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Commit Graph

235 Commits

Author SHA1 Message Date
Dean Herbert
8069674824 Merge remote-tracking branch 'upstream/master' into bindable-control-points 2019-10-28 11:52:04 +09:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
ae011e8ee8 Fix distance snap grid test scenes 2019-10-25 17:25:46 +09:00
smoogipoo
607b4d874a Refactor flow of snapping through HitObjectComposer 2019-10-25 16:40:30 +09:00
smoogipoo
d83b9ef0e4 Rename grid snapping methods 2019-10-24 18:18:04 +09:00
Dean Herbert
fa9690d16c
Merge pull request #6582 from smoogipoo/grid-centre
Show centre point of distance snap grid
2019-10-23 18:28:05 +09:00
Dean Herbert
02efd0e943
Merge pull request #6556 from smoogipoo/fix-slider-stack-change
Fix sliders not moving with stacking changes
2019-10-23 17:48:06 +09:00
smoogipoo
97383b4a37 Show centre point of distance snap grid 2019-10-23 16:58:56 +09:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
smoogipoo
5f8d46f666 Fix sliders not moving with stacking change 2019-10-21 16:24:06 +09:00
smoogipoo
96649e0a6a Fix selection blueprints not respecting stacking 2019-10-21 15:03:49 +09:00
Dean Herbert
f92331531c Rename grid to DistanceSnap to be more in line with its purpose 2019-10-17 15:32:02 +09:00
smoogipoo
45835f97a1 Split out grids into separate files 2019-10-11 18:41:17 +09:00
smoogipoo
4d32a8aa6b More tests 2019-10-11 18:41:17 +09:00
smoogipoo
6301f837e0 Initial implementation of osu! beat snapping grid 2019-10-11 18:41:17 +09:00
Dean Herbert
5d6648d9c9 Update 2.2 references 2019-10-10 17:45:38 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates 2019-10-06 15:00:56 +08:00
smoogipoo
2d0c522398 Remove unused method 2019-10-03 18:43:46 +09:00
Dean Herbert
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-10-03 15:12:21 +08:00
smoogipoo
90ad1c5166 Add more tests for slider selection blueprint 2019-10-01 19:33:27 +09:00
smoogipoo
ba5c9547e1 Add more tests for hitcircle selection blueprint 2019-10-01 19:33:15 +09:00
smoogipoo
a310c4b65f Make selection blueprints a bit more testable 2019-10-01 19:32:47 +09:00
smoogipoo
e4e6634432 Add slider combo change test 2019-09-26 17:39:26 +09:00
smoogipoo
ea76dd6a9e Add test scene for hitcircles and combo changes 2019-09-26 17:18:16 +09:00
iiSaLMaN
c57868795e Remove redundant using directive 2019-09-26 04:38:57 +03:00
iiSaLMaN
d773f0cce1 Override autoplay bool instead of adding it 2019-09-26 04:38:20 +03:00
iiSaLMaN
186ea98217 Wait for track to start running instead 2019-09-26 02:23:18 +03:00
Dan Balasescu
13f922211f
Merge branch 'master' into decrease-disc-rotation-on-rewind 2019-09-24 12:58:27 +09:00
iiSaLMaN
18fd7aa805 Remove redundant using directive 2019-09-24 05:10:06 +03:00
iiSaLMaN
ba679684be Trim whitespaces 2019-09-24 04:59:57 +03:00
iiSaLMaN
143d7ab640 Add test scene for spinner rotation 2019-09-24 04:53:26 +03:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
dependabot-preview[bot]
f10b390ca0
Bump Microsoft.NET.Test.Sdk from 16.2.0 to 16.3.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.2.0 to 16.3.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.2.0...v16.3)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-09-19 16:32:39 +00:00
Dean Herbert
adc2dfa6c6 Fix HitCircleLongCombo test stacking off-screen 2019-09-18 03:00:17 +09:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
smoogipoo
e408efff49 Add scaling to the test 2019-09-11 13:40:53 +09:00
smoogipoo
562280ced0 Add cursor trail test scene 2019-09-11 13:30:11 +09:00
iiSaLMaN
c4aee11fe0 Revert renaming changes 2019-09-09 15:35:18 +03:00
smoogipoo
be2d4d0d02 Merge branch 'remove-test-default-skin' into skinned-cursortrail-2 2019-09-09 17:09:17 +09:00
smoogipoo
81bb8d9bc4 Make SkinnabbleTestScene use stored classic skin 2019-09-09 17:05:27 +09:00
smoogipoo
5b692915be Add required type 2019-09-09 17:03:14 +09:00
smoogipoo
74440dcfdc Make the cursors click every so often 2019-09-09 13:01:40 +09:00
smoogipoo
af09ed1b7f Make cursor test scene more automated 2019-09-09 12:48:38 +09:00
iiSaLMaN
3d8b27abfa RotationAbsolute -> BidirectionalRotation 2019-09-08 16:13:36 +03:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
bebc3309ce Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
smoogipoo
8302658186 Fix other potential nullref cases that rider missed 2019-09-02 18:31:33 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00