Triangles
Basically only helps when time is paused. ie in the editor.
ScaleAdjust
UnloadStoryboard
Unnecessary addition from this PR, makes the background fade to ugly black during transition between screens.
BeatmapBackground
Due to varying expectations in handling of `Beatmap`. Some places allow or expect null and some don't. Needs to be looked at closer separately.
IWorkingBeatmap.Background
GetBackground()
const
AimCount