Natelytle
2b74c4ef8c
tests return a greathitwindow of 0, add check
2022-12-03 15:39:38 -05:00
Natelytle
6a27206abd
bugfix + tests
2022-12-02 17:01:15 -05:00
Dan Balasescu
34533e588a
Merge branch 'master' into taikostatacc
2022-11-29 10:48:24 +09:00
Natelytle
7b5373ac5a
add comments
2022-11-27 15:24:54 -05:00
Natelytle
e3ef180c46
fixes
2022-11-25 15:18:39 -05:00
Natelytle
b579af674e
fix dt
2022-11-24 19:46:55 -05:00
Natelytle
0e4e92b344
totalvalue
2022-11-24 19:28:47 -05:00
Natelytle
2ba163440a
account for low acc FC deviation
2022-11-24 19:09:30 -05:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dan Balasescu
819027d61c
Rename to isConvert
2022-11-04 16:17:49 +09:00
Dan Balasescu
5448c0209e
Rename var
2022-11-02 10:14:40 +09:00
Natelytle
37c21cdd7c
fix formatting
2022-11-01 15:14:55 -04:00
Natelytle
16301f052e
Fix low end accuracy, buff high end
2022-10-30 15:01:25 -04:00
Natelytle
7403c1cc86
Return null for greatprobability >= 1
2022-10-28 23:23:50 -04:00
Natelytle
01c79d8ef2
remove other infinity reference
2022-10-28 16:20:21 -04:00
Natelytle
883790c7a7
Return null instead of infinity
2022-10-28 16:18:17 -04:00
Dan Balasescu
4342521bc1
Merge branch 'master' into stamina-available-fingers
2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50
Remove unnecessary null-forgiving
2022-10-28 13:07:44 +09:00
Natelytle
2940d18d33
Fix formatting
2022-10-27 00:07:32 -04:00
Natelytle
af919a6550
harshen deviation scaling
2022-10-26 16:10:36 -04:00
Natelytle
7d3338a0ea
LTCA Balancing pass
2022-10-26 15:58:20 -04:00
Natelytle
87cba2d828
Slight adjustments
2022-10-25 19:15:58 -04:00
Natelytle
607a006c4f
oops
2022-10-25 17:55:16 -04:00
Natelytle
d5b06ae945
Fix difficultyvalue acc scaling
2022-10-25 17:52:34 -04:00
Natelytle
442e68ac1a
Implement taiko deviation estimation
2022-10-25 17:41:20 -04:00
vun
122064d03f
Minor refactoring to reduce amount of looping
2022-10-09 07:09:05 +08:00
Dan Balasescu
234c6ac799
Pin taiko PP calculator accuracy to osu-stable values
2022-10-05 20:21:15 +09:00
vun
47781a8f94
Fix code inspect issues and SR test cases
2022-10-03 17:31:45 +08:00
vun
25976e1f10
Correct xmldocs
2022-10-03 14:20:01 +08:00
vun
c933b62df6
Correct xmldoc
2022-10-03 14:16:53 +08:00
Jay L
6752655b5a
xml, remove speedbonus cap
2022-10-02 16:08:14 +10:00
Jay L
4b562f782f
decrease finger count
2022-10-02 15:28:39 +10:00
Jay L
a276e40033
reintroduce fl bonus to converts
2022-10-02 09:05:58 +10:00
vun
e6093f94df
Apply nerfs to HD/FL bonuses with converts
2022-09-30 20:56:16 +08:00
vun
02092ede64
Refactor previous and next colour change into TaikoDifficultyHitObjectColour
2022-09-30 11:42:48 +08:00
vun
09a38fec94
Implement mono tl nerf for stamina, disable convert specific nerfs
2022-09-30 09:10:56 +08:00
vun
d84c956af9
Refactor to move first-object detection to evaluation
2022-09-29 15:27:26 +08:00
Dan Balasescu
9645bfe708
Bump difficulty calculator versions
2022-09-02 16:27:25 +09:00
Dan Balasescu
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
...
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
Dan Balasescu
8eab36f8c9
Actually fix possible NaN value
2022-08-25 14:02:10 +09:00
vun
fb9bb2d42d
Declare Parent as non-nullable
2022-08-24 08:57:13 +08:00
Jay L
3acbcac4d1
fix NaN PP on 0 object count
2022-08-22 19:45:51 +10:00
Jay L
c1da509119
round numerical value
...
this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a
fix comment
2022-08-19 23:15:38 +10:00
Jay L
b30fba1430
emc attribute
2022-08-19 22:57:40 +10:00
Jay L
fea31cc895
introduce effective misscount, accuracy rescale
2022-08-19 22:57:28 +10:00
vun
f3e1287f04
Remove redundant using statement
2022-08-19 16:19:45 +08:00
vun
684efefb50
Add FirstHitObject as a property of encoding classes
2022-08-19 16:13:36 +08:00
vun
a26de0a10f
Add HitType property to MonoStreak
2022-08-19 16:05:34 +08:00
vun
51176e9577
Naming changes
2022-08-19 15:45:43 +08:00
vun
5dcd4ce7c5
Naming changes
2022-08-19 15:31:03 +08:00
vun
40b1554fea
Change FindRepetitionInterval to start with one previous encoding
2022-08-18 14:12:03 +08:00
Dan Balasescu
8e0049c005
Add back null check
2022-08-15 21:57:41 +09:00
Dan Balasescu
c03e47317a
Fix notes not being added to list
2022-08-15 21:56:03 +09:00
Dan Balasescu
4d4ee05981
Whoops I meant to remove these
2022-08-15 21:56:03 +09:00
Dan Balasescu
78283ce3c5
Remove TaikoDifficultyPreprocessor
2022-08-15 21:43:09 +09:00
Dan Balasescu
21d2998032
Privatise internals of TaikoColourDifficultyPreprocessor
2022-08-15 21:35:57 +09:00
Dan Balasescu
94c6beeaf7
Use ctor in a place that looks visually weird
...
I read through this thinking "why doesn't Previous get assigned to
currentEncoding here? But it's because the initializer runs right after
the ctor and before the "method" returns. So really there's 3 operations
running on one line here - ctor, init, and assignment.
2022-08-15 21:30:46 +09:00
Dan Balasescu
502e31dd37
General refactoring
2022-08-15 21:26:54 +09:00
Dan Balasescu
d686e841c5
Merge branch 'master' into colour-encoding-2
2022-08-15 20:56:50 +09:00
vun
fc08d77090
Remove review-specific comment
2022-07-22 18:31:59 +08:00
vun
7d4593eb6d
Fix comments
2022-07-22 18:20:35 +08:00
vun
17d418d319
Merge remote-tracking branch 'ppy/master' into colour-encoding-2
2022-07-22 16:31:28 +08:00
vun
6359c1a4fe
Fix outdated comment
2022-07-22 16:31:19 +08:00
vun
4433f902ea
Fix and add comments
2022-07-22 10:49:53 +08:00
vun
e4086b058b
Implement stateless colour evaluator and required encoding changes
2022-07-21 19:15:22 +08:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
vun
7917a60e3c
Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator
2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2
Share sigmoid, Fix Preprocessor XML
2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db
Fix Convert-related nerf
...
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e
Partial Review changes
2022-07-20 23:33:38 +10:00
Jay L
e82e11ead5
Fix SpeedBonus xml
2022-07-17 14:56:07 +10:00
Jay L
5532f56a30
performance points balancing
2022-07-17 14:10:49 +10:00
vun
a66fd87274
Fix speed bonus comment
2022-07-16 19:48:29 +08:00
vun
8beb5568b8
Fix speed bonus
2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9
Increase SpeedBonus Cap to 600BPM
2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2
2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63
Reintroduce Convert Nerf, Rescale Multiplier
2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5
Codequality parse
2022-07-15 21:07:01 +10:00
vun
45c055bfa1
Move rhythm preprocessing to its own folder
2022-07-14 17:25:21 +08:00
vun
1cb18f8474
Refactor colour encoding to avoid circular dependencies
2022-07-14 16:29:23 +08:00
vun
6660379a0e
TAIKO-6 Tweak encoding and parameters, reduce rhythm weight
2022-07-07 16:04:46 +08:00
vun
f6dedc77fb
Fixed encoding logic, parameter adjustments
2022-07-05 17:01:11 +08:00
vun
505a24a68e
Implement new colour encoding and evaluator
2022-07-05 14:41:40 +08:00
vun
5f8d21f33d
Per encoding evaluation
2022-07-01 14:27:23 +08:00
vun
cba47f8202
[WIP] Colour evaluator for new colour encoding
2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
vun
8c162585b8
Comment out logging for debugging purposes
2022-06-25 22:49:19 +08:00
vun
15372267e1
Implement new colour encoding
2022-06-25 22:42:56 +08:00
vun
f42aac9954
TAIKO-6 Pre-evaluate colour to avoid per-note evaluation
2022-06-23 17:10:30 +08:00
vun
c5fd48372b
Flatten speed bonus for stamina
2022-06-22 17:17:19 +08:00
vun
3529514587
Disablle nullable in TaikoDifficultyHitObjectColour
2022-06-19 17:26:11 +08:00
vun
57964311be
Revert performance calculator to upstream
2022-06-19 17:20:53 +08:00
vun
95c43d9384
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-19 17:18:05 +08:00
vun
da1d99d5b6
Parameter tweaks, change repetition interval definition
2022-06-19 17:14:31 +08:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
vun
319d0aa036
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-13 17:29:26 +08:00
vun
2b2150ac04
Refactor TaikoDifficultyHitObject creation into the class as a static method
2022-06-10 14:58:50 +08:00
vun
2881406f6b
Nerf alternating pattern slightly, value rescale
2022-06-09 19:41:59 +08:00