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mirror of https://github.com/ppy/osu.git synced 2025-01-28 16:52:55 +08:00

Reduce nesting and usage of GridContainer

This commit is contained in:
Dean Herbert 2022-04-20 15:57:45 +09:00
parent 1032dc235d
commit 2ee37aeceb

View File

@ -32,101 +32,10 @@ namespace osu.Game.Overlays.Mods
private DifficultyMultiplierDisplay multiplierDisplay;
private ModSettingsArea modSettingsArea;
private FillFlowContainer<ModColumn> columnFlow;
private GridContainer grid;
[BackgroundDependencyLoader]
private void load()
{
MainAreaContent.AddRange(new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
grid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativePositionAxes = Axes.X,
X = 0.3f,
Height = DifficultyMultiplierDisplay.HEIGHT,
Margin = new MarginPadding
{
Horizontal = 100,
Vertical = 10
},
Child = multiplierDisplay = new DifficultyMultiplierDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
},
new Drawable[]
{
new Container
{
Depth = float.MaxValue,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ModColumnContainer
{
Direction = FillDirection.Horizontal,
Shear = new Vector2(ModPanel.SHEAR_X, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Spacing = new Vector2(10, 0),
Margin = new MarginPadding { Right = 70 },
Children = new[]
{
new ModColumn(ModType.DifficultyReduction, false, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
new ModColumn(ModType.DifficultyIncrease, false, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
new ModColumn(ModType.Automation, false, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
new ModColumn(ModType.Conversion, false),
new ModColumn(ModType.Fun, false)
}
}
}
}
}
},
}
},
}
},
});
Footer.Add(new ShearedToggleButton(200)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Vertical = 14, Left = 70 },
Text = "Mod Customisation",
Active = { BindTarget = customisationVisible }
});
AddRange(new Drawable[]
{
new ClickToReturnContainer
@ -142,6 +51,72 @@ namespace osu.Game.Overlays.Mods
Height = 0
}
});
MainAreaContent.AddRange(new Drawable[]
{
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.X,
Height = DifficultyMultiplierDisplay.HEIGHT,
Margin = new MarginPadding
{
Horizontal = 100,
},
Child = multiplierDisplay = new DifficultyMultiplierDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
},
new Container
{
Margin = new MarginPadding
{
Vertical = DifficultyMultiplierDisplay.HEIGHT + 10,
},
Depth = float.MaxValue,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ModColumnContainer
{
Direction = FillDirection.Horizontal,
Shear = new Vector2(ModPanel.SHEAR_X, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Spacing = new Vector2(10, 0),
Margin = new MarginPadding { Right = 70 },
Children = new[]
{
new ModColumn(ModType.DifficultyReduction, false, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
new ModColumn(ModType.DifficultyIncrease, false, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
new ModColumn(ModType.Automation, false, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
new ModColumn(ModType.Conversion, false),
new ModColumn(ModType.Fun, false)
}
}
}
}
}
});
Footer.Add(new ShearedToggleButton(200)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Vertical = 14, Left = 70 },
Text = "Mod Customisation",
Active = { BindTarget = customisationVisible }
});
}
protected override void LoadComplete()
@ -206,7 +181,7 @@ namespace osu.Game.Overlays.Mods
{
const double transition_duration = 300;
grid.FadeColour(customisationVisible.Value ? Colour4.Gray : Colour4.White, transition_duration, Easing.InOutCubic);
MainAreaContent.FadeColour(customisationVisible.Value ? Colour4.Gray : Colour4.White, transition_duration, Easing.InOutCubic);
float modAreaHeight = customisationVisible.Value ? ModSettingsArea.HEIGHT : 0;