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Refactor legacy skin piece to allow texture update
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100
osu.Game.Rulesets.Catch/Skinning/LegacyCatchHitObjectPiece.cs
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osu.Game.Rulesets.Catch/Skinning/LegacyCatchHitObjectPiece.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public abstract class LegacyCatchHitObjectPiece : PoolableDrawable
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{
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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public readonly Bindable<bool> HyperDash = new Bindable<bool>();
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private readonly Sprite colouredSprite;
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private readonly Sprite overlaySprite;
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private readonly Sprite hyperSprite;
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[Resolved]
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private ISkinSource skin { get; set; }
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protected ISkinSource Skin => skin;
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[Resolved(canBeNull: true)]
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private DrawableHitObject drawableHitObject { get; set; }
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[CanBeNull]
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protected DrawablePalpableCatchHitObject DrawableHitObject => (DrawablePalpableCatchHitObject)drawableHitObject;
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protected LegacyCatchHitObjectPiece()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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colouredSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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overlaySprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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hyperSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = 1,
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Alpha = 0,
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Scale = new Vector2(1.2f),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (DrawableHitObject != null)
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{
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AccentColour.BindTo(DrawableHitObject.AccentColour);
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HyperDash.BindTo(DrawableHitObject.HyperDash);
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}
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hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
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Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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Catcher.DEFAULT_HYPER_DASH_COLOUR;
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AccentColour.BindValueChanged(colour =>
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{
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colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
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}, true);
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HyperDash.BindValueChanged(hyper =>
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{
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hyperSprite.Alpha = hyper.NewValue ? 0.7f : 0;
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}, true);
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}
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protected void SetTexture(Texture texture, Texture overlayTexture)
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{
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colouredSprite.Texture = texture;
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overlaySprite.Texture = overlayTexture;
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hyperSprite.Texture = texture;
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}
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}
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}
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20
osu.Game.Rulesets.Catch/Skinning/LegacyDropletPiece.cs
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osu.Game.Rulesets.Catch/Skinning/LegacyDropletPiece.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public class LegacyDropletPiece : LegacyCatchHitObjectPiece
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Texture texture = Skin.GetTexture("fruit-drop");
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Texture overlayTexture = Skin.GetTexture("fruit-drop-overlay");
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SetTexture(texture, overlayTexture);
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}
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}
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}
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@ -1,83 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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internal class LegacyFruitPiece : CompositeDrawable
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internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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private readonly string lookupName;
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Bindable<bool> hyperDash = new Bindable<bool>();
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private Sprite colouredSprite;
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public LegacyFruitPiece(string lookupName)
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private readonly string[] lookupNames =
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{
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this.lookupName = lookupName;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
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accentColour.BindTo(drawableCatchObject.AccentColour);
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hyperDash.BindTo(drawableCatchObject.HyperDash);
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InternalChildren = new Drawable[]
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{
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colouredSprite = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Sprite
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{
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Texture = skin.GetTexture($"{lookupName}-overlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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if (hyperDash.Value)
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{
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var hyperDashOverlay = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = 1,
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Alpha = 0.7f,
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Scale = new Vector2(1.2f),
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Texture = skin.GetTexture(lookupName),
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Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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Catcher.DEFAULT_HYPER_DASH_COLOUR,
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};
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AddInternal(hyperDashOverlay);
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}
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}
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"fruit-pear", "fruit-grapes", "fruit-apple", "fruit-orange", "fruit-bananas"
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};
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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var fruit = (DrawableFruit)DrawableHitObject;
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if (fruit != null)
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VisualRepresentation.BindTo(fruit.VisualRepresentation);
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VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
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}
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private void setTexture(FruitVisualRepresentation visualRepresentation)
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{
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Texture texture = Skin.GetTexture(lookupNames[(int)visualRepresentation]);
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Texture overlayTexture = Skin.GetTexture(lookupNames[(int)visualRepresentation] + "-overlay");
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SetTexture(texture, overlayTexture);
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}
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}
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}
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