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mirror of https://github.com/ppy/osu.git synced 2025-02-13 12:43:16 +08:00

Move shear constant to overlay (this is going to likely be used everywhere ever)

This commit is contained in:
Dean Herbert 2022-04-20 16:30:58 +09:00
parent e17f224793
commit 65b2db5e71
5 changed files with 16 additions and 15 deletions

View File

@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
Shear = new Vector2(ModPanel.SHEAR_X, 0),
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
Children = new Drawable[]
{
underlayBackground = new Box
@ -98,7 +98,7 @@ namespace osu.Game.Overlays.Mods
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 18 },
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Text = "Difficulty Multiplier",
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
}
@ -109,7 +109,7 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2, 0),
Children = new Drawable[]

View File

@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Mods
Width = 320;
RelativeSizeAxes = Axes.Y;
Shear = new Vector2(ModPanel.SHEAR_X, 0);
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Container controlContainer;
InternalChildren = new Drawable[]
@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Padding = new MarginPadding
{
Horizontal = 17,
@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Mods
Scale = new Vector2(0.8f),
RelativeSizeAxes = Axes.X,
LabelText = "Enable All",
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
});
panelFlow.Padding = new MarginPadding
{
@ -260,7 +260,7 @@ namespace osu.Game.Overlays.Mods
var panels = newMods.Select(mod => new ModPanel(mod)
{
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
});
Task? loadTask;

View File

@ -42,7 +42,6 @@ namespace osu.Game.Overlays.Mods
protected const double TRANSITION_DURATION = 150;
public const float SHEAR_X = 0.2f;
public const float CORNER_RADIUS = 7;
protected const float HEIGHT = 42;
@ -67,7 +66,7 @@ namespace osu.Game.Overlays.Mods
Content.Masking = true;
Content.CornerRadius = CORNER_RADIUS;
Content.BorderThickness = 2;
Content.Shear = new Vector2(SHEAR_X, 0);
Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Children = new Drawable[]
{
@ -83,7 +82,7 @@ namespace osu.Game.Overlays.Mods
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Active = { BindTarget = Active },
Shear = new Vector2(-SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
}
},
@ -116,10 +115,10 @@ namespace osu.Game.Overlays.Mods
{
Text = mod.Name,
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
Shear = new Vector2(-SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Margin = new MarginPadding
{
Left = -18 * SHEAR_X
Left = -18 * ShearedOverlayContainer.SHEAR
}
},
new OsuSpriteText
@ -128,7 +127,7 @@ namespace osu.Game.Overlays.Mods
Font = OsuFont.Default.With(size: 12),
RelativeSizeAxes = Axes.X,
Truncate = true,
Shear = new Vector2(-SHEAR_X, 0)
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
}
}
}

View File

@ -93,7 +93,7 @@ namespace osu.Game.Overlays.Mods
Child = columnFlow = new ModColumnContainer
{
Direction = FillDirection.Horizontal,
Shear = new Vector2(ModPanel.SHEAR_X, 0),
Shear = new Vector2(SHEAR, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Spacing = new Vector2(10, 0),
@ -284,7 +284,7 @@ namespace osu.Game.Overlays.Mods
{
Padding = new MarginPadding
{
Left = DrawHeight * ModPanel.SHEAR_X,
Left = DrawHeight * SHEAR,
Bottom = 10
};

View File

@ -18,6 +18,8 @@ namespace osu.Game.Overlays.Mods
{
protected const float PADDING = 14;
public const float SHEAR = 0.2f;
[Cached]
protected readonly OverlayColourProvider ColourProvider;