045b3152
Add comment about swapped sprite names
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
68f454b51a
Enable NRT in explosion-related classes and streamline null handling
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
427a88940c
Remove duplicated ClearTransforms()
call
2021-08-11 23:18:42 +02:00
Bartłomiej Dach
2fb19210af
Fix legacy explosion sprites incorrectly showing after skin change
2021-08-11 22:36:27 +02:00
Bartłomiej Dach
4bcbe6ac90
Restructure explosion to ensure proper lifetime bounds
2021-08-11 21:23:34 +02:00
Bartłomiej Dach
8c8a64fe6e
Add legacy hit lighting implementation
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
95a58ca366
Store judgement directly in hit explosion entry
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
a1f50e39aa
Add basic structure for skinning catch explosions
2021-08-11 21:23:32 +02:00
ekrctb
d247b8042e
Fix default skin catcher not flipping catcher plate
...
When legacy beatmap skin is present but catcher is not provided, it was using the legacy setting (always false).
2021-07-05 20:05:08 +09:00
ekrctb
83c80291d4
Don't flip catcher plate contents in legacy skin
2021-07-02 23:23:21 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
ekrctb
df16d4bacc
Remove CurrentTexture
from catcher
2021-06-14 20:26:33 +09:00
Salman Ahmed
fbb856d84b
Call base
when overriding lookup methods
...
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Salman Ahmed
26cdcc8d78
Remove stale access to Source
from master merge
2021-06-10 13:07:32 +03:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dean Herbert
865c5c0676
Use [Resolved]
to simplify bindable resolution
2021-06-10 15:47:03 +09:00
Dean Herbert
6995945360
Use With
to simplify drawable construction
2021-06-10 15:45:49 +09:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
ekrctb
e5deecf459
Check skin version for legacy catcher sprite
2021-06-09 15:47:23 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
109a366722
Use separate classes for old and new catcher legacy skin element
...
- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
Dean Herbert
1b93234c76
Merge branch 'master' into fruit-representation
2021-06-07 16:05:00 +09:00
ekrctb
bb02c35f2d
Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c
Remove "fruit visual representation" state from DrawableFruit
...
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be
Move FruitVisualRepresentation
namespace
2021-06-07 13:59:17 +09:00
Salman Ahmed
4e186b0cf5
ContentVisible
-> HiddenByRulesetImplementation
2021-05-31 09:24:26 +03:00
Salman Ahmed
60b781701f
Rewrite catch combo counter hide logic
2021-05-30 14:22:11 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Dean Herbert
50d71faf56
Restructure lookup code to avoid repeating the base call
2021-05-30 17:55:10 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Salman Ahmed
a4d52a7f52
Use switch—case instead
2021-05-19 23:37:22 +03:00
Salman Ahmed
ff419af512
Hide the combo counter content rather than full death
2021-05-18 09:10:15 +03:00
Salman Ahmed
df248ea41b
Improve code readability
2021-05-17 11:41:53 +03:00
Salman Ahmed
102842bcf1
Expire legacy combo counters on catch ruleset
2021-05-15 16:55:15 +03:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Salman Ahmed
43c1e1d217
Update existing usages
...
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Joehu
9ef130cdcc
Fix codefactor style issues
2021-02-04 13:28:35 -08:00
ekrctb
df9de7a8dd
Remove null check that is not required anymore
2020-12-09 10:28:42 +09:00
ekrctb
a32dac00dd
Introduce IHasCatchObjectState implemented by DHO and CaughtObject
2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
4d5c242d35
Use virtual property instead of a field for optional pieces
2020-12-08 17:15:40 +09:00
ekrctb
603cecb2eb
Make CatchHitObjectPiece abstract class
2020-12-08 17:02:57 +09:00
ekrctb
17d48c82f6
Use switch statement instead of an array
2020-12-08 16:59:06 +09:00
ekrctb
4da6717d0e
Rename things in PulpFormation
2020-12-08 10:33:18 +09:00
ekrctb
3cbdaf5960
Make resolved properties protected
2020-12-08 10:30:23 +09:00
ekrctb
b2e5658d23
Merge branch 'master' into fruit-piece-in-place
2020-12-07 18:57:42 +09:00
ekrctb
7f1ad1040d
Don't inherit DrawableFruit from DrawableBanana
...
- A banana cannot be hyper
2020-12-07 14:08:50 +09:00
ekrctb
c0f39514b9
Fix legacy droplet scale
2020-12-07 14:00:22 +09:00
ekrctb
d51d2c5331
Don't recreate pieces when catch DHO is reused
2020-12-07 12:59:03 +09:00
ekrctb
87189452d1
Refactor legacy skin piece to allow texture update
2020-12-07 12:57:24 +09:00
ekrctb
d18397acad
Adjust namespace
2020-12-07 12:35:24 +09:00
ekrctb
b4b9312e0f
Move piece files of Catch ruleset
2020-12-07 12:34:38 +09:00
ekrctb
4cd234ea05
Fix null reference of LegacyFruitPiece
2020-11-30 19:56:12 +09:00
ekrctb
323533d945
Add hiding Palpable HitObject property
2020-11-25 08:07:59 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Dean Herbert
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Bartłomiej Dach
3db0e7cd75
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
Salman Ahmed
99a68e880a
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:46:38 +03:00
Salman Ahmed
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
smoogipoo
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
Salman Ahmed
0e9242ee9a
Move combo font retrieval inside the legacy component
2020-08-23 10:29:01 +03:00
Salman Ahmed
7ae45b29db
Finish internal counter transformation regardless of the combo
2020-08-22 12:20:50 +03:00
smoogipoo
eaba323353
Update catch with legacy colour setters
2020-08-22 00:17:35 +09:00
Salman Ahmed
af52b73b06
Fill out missing documentation
2020-08-19 08:39:40 +03:00
Salman Ahmed
885f8104f5
Always use public accessors even on legacy classes
...
Because of https://github.com/ppy/osu-framework/issues/3727
2020-08-19 08:00:57 +03:00
Salman Ahmed
422100192c
Move HasFont to legacy skin extensions class instead
2020-08-19 07:58:23 +03:00
Salman Ahmed
65c269e473
Hide combo counter on gameplay break
...
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
Salman Ahmed
f37ba49f7f
Add catch-specific combo counter with its legacy design
2020-08-03 22:13:02 +03:00
Salman Ahmed
29053048ff
Add support to use legacy combo fonts for the counter on legacy skins
2020-08-03 21:40:20 +03:00