Bartłomiej Dach
626fcd5d35
Merge branch 'master' into column-flow-cq
2022-05-09 19:22:29 +02:00
Joseph Madamba
172d14bcc6
Improve code quality of mod column flow container
2022-05-08 11:40:14 -07:00
Bartłomiej Dach
d964b4f23c
Fix uneven spacing when some mod columns are hidden
2022-05-08 15:40:21 +02:00
Bartłomiej Dach
6bdcf893b7
Move alpha management closer to screen level
...
Felt bad messing with alpha at the column level.
2022-05-08 15:40:10 +02:00
Bartłomiej Dach
92ccec20d7
Hide mod columns if all mods within are filtered out
2022-05-08 14:53:59 +02:00
Dean Herbert
b8cb2c1b82
Increase scroll amount slightly
2022-05-08 19:57:03 +09:00
Dean Herbert
778497b9e2
Scroll mod select slightly into view on first display
2022-05-08 18:58:54 +09:00
Bartłomiej Dach
b92d95a17a
Fix mod panels playing samples when hidden at a higher level
2022-05-08 10:39:49 +02:00
Bartłomiej Dach
81ca534f87
Implement ISamplePlaybackDisabler
in mod select
2022-05-08 10:39:49 +02:00
Dean Herbert
230c4e27b8
Simplify and centralise hiding logic for mod overlay
...
Behaviourally, this also always toggles via button triggering to add the
button flash animation.
2022-05-08 13:03:28 +09:00
Dean Herbert
2278da563e
Add various xmldoc for nested classes
2022-05-08 02:03:28 +09:00
Dean Herbert
03c80d9197
Reorder methods / properties in ModSelectScreen
for legibility
2022-05-08 01:58:37 +09:00
Dean Herbert
1d27ef18dc
Add xmldoc for IsValidMod
2022-05-08 01:49:29 +09:00
Dean Herbert
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00
Bartłomiej Dach
0c2b4a6c0b
Fix invalid IsLoaded
check
...
Would fail when `availableMods` would be changed from a different thread
while the columns aren't loaded.
2022-05-07 15:44:22 +02:00
Bartłomiej Dach
528342411e
Merge branch 'master' into mod-overlay/integration
2022-05-07 13:52:19 +02:00
Bartłomiej Dach
fe69bd7ed9
Merge branch 'master' into change-mod-scroll-behaviour
2022-05-07 13:29:02 +02:00
Bartłomiej Dach
9a56f6db44
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 13:15:13 +02:00
Bartłomiej Dach
a716f62a6a
Flash back button when keyboard back binding is pressed
2022-05-07 13:01:36 +02:00
Salman Ahmed
d4c9de8596
Move button width in mod select to constant
2022-05-07 13:23:48 +03:00
Salman Ahmed
8ee3fdd0aa
Change mod scrolling behaviour to not scroll horizontally on columns/settings
2022-05-07 12:15:11 +03:00
Bartłomiej Dach
fd75963ca2
Dismiss mod select if select binding is pressed
2022-05-07 11:01:05 +02:00
Bartłomiej Dach
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 10:59:30 +02:00
Bartłomiej Dach
b72cf4cd5d
Merge branch 'mod-overlay/localisation-strings' into mod-overlay/back-button
2022-05-07 10:58:09 +02:00
Bartłomiej Dach
f761d4d4d4
Reuse "select/deselect all" localisable string on column toggle
2022-05-07 10:56:03 +02:00
Bartłomiej Dach
fa0a256f48
Add localisable string for difficulty multiplier display
2022-05-07 10:48:15 +02:00
Bartłomiej Dach
271d64fd54
Add back button to mod select overlays
2022-05-07 10:17:32 +02:00
Bartłomiej Dach
6ad990dfc3
Add basic localisation strings for new mod select
2022-05-07 10:17:24 +02:00
Bartłomiej Dach
4ff96f82be
Dim other buttons if customisation panel is open
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
18e4c3ed0f
Update mod columns even if they're not present/offscreen
...
Important to make "select/deselect all" operations work on all columns
simultaneously, even if they're offscreen. Unfortunately by the nature
of how the existing selection animation works, it is hard-tied to the
update loop, so we need to compensate.
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
9514a5cef7
Only load panels asynchronously outside of BDL
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
9f96dd47d1
Remove schedule in panel load
...
It was causing selection/deselection of all mods to work improperly if a
select/deselect all operation was requested before the panel was
scrolled into view.
In general the schedule was an over-optimisation - the game-global set
of available mods shouldn't be changing so often as to warrant such an
aggressive debounce.
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
852e4a9766
Add select/deselect all buttons to free mod select screen
2022-05-07 09:29:33 +02:00
Bartłomiej Dach
0b95594f60
Add some more padding between footer and column scroll
2022-05-07 09:29:33 +02:00
Bartłomiej Dach
0c6de331f3
Move footer button padding to a higher level
2022-05-07 09:29:32 +02:00
Bartłomiej Dach
8c73ed7207
Fix sequence equality check not using reference comparison
2022-05-06 21:47:04 +02:00
Bartłomiej Dach
621f746789
Do not modify selected mods through panel state change during external update
2022-05-06 21:47:04 +02:00
Bartłomiej Dach
c199b8fcb6
Simplify state management in ModColumn
...
Bad sign when you can't follow your own code.
All of the various state changing methods were flattened into one
because it was too hard to follow what was calling what and why.
2022-05-06 21:46:16 +02:00
Bartłomiej Dach
c533c93ffd
Remove leftover border thickness spec in mod settings area
...
Was never supposed to be there, it was a vestige of a previous design
iteration that went by unnoticed.
2022-05-06 15:34:49 +02:00
Bartłomiej Dach
08fd0ea086
Fix click-to-return container still handling hover when inactive
2022-05-06 12:28:53 +02:00
Bartłomiej Dach
34cf4c6a38
Fix mod overlay not closing on toggle hotkey
2022-05-05 22:16:56 +02:00
Bartłomiej Dach
ac08498f35
Use plum colour scheme in multiplayer to match rest of multiplayer screens
2022-05-05 22:16:54 +02:00
Bartłomiej Dach
79e1b93b30
Close customisation area on escape press before exiting
2022-05-05 19:17:36 +02:00
Bartłomiej Dach
2cc56a4b19
Fix hidden issue with automatic customisation panel show logic
...
Doesn't cause tests to fail headless, but they do fail in the test
browser.
2022-05-05 19:17:36 +02:00
Dean Herbert
3eead5a6a3
Rename FlushAnimation
to FlushPendingSelections
to better match purpose
2022-05-04 19:40:08 +09:00
Bartłomiej Dach
f5fa41356e
Rewrite mod instance management again to pass tests
2022-05-03 22:31:34 +02:00
Bartłomiej Dach
970361676b
Fix setting items not creating if mods initially not empty
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
e3641213e1
Always hide unimplemented mods on mod select screen
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
f91ee4b042
Reset panel mod instance settings to defaults on deselect
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
7c04bf5c53
Refactor mod reference management to meet test expectations
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
fe59f4ae58
Fix multiselection operation not flushing on close
2022-05-03 21:45:39 +02:00
Bartłomiej Dach
746a4a7403
Fix mod column using wrong equality type
2022-05-03 21:45:39 +02:00
Dean Herbert
652e022fd6
Merge pull request #17973 from bdach/mod-overlay/dim-columns-offscreen
...
Dim offscreen columns on new mod select overlay
2022-04-29 11:55:27 +09:00
Dean Herbert
f300b62877
Add ScrollIntoView
method which accepts an offset to allow usage in mod select
2022-04-28 20:03:54 +09:00
Dean Herbert
f3a0e2ed55
Increase fade duration
2022-04-28 14:59:39 +09:00
Dean Herbert
1a345c06c6
Fix regression in nested scroll behaviour due to the top level scroll container's type changing
2022-04-27 17:10:27 +09:00
Dean Herbert
b29af28028
Fix mod panels not ignoring super key presses
...
Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.
Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
Bartłomiej Dach
a849bfcf60
Rewrite dim test to pass headless
...
Unfortunately neuters the test a touch, but alas.
2022-04-26 23:11:41 +02:00
Bartłomiej Dach
921e8af3b0
Use more lenient column bounds for checking active state
2022-04-26 22:54:54 +02:00
Bartłomiej Dach
21377d2a4d
Fix inactive columns flickering on and off mid-scroll
2022-04-26 22:43:58 +02:00
Bartłomiej Dach
94d07e147f
Move dimming logic to custom scroll container
2022-04-26 22:37:40 +02:00
Bartłomiej Dach
e9c9c764ca
Fix column dim state changing when scrolling past extent
2022-04-26 22:26:58 +02:00
Bartłomiej Dach
13a36f2e51
Scroll to column when mouse is released rather than pressed
2022-04-26 22:01:24 +02:00
Bartłomiej Dach
b0d6e16658
Invert data flow in column dim implementation
2022-04-26 21:57:19 +02:00
Bartłomiej Dach
e13d0d02ae
Use better way of calculating whether columns are fully on screen
2022-04-25 23:08:05 +02:00
Bartłomiej Dach
e384e074fb
Fix asymmetric margin of column scroll
2022-04-25 23:08:05 +02:00
Bartłomiej Dach
09c08248c4
Fix bounce when scrolling to first/last column
2022-04-25 23:08:05 +02:00
Bartłomiej Dach
ebc8429495
Dim offscreen columns & scroll to them if clicked
2022-04-25 23:08:04 +02:00
Bartłomiej Dach
e246357b36
Merge branch 'master' into sheared-overlay-container-click-away
2022-04-22 22:26:35 +02:00
Dean Herbert
82a1d1cc2e
Fix multiplier display not blocking input
2022-04-22 15:22:58 +09:00
Bartłomiej Dach
b7c11cdb8e
Deselect old incompatible mods if any on user mod select screen
2022-04-21 23:49:30 +02:00
Bartłomiej Dach
32722adba9
Allow mod panels to be clicked in incompatible state
2022-04-21 23:37:01 +02:00
Dean Herbert
0f4b40ab15
Add better click-to-dismiss logic for sheared overlays
2022-04-21 16:27:27 +09:00
Dean Herbert
5c0e5eb6f4
Merge pull request #17899 from Joehuu/localise-most-strings
...
Use existing web localisation for most hardcoded strings
2022-04-21 14:48:12 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Dean Herbert
4466e15bfc
Rename AllowConfiguration
to AllowCustomisation
and simplify drawable addition
2022-04-20 23:17:29 +09:00
Dean Herbert
b722ff8dc5
Merge branch 'master' into mod-overlay/extension-points
2022-04-20 23:17:04 +09:00
Dean Herbert
65b2db5e71
Move shear constant to overlay (this is going to likely be used everywhere ever)
2022-04-20 16:30:58 +09:00
Dean Herbert
e17f224793
Fix padding mismatches
2022-04-20 16:28:52 +09:00
Dean Herbert
5c7ff363ce
Move title/description to correct class
2022-04-20 16:08:00 +09:00
Dean Herbert
2ee37aeceb
Reduce nesting and usage of GridContainer
2022-04-20 16:01:15 +09:00
Dean Herbert
1032dc235d
Rename PopupScreenTitle
to ShearedOverlayHeader
2022-04-20 16:01:15 +09:00
Dean Herbert
8d31b0bc01
Split out the base design of sheared overlay into its own abstract class
...
This will allow for reuse with the first-run overlay.
2022-04-20 15:50:16 +09:00
Bartłomiej Dach
0d5ce336f4
Hide mod customisation toggle if customisation not permitted
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
881df7663d
Fix filter not taking effect if applied before panel load completion
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
8af865a1c5
Fix incompatibility panel using reference equality
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
ffb5c1e86c
Tweak colours on incompatibility displaying mod panel
2022-04-17 23:28:52 +02:00
Bartłomiej Dach
20c17b8c98
Make base mod select screen abstract
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
7eebc20124
Add replacements for mod overlays used by game
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
67c44db8d5
Add extension points required for replacing old mod overlay
2022-04-17 23:28:51 +02:00
Dean Herbert
ac799aaf7a
Add missing newline
2022-04-05 19:25:47 +09:00
Dean Herbert
32daf64a31
Use newly exposed framework helper function to find closest parent
2022-04-05 19:24:34 +09:00
Dean Herbert
631aa2a6ec
Remove left padding to allow left-most column to exist further to the.. left
2022-04-05 18:44:25 +09:00
Dean Herbert
54715885af
Adjust animation metrics slightly
2022-04-05 18:41:01 +09:00
Dean Herbert
7a1820e6bb
Fix multiplier display resetting transformations
2022-04-05 18:40:48 +09:00
Dean Herbert
9fdeb20537
Animate individual ModColumn
s during togle of oerlay
2022-04-05 18:27:34 +09:00
Dean Herbert
901032bfa2
Animate multiplier display
2022-04-05 18:25:27 +09:00
Dean Herbert
497e5e3a36
Slightly adjust scroll handling and also apply to ModSettingsContainer
2022-04-05 17:19:33 +09:00
Dean Herbert
a408776734
Limit FillFlow
of columns to applicable direction
2022-04-05 17:15:05 +09:00
Dean Herbert
388322cd61
Speed up customisation panel toggle a bit
2022-04-05 16:56:24 +09:00
Dean Herbert
58e9147b12
Simplify and better comment nested scroll conditionals
2022-04-05 16:48:25 +09:00
Dean Herbert
f156cb797d
Improve nested scroll behaviour
2022-04-05 16:46:09 +09:00
Dean Herbert
23dad7bdc4
Move scroll view padding to content level
...
Without doing this, there is a non-masked but also non-interactive area
to the left or right of the view.
2022-04-05 16:43:00 +09:00
Bartłomiej Dach
9b367d645d
Always play pop in sequence
2022-04-04 20:02:47 +02:00
Dean Herbert
57b8c32f25
Remove unused fields
2022-04-04 20:42:14 +09:00
Dean Herbert
bc53adb72a
Adjust customisation transition slightly
2022-04-04 15:50:40 +09:00
Dean Herbert
b5df350007
Adjust pop in/out transitions
2022-04-04 15:45:44 +09:00
Bartłomiej Dach
cd776d21a6
Fix propagation of selected mods to columns
2022-04-03 20:12:34 +02:00
Bartłomiej Dach
e46c2df409
Add testing for customisation panel show/hide logic
2022-04-03 20:12:33 +02:00
Bartłomiej Dach
293ef44836
Implement new mod select screen
2022-04-03 20:12:33 +02:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component
2022-03-16 23:13:11 +01:00
Bartłomiej Dach
643f68e844
Better annotate initial rolling counter value set
2022-03-07 23:11:20 +01:00
Bartłomiej Dach
019f4d965d
Show two decimal digits on mod multiplier rather than one
2022-03-07 22:55:55 +01:00
Bartłomiej Dach
c25d7a1c75
Use rolling counter for multiplier display
2022-03-07 22:50:51 +01:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display
2022-03-07 22:50:51 +01:00
Bartłomiej Dach
899b95e61b
Do not delay inital mod update by a frame
2022-02-28 21:46:58 +01:00
Bartłomiej Dach
e8701f46f1
Add xmldoc to Filter
to explain usage
2022-02-28 21:39:21 +01:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load
2022-02-28 21:36:13 +01:00
Dean Herbert
4a555d067d
Change ModPanel
to not handle OnMouseDown
to allow drag scrolling in ModColumn
2022-02-28 14:32:50 +09:00
Bartłomiej Dach
774952adda
Rescale components from figma to real dimensions
2022-02-27 23:08:31 +01:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a80b4334ff
Tweak layout of column display for better spacing
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
f40bd39487
Add toggle all checkbox to column display
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design
2022-02-27 22:51:27 +01:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive
2022-02-24 21:01:37 +01:00
Dean Herbert
435bdd0b4a
Combine and simplify state management logic
...
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:
- Dragging away from the panel now works in line with other buttons (ie.
`OsuButton`)
- Hovering now uses a lightened version of the current state, rather
than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Bartłomiej Dach
713f89a59c
Implement incompatibility-displaying variant of mod panel
2022-02-23 23:19:06 +01:00
Bartłomiej Dach
bbe2dfa458
Move out incompatibility displaying tooltip to own class
2022-02-23 23:18:15 +01:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen
2022-02-23 23:18:14 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
4d0530ca9d
Add new methods to ruleset for quicker mod lookups
2021-09-09 16:46:14 +09:00
Dean Herbert
9e21f5a59c
Rename LocalPlayer
to User
in mod select prefixes
2021-09-01 17:22:52 +09:00
Dean Herbert
fb5f3fb9af
Rename button to be more descriptive of its purpose
2021-09-01 17:19:38 +09:00
Salman Ahmed
a190801291
Revert no longer required tooltip content changes
2021-08-31 19:36:27 +03:00
Salman Ahmed
9afc482598
Merge branch 'master' into move-incompatibility-icon
2021-08-31 19:27:43 +03:00
Dean Herbert
fa2bf42188
Update tooltip implementations
2021-08-30 16:05:00 +09:00
Salman Ahmed
589f2863ca
Move incompatibility tooltip logic to local player mod select overlays
...
This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.
That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.
Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00
Salman Ahmed
e527bfd4bf
Move incompatibility icon logic to local player mod select overlays
2021-08-28 02:37:46 +03:00
Dean Herbert
c3b7ce0b05
Remove stray newline
2021-08-24 14:02:50 +09:00
Dean Herbert
afd01d22d6
Adjust visuals of incompatible icon and move to own class
2021-08-24 14:01:49 +09:00
Dean Herbert
bf0a1167ec
Improve update flow and ensure selected mods is read from local context
2021-08-24 13:35:39 +09:00
Henry Lin
b8fe03b77f
Use Mod.Equals
for comparison
2021-08-24 09:50:09 +08:00
Henry Lin
6e3d05c7ce
Display an icon to signify incompatibility instead of a red tint
2021-08-24 09:42:53 +08:00
Henry Lin
0bbddd297c
Remove unused code
2021-08-22 11:05:53 +08:00
Henry Lin
e213562b2a
Add a red tint on mods incompatible with the current selection
2021-08-22 11:01:17 +08:00